alberto_di_gio wrote:Against Tanks/APCs/Strykers...
problem of the INS are until now I did not see much dedicated squads. Only 2 days ago luckily I've joined a "Cache Def." squad who are aim is only strictly stick around cache and make a defense for whole the game. Most of the time people try to use RPGs like a lone wolf and of course they end up dead. If have chance I would like to create a "SQUAD RPG" for example and take 4 person in; 1 collobrater + 3 RPG. Collobrator spots the armor and sets the attack plan. When in the right position if 3 RPG come out, sets the deviation and shot together I bet at least two of them hit and make him history. There is no way an APC can get both 3 of the RPG guy before gets hit.
This is teamwork right here. Back when I played battlefield 2142 Competition, we trained specifically on vehicle maps to have everyone with AT kits fire at once, which usually killed the vehicle outright and gave it no time to retreat and repair. In PR, If you don't kill them you'll probably track them

. So its definitely a win-win. For you, of course, the poor apc is going to be pissed

.
And about the gary vs bomb car part. Whats the point of gary if bomb cars only have a few meters less of kill radius? Their roles should be better defined in that, Gary, the huge bomb truck loaded with heavy munitions was designed to take out large vehicles, like tanks. The bomb car, which is small and agile, was created to take out smaller armored targets, small fobs, and infantry squads. This would be much easier to define if the bomb car did less damage than the gary, which both kill instantly in almost the same range. I could go for two bomb cars killing a tank, one bomb car possibly disabling the tank. however the bomb car would still kill an apc in one go. Then you could have the gary have slightly increased kill radius to help distinguish the two.