[Map] Al-Basrah v2 (2km) [Released]

Maps created by PR community members.
Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: [Map] Al-Basrah v2 (2km) [WIP]

Post by Stoic Sentinel »

Played Al Basrah II the other day on the TBA server, fantastic update on Al Basrah, Terror, and btw, I love the loading music :D
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icecreamterror
Posts: 73
Joined: 2008-06-07 14:31

Re: [Map] Al-Basrah v2 (2km) [WIP]

Post by icecreamterror »

You done an amazing job on this map terror.

Feels so much more realistic & intuitive, see you on the streets of Al Basrah tonight!
tophdawg
Posts: 170
Joined: 2006-03-26 10:36

Re: [Map] Al-Basrah v2 (2km) [WIP]

Post by tophdawg »

yar great map, you can have fun even when only a few people are on the server. hopefully it get back up there to being mostly full.
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USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: [Map] Al-Basrah v2 (2km) [WIP]

Post by USMC scout sniper »

This is awesome!!!!!!
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: [Map] Al-Basrah v2 (2km) [WIP]

Post by TeRR0R »

If you like to play this map, there will be an event with this map in rotation on:

Thursday, July 1st, 2010 at 20:30 GMT(PRT)


See this link for more information!
Last edited by TeRR0R on 2011-02-09 11:09, edited 1 time in total.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: [Map] Al-Basrah v2 (2km) [WIP]

Post by TeRR0R »

New event on 15th September 23:00PRT!

See this link for more information!
Last edited by TeRR0R on 2011-02-09 11:09, edited 1 time in total.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: [Map] Al-Basrah v2 (2km) [WIP]

Post by TeRR0R »

Update:

Download link removed as this map is not compatible with PR 0.95.

But since yesterday I'm working on it again!
GPO's and statics need to be updated and CSB's are missing as well.

I hope I can release an updated version soon!
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Map] Al-Basrah v2 (2km) [WIP]

Post by Psyko »

when i saw that it was albasrah night i was excited. then i discovered it was a redux of the old basrah then i got even more excited, then when i saw the screanshots i nearly took a dump in my pants!

i havnt seen the updates for this sinse last year when i used to play on TBA religously and cursed the deficiencies in the (back then) current version. this looks like win now. pity you did the lightmapping allready you could have spent an extra week dumping down lots more buildings in the barren areas. but mind you that would be my only criticism of this edit. you've done a great job! i like how you put appartment buildings on the island and rebuilt an actual block of flats on what used to be a construction site with of the same shape making it look like its actually a few years later. and it is. :)
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: [Map] Al-Basrah v2 (2km) [WIP]

Post by TeRR0R »

Psykogundam wrote:pity you did the lightmapping allready you could have spent an extra week dumping down lots more buildings in the barren areas.
Having it lightmapped doesn't mean that it can't be re-lightmapped ;)

So if someone want to volunteer to extend the city... :)
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Map] Al-Basrah v2 (2km) [WIP]

Post by Psyko »

TeRR0R wrote:Having it lightmapped doesn't mean that it can't be re-lightmapped ;)

So if someone want to volunteer to extend the city... :)
i would gladly put in the time and resources if i had the time and resources. :)

(a) im in college, and far away from my computer on weekdays.
(b) my xp64 is a nightmare with the editor. you dont want to know how many maps i tried to make and failed. not by inability to map, but due to crashing and errors. it makes me sad to remember the potentially awesome maps that have been deleted and/or destroyed.

i even have drawings of designs for battle areas, afhgan buildings, tactical layouts and interesting map concepts. but without a way to make them, all i can basically do is play the game. which sucks. even my suggestions hold no weight because it seems like im more willing to rant than to work. which isnt the case. :neutral: when summer comes around again i'll try to get back into it, but my hands are tied right now. maybe there are others that are willing to help. good luck with the map dude. :-D
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: [Map] Al-Basrah v2 (2km) [WIP]

Post by illidur »

normal al basrah is still one of my fav maps. but i find one of my favorite strategys lessened since pipebomb ieds can't blow bridges anymore. i used to like detonating all their methods to cross and leaving 1 empty.... sort of. now with CSB its even harder to funnel the enemy into my death trap. then when you put a chinook in it nullifys it completely making it just like every other map. basrah is an armor map atm which should put mobility a priority for the blufor. i'd remove the whirly bird.

i like the idea of lowering the land bridges now that they can build csb. but the map should be more optimised for csb. like the island is the longest distance from the main to rearm crates, yet it takes multiple logi trips to make a bridge.... and by then the round is over. the river shouldn't be so big or have an island in it for gameplay. im talking about west of the mansion at the big bridge south side of map.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: [Map] Al-Basrah v2 (2km) [WIP]

Post by TeRR0R »

The map has been updated to make it compatible with PR 0.95!

All screenshots are updated as well!

Download link in first post.
H.Maverick
Posts: 716
Joined: 2010-07-03 12:56

Re: [Map] Al-Basrah v2 (2km) [Released]

Post by H.Maverick »

Can you guys update this to work with the 0.96 version?
Its SO evil, it may actually encourage EA to support Modding again - Pantera

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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: [Map] Al-Basrah v2 (2km) [Released]

Post by TeRR0R »

Normally, every 0.95 map should be compatible with 0.96.
But one customisation of this map lead to a CTD while loading.
The culprit is the customised explosion effect from the arty IED.

For the next build, I will stick to the original effect.
Due to great changes in PR 0.96, I'm going to remove the map specific changes of sprint/recovery and the big red/dumpster explosion radius as well.

I'll post an update when I'm done. It could take some days.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: [Map] Al-Basrah v2 (2km) [Released]

Post by TeRR0R »

New build available! (see first post)

Now it's compatible with PR 0.96.

Changelog:
  • merged changes from Al Basrah 0.96 (cache locations)
  • removed custom arty ied explosion animation
  • removed custom sprint/recovery settings
  • default explosion radius of big red/dumpster
  • improved performance (lightmaps optimisation)

Have fun! :)
AK47 WARRIOR
Posts: 456
Joined: 2011-07-27 16:08

Re: [Map] Al-Basrah v2 (2km) [Released]

Post by AK47 WARRIOR »

Can you make a COOP Version ?

Since i can't play online
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: [Map] Al-Basrah v2 (2km) [Released]

Post by TeRR0R »

Sorry, coop is not planned yet.
But I would integrate it, if someone else add it.
H.Maverick
Posts: 716
Joined: 2010-07-03 12:56

Re: [Map] Al-Basrah v2 (2km) [Released]

Post by H.Maverick »

yeah would be nice to have more coop maps like this, hope someone will change it so that it can be played in coop.
Its SO evil, it may actually encourage EA to support Modding again - Pantera

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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: [Map] Al-Basrah v2 (2km) [Released]

Post by TeRR0R »

Al Basrah v2 has been tested with PR 0.97. There are no issues. :-)
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Al-Basrah v2 (2km) [Released]

Post by Arc_Shielder »

Just tried it out, looks nice. I suppose you can't reach an agreement with duckhunt/PR Team to release this version officially?
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