[Map] Al-Basrah v2 (2km) [Released]
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Stoic Sentinel
- Posts: 239
- Joined: 2009-10-23 15:49
Re: [Map] Al-Basrah v2 (2km) [WIP]
Played Al Basrah II the other day on the TBA server, fantastic update on Al Basrah, Terror, and btw, I love the loading music 

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icecreamterror
- Posts: 73
- Joined: 2008-06-07 14:31
Re: [Map] Al-Basrah v2 (2km) [WIP]
You done an amazing job on this map terror.
Feels so much more realistic & intuitive, see you on the streets of Al Basrah tonight!
Feels so much more realistic & intuitive, see you on the streets of Al Basrah tonight!
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tophdawg
- Posts: 170
- Joined: 2006-03-26 10:36
Re: [Map] Al-Basrah v2 (2km) [WIP]
yar great map, you can have fun even when only a few people are on the server. hopefully it get back up there to being mostly full.

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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: [Map] Al-Basrah v2 (2km) [WIP]
This is awesome!!!!!!
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: [Map] Al-Basrah v2 (2km) [WIP]
If you like to play this map, there will be an event with this map in rotation on:
Thursday, July 1st, 2010 at 20:30 GMT(PRT)
See this link for more information!
Thursday, July 1st, 2010 at 20:30 GMT(PRT)
See this link for more information!
Last edited by TeRR0R on 2011-02-09 11:09, edited 1 time in total.
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: [Map] Al-Basrah v2 (2km) [WIP]
Last edited by TeRR0R on 2011-02-09 11:09, edited 1 time in total.
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: [Map] Al-Basrah v2 (2km) [WIP]
Update:
Download link removed as this map is not compatible with PR 0.95.
But since yesterday I'm working on it again!
GPO's and statics need to be updated and CSB's are missing as well.
I hope I can release an updated version soon!
Download link removed as this map is not compatible with PR 0.95.
But since yesterday I'm working on it again!
GPO's and statics need to be updated and CSB's are missing as well.
I hope I can release an updated version soon!
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: [Map] Al-Basrah v2 (2km) [WIP]
when i saw that it was albasrah night i was excited. then i discovered it was a redux of the old basrah then i got even more excited, then when i saw the screanshots i nearly took a dump in my pants!
i havnt seen the updates for this sinse last year when i used to play on TBA religously and cursed the deficiencies in the (back then) current version. this looks like win now. pity you did the lightmapping allready you could have spent an extra week dumping down lots more buildings in the barren areas. but mind you that would be my only criticism of this edit. you've done a great job! i like how you put appartment buildings on the island and rebuilt an actual block of flats on what used to be a construction site with of the same shape making it look like its actually a few years later. and it is.
i havnt seen the updates for this sinse last year when i used to play on TBA religously and cursed the deficiencies in the (back then) current version. this looks like win now. pity you did the lightmapping allready you could have spent an extra week dumping down lots more buildings in the barren areas. but mind you that would be my only criticism of this edit. you've done a great job! i like how you put appartment buildings on the island and rebuilt an actual block of flats on what used to be a construction site with of the same shape making it look like its actually a few years later. and it is.
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: [Map] Al-Basrah v2 (2km) [WIP]
Having it lightmapped doesn't mean that it can't be re-lightmappedPsykogundam wrote:pity you did the lightmapping allready you could have spent an extra week dumping down lots more buildings in the barren areas.
So if someone want to volunteer to extend the city...
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: [Map] Al-Basrah v2 (2km) [WIP]
i would gladly put in the time and resources if i had the time and resources.TeRR0R wrote:Having it lightmapped doesn't mean that it can't be re-lightmapped
So if someone want to volunteer to extend the city...![]()
(a) im in college, and far away from my computer on weekdays.
(b) my xp64 is a nightmare with the editor. you dont want to know how many maps i tried to make and failed. not by inability to map, but due to crashing and errors. it makes me sad to remember the potentially awesome maps that have been deleted and/or destroyed.
i even have drawings of designs for battle areas, afhgan buildings, tactical layouts and interesting map concepts. but without a way to make them, all i can basically do is play the game. which sucks. even my suggestions hold no weight because it seems like im more willing to rant than to work. which isnt the case.
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illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: [Map] Al-Basrah v2 (2km) [WIP]
normal al basrah is still one of my fav maps. but i find one of my favorite strategys lessened since pipebomb ieds can't blow bridges anymore. i used to like detonating all their methods to cross and leaving 1 empty.... sort of. now with CSB its even harder to funnel the enemy into my death trap. then when you put a chinook in it nullifys it completely making it just like every other map. basrah is an armor map atm which should put mobility a priority for the blufor. i'd remove the whirly bird.
i like the idea of lowering the land bridges now that they can build csb. but the map should be more optimised for csb. like the island is the longest distance from the main to rearm crates, yet it takes multiple logi trips to make a bridge.... and by then the round is over. the river shouldn't be so big or have an island in it for gameplay. im talking about west of the mansion at the big bridge south side of map.
i like the idea of lowering the land bridges now that they can build csb. but the map should be more optimised for csb. like the island is the longest distance from the main to rearm crates, yet it takes multiple logi trips to make a bridge.... and by then the round is over. the river shouldn't be so big or have an island in it for gameplay. im talking about west of the mansion at the big bridge south side of map.
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: [Map] Al-Basrah v2 (2km) [WIP]
The map has been updated to make it compatible with PR 0.95!
All screenshots are updated as well!
Download link in first post.
All screenshots are updated as well!
Download link in first post.
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H.Maverick
- Posts: 716
- Joined: 2010-07-03 12:56
Re: [Map] Al-Basrah v2 (2km) [Released]
Can you guys update this to work with the 0.96 version?
Its SO evil, it may actually encourage EA to support Modding again - Pantera


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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: [Map] Al-Basrah v2 (2km) [Released]
Normally, every 0.95 map should be compatible with 0.96.
But one customisation of this map lead to a CTD while loading.
The culprit is the customised explosion effect from the arty IED.
For the next build, I will stick to the original effect.
Due to great changes in PR 0.96, I'm going to remove the map specific changes of sprint/recovery and the big red/dumpster explosion radius as well.
I'll post an update when I'm done. It could take some days.
But one customisation of this map lead to a CTD while loading.
The culprit is the customised explosion effect from the arty IED.
For the next build, I will stick to the original effect.
Due to great changes in PR 0.96, I'm going to remove the map specific changes of sprint/recovery and the big red/dumpster explosion radius as well.
I'll post an update when I'm done. It could take some days.
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: [Map] Al-Basrah v2 (2km) [Released]
New build available! (see first post)
Now it's compatible with PR 0.96.
Changelog:
Have fun!
Now it's compatible with PR 0.96.
Changelog:
- merged changes from Al Basrah 0.96 (cache locations)
- removed custom arty ied explosion animation
- removed custom sprint/recovery settings
- default explosion radius of big red/dumpster
- improved performance (lightmaps optimisation)
Have fun!
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AK47 WARRIOR
- Posts: 456
- Joined: 2011-07-27 16:08
Re: [Map] Al-Basrah v2 (2km) [Released]
Can you make a COOP Version ?
Since i can't play online
Since i can't play online
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: [Map] Al-Basrah v2 (2km) [Released]
Sorry, coop is not planned yet.
But I would integrate it, if someone else add it.
But I would integrate it, if someone else add it.
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H.Maverick
- Posts: 716
- Joined: 2010-07-03 12:56
Re: [Map] Al-Basrah v2 (2km) [Released]
yeah would be nice to have more coop maps like this, hope someone will change it so that it can be played in coop.
Its SO evil, it may actually encourage EA to support Modding again - Pantera


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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: [Map] Al-Basrah v2 (2km) [Released]
Al Basrah v2 has been tested with PR 0.97. There are no issues. 
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Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: [Map] Al-Basrah v2 (2km) [Released]
Just tried it out, looks nice. I suppose you can't reach an agreement with duckhunt/PR Team to release this version officially?
