move option for SL radio

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myles
Posts: 1614
Joined: 2008-11-09 14:34

move option for SL radio

Post by myles »

I was thinking of putting the move/def/attck/obser option in the Sls radio. As people as SL today usally pick whatever kit (ever since we took rps out) and lead. So it would make it better if we put in the move option for Sl kit on the radio.
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: move option for SL radio

Post by PatrickLA_CA »

No way, it is good as it is
In-game: Cobra-PR
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: move option for SL radio

Post by rushn »

I think that is a good idea i am tired of having SL without SL kits
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: move option for SL radio

Post by Lemon »

I honestly don't see why the SL markers are in game at all... It's not realistic. Should it reprecent someone pointing or what?
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: move option for SL radio

Post by dtacs »

To place a marker, it has to be quick and snappy. Taking the radio out will simply take too long.

I for one, hardly ever see people leading without an officer kit unless they're completely stupid.
Lemon wrote:I honestly don't see why the SL markers are in game at all... It's not realistic at all. Should it reprecent someone pointing or what?
Once again, there is realism and then there is practicality.

Imagine for a second you are driving a truck, but your squaddie gives you a location. You'll have to continuously check the map to make sure you are headed to the right position. On top of this, an SL is going to find it hard to say 'enemy 12 o' clock' when half the squad isn't going to be attuned to the direction the squad is facing.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: move option for SL radio

Post by goguapsy »

I've almost never seen a serious INF squad without an Officer.

About the radio, I have an issue: After I set the target distance, I can't select anything besides the top and bottom options (can't select the APCs, Tanks, you know...)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: move option for SL radio

Post by dtacs »

goguapsy wrote:I've almost never seen a serious INF squad without an Officer.

About the radio, I have an issue: After I set the target distance, I can't select anything besides the top and bottom options (can't select the APCs, Tanks, you know...)
You have to simply disengage the radio, and right click it again. I get the same thing, it can be buggy alot of the time.

For example when placing HMG/TOWs if you hold the button down it treats it if you are spamming the button, hence giving you the 'Wait a second' or 'Try reading your field manual' messages. Extremely annoying when its something that I'm sure can be easily fixed.
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: move option for SL radio

Post by Lemon »

dtacs wrote:Once again, there is realism and then there is practicality.

Imagine for a second you are driving a truck, but your squaddie gives you a location. You'll have to continuously check the map to make sure you are headed to the right position. On top of this, an SL is going to find it hard to say 'enemy 12 o' clock' when half the squad isn't going to be attuned to the direction the squad is facing.
How do they solve this in real life then? :? :

In my world a squad member should always know where his squad mates are and especially where the squad leader is.
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: move option for SL radio

Post by Orford »

remeber to tap W once to square up your player model to get the marker bang on where you want it.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: move option for SL radio

Post by Zimmer »

Who would not be SL the SL has more of absolutely everything and the SOFLAM or is it taken away? More patches etc.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: move option for SL radio

Post by goguapsy »

dtacs wrote:You have to simply disengage the radio, and right click it again. I get the same thing, it can be buggy alot of the time.
Thank you I'll try that. The distance keeps marked, right? (As in I don't need to set it again do I?)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: move option for SL radio

Post by Brummy »

I think the move/attack markers would be visible to the entire team, leading to a pretty cluttered map.

For team markers simply use the OBJECTIVE marker, if it doesn't fit in the other categories that is.
0blivi0us
Posts: 93
Joined: 2009-04-24 12:28

Re: move option for SL radio

Post by 0blivi0us »

goguapsy wrote:I've almost never seen a serious INF squad without an Officer.

About the radio, I have an issue: After I set the target distance, I can't select anything besides the top and bottom options (can't select the APCs, Tanks, you know...)
you have to double-tap T, first set the distance then re-press T you can select the left and right of the commo rose
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: move option for SL radio

Post by Conman51 »

goguapsy wrote:Thank you I'll try that. The distance keeps marked, right? (As in I don't need to set it again do I?)
yea it should keep the same distance...just it takes some getting used to
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: move option for SL radio

Post by goguapsy »

Thanks for all the help on using the radio, guys.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: move option for SL radio

Post by Rudd »

Lemon wrote:I honestly don't see why the SL markers are in game at all... It's not realistic. Should it reprecent someone pointing or what?
I have to agree

having the marker appear only on your minimap would work perfectly imo, as a guide not as a magic precision marker.

failing that, putting it on the radio seems like an interesting idea.
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Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: move option for SL radio

Post by Unarmed Civilian »

The HUD markers should be removed IMO. Sometimes a squad needs to drive somewhere and the SL puts the magic move marker on the screen and there we go, easily, I say NO! This is wrong, a SL should drive or sit next to the driver, on the navigator seat and have his map open all the time and command the driver like "Turn left, Turn right" etc.
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: move option for SL radio

Post by Ford_Jam »

Disregard, off topic but it still applies to the above comments.

People already don't follow the markers on the HUD. Why are they going to go to a marker they can't really see.
It's a good idea, but in the interests of practicality and game play it doesn't really work imo. New players will be especially put off by it I think, they aren't familiar with the maps, where cover is etc and you won't probably won't see many posting here because they are new to the community so you're only getting support from the regular players.
Last edited by Ford_Jam on 2010-05-16 02:23, edited 1 time in total.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: move option for SL radio

Post by myles »

i was thinking dont make it be in the radio but just make that only an SL kit can issue markers
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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kanonator
Posts: 57
Joined: 2009-05-08 07:19

Re: move option for SL radio

Post by kanonator »

myles wrote:i was thinking dont make it be in the radio but just make that only an SL kit can issue markers
Not a bad idea, if the machine can figure out if the squad is an infantry squad. What of pilots, recon sniper, tank crews, etc?
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