[Map] Karez Offensive (4km) [WIP]
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H.sta
- Posts: 1355
- Joined: 2006-12-07 12:40
Re: [Map] Karez Offensive (4km) [WIP]
what I would really like to see this map as, would be a desert texture, and the Yamalia undergrowth on most flat parts
the reason for the desert camo is most likely beouse the places where the Norwegians dig in is sand/ dirt areas, or compounds or in the roads where there is no grass
good luck getting the problems sorted out, we need this map, and by the looks of it you have done great so far
the reason for the desert camo is most likely beouse the places where the Norwegians dig in is sand/ dirt areas, or compounds or in the roads where there is no grass
good luck getting the problems sorted out, we need this map, and by the looks of it you have done great so far
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Spyker2041
- Posts: 1076
- Joined: 2010-03-18 16:25
Re: [Map] Karez Offensive (4km) [WIP]
Have you got the PR lightmap samples as well?Wicca wrote:NUMBER 1. I need to download the stock Bf2 LM ****.
Number 2. Fuzz has got a good point.
Number 3. Why do norwegians have desert camo when its all green?!
Number 4. i made the view distance on my map 2000 meters.
WUUU! IM ON FIRE *****!
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Karez Offensive (4km) [WIP]
ive got the PR lighmap shizzle.
No idea where to put the Stock lightmap things.
And the lightmap 1 square at a time doesnt work.

No idea where to put the Stock lightmap things.
And the lightmap 1 square at a time doesnt work.
Xact Wicca is The Joker. That is all.
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: [Map] Karez Offensive (4km) [WIP]
Speaking of lightmapping, can one of the DEVs upload the latest and greatest LM files? There have been some new statics made available since it was last updated (in Nov 2009).
Cheers!
Cheers!
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Spyker2041
- Posts: 1076
- Joined: 2010-03-18 16:25
Re: [Map] Karez Offensive (4km) [WIP]
The stock lightmaps come with a readme telling you where to put them!Wicca wrote:ive got the PR lighmap shizzle.
No idea where to put the Stock lightmap things.
And the lightmap 1 square at a time doesnt work.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Karez Offensive (4km) [WIP]
rudd has a theory about the overgrowth causing it
And i found out i had already both the PR and Stock LM in the right place already BOOO.
So much download for nothing
And i found out i had already both the PR and Stock LM in the right place already BOOO.
So much download for nothing
Xact Wicca is The Joker. That is all.
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: [Map] Karez Offensive (4km) [WIP]
nice job!
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Karez Offensive (4km) [WIP]
Its not the overgrowth... AAA!
Im getting at the end of my rope...
What do i do now?
Im getting at the end of my rope...
What do i do now?
Xact Wicca is The Joker. That is all.
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: [Map] Karez Offensive (4km) [WIP]
When you run light maps, do you click the button that says "no aserts" (or something like that)? I've only used it once, but instead of crashing the LM process when it comes to an error, it actually told me which static had the error then asked if I wanted to continue (if I remember correctly... it's been a few months). Anyway, give that a try if you haven't already.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Karez Offensive (4km) [WIP]
Soccer that confused me, u ever on Mumble? Add me on xfire:
wiccasick
wiccasick
Xact Wicca is The Joker. That is all.
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Wicca
- Posts: 7336
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Re: [Map] Karez Offensive (4km) [WIP]
ignoring asserts didnt work.
Xact Wicca is The Joker. That is all.
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H.sta
- Posts: 1355
- Joined: 2006-12-07 12:40
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Spyker2041
- Posts: 1076
- Joined: 2010-03-18 16:25
Re: [Map] Karez Offensive (4km) [WIP]
upload it and give me the link you muppet, I'll take a look at it. 
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Karez Offensive (4km) [WIP]
Allright, i still am not able to Lightmap it, i am able to test it, i figuerd out one of the paint layers are in the wrong size.
So they show up as unicornes and Rainbows on the ground.
Now i need to add these things:
Russian invasion stuff, like tank wrecks, FOBs and maybe a helicopter base.
So they show up as unicornes and Rainbows on the ground.
Now i need to add these things:
Russian invasion stuff, like tank wrecks, FOBs and maybe a helicopter base.
Xact Wicca is The Joker. That is all.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Map] Karez Offensive (4km) [WIP]
I'd suggest a tank graveyard as a flag location, or just a map area or something.Wicca wrote: Russian invasion stuff, like tank wrecks, FOBs and maybe a helicopter base.


Maps looking great too.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Karez Offensive (4km) [WIP]
If someone could place 5-10 tanks togheter in one file i would do it, i just dont want to have to many objects on a 4k map. But that idea was great!
Xact Wicca is The Joker. That is all.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Karez Offensive (4km) [WIP]
Ok ive made a Helicopter air base, and a tank graveyard.
Still im abit fuzzed about the graveyard, if it should be bigger, or with "grass"
Tommorow or whatever, i shall make FOBS and see if i will place tank wreck all over
now i sleep.
Good night all!
Still im abit fuzzed about the graveyard, if it should be bigger, or with "grass"
Tommorow or whatever, i shall make FOBS and see if i will place tank wreck all over
now i sleep.
Good night all!
Xact Wicca is The Joker. That is all.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Karez Offensive (4km) [WIP]
FILL IT UP!Wicca wrote:If someone could place 5-10 tanks togheter in one file i would do it, i just dont want to have to many objects on a 4k map. But that idea was great!
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Karez Offensive (4km) [WIP]
No... Its my map im not goingt o fill it up...
But there will be stuff in it, its just, real life aint that full, infact its quite empty. Its the players that fill the gameworld. So thats what im looking for.
But there will be stuff in it, its just, real life aint that full, infact its quite empty. Its the players that fill the gameworld. So thats what im looking for.
Xact Wicca is The Joker. That is all.

