Radios in buildings
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Radios in buildings
Specifically speaking on maps like fallujah and Ramiel where we are pretty much fighting in an evacuated town.
Lets say the government in that area forced all civilians out ASAP because fighting began between insurgents and blufor they wouldn't have time to turn off radios and TVs.
Because these people would grab anything unreplaceable and just run out of there for safety.... imagine if your house was on fire what would you grab and do? Certainly not turn off the radio.
It would add some atmosphere if we had some music in some buildings playing.
The music shouldn't be extremely loud, just enough to hear it as you walk by a building and slowly fade away as you get farther.
It should be less extremist music and maybe some guitar playing or traditional music.
Possibily even a fake broadcast warning the citizens to evacuate their area, as fighting has been sighted near by.
Or even play some of the PR soundtrack simulating the people getting signals from UK or other places.
Discuss.
Lets say the government in that area forced all civilians out ASAP because fighting began between insurgents and blufor they wouldn't have time to turn off radios and TVs.
Because these people would grab anything unreplaceable and just run out of there for safety.... imagine if your house was on fire what would you grab and do? Certainly not turn off the radio.
It would add some atmosphere if we had some music in some buildings playing.
The music shouldn't be extremely loud, just enough to hear it as you walk by a building and slowly fade away as you get farther.
It should be less extremist music and maybe some guitar playing or traditional music.
Possibily even a fake broadcast warning the citizens to evacuate their area, as fighting has been sighted near by.
Or even play some of the PR soundtrack simulating the people getting signals from UK or other places.
Discuss.
Last edited by boilerrat on 2010-05-20 15:01, edited 1 time in total.

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telecam
- Posts: 119
- Joined: 2010-04-01 13:32
Re: Radios in buildings
lol if you really want music ingame then just put itunes on and turn the effects down. If you were going to have radios then you would at least have news or something like that. I can just see it now people walking around the street trying to listen out for footsteps but instead all they can hear is a damn guitar. As you can probably tell i really dont see the point of this 
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Radios in buildings
I agree its these things that really puts a game/mod above the rest gives alot more atmosphere to a relatively lifeless maps. No offense to the mappers its just how that generation of games are.
And telecam its not like it will be boomblasters that pumps out music, its more like a mixed low sound when you enters some of the houses.
And telecam its not like it will be boomblasters that pumps out music, its more like a mixed low sound when you enters some of the houses.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: Radios in buildings
In forgotten hope 2 there is a map where the Germans defend against Brits with tons of AT emplacements on a grassy sunny map.
There is an officers building by one of the flags for Germans that has an old record player.... The music fades in and out with distance and when I went inside It felt real and I stood there and listened until I got shot.
So this is possible, and I love that map because of the civilian aspects... there are bicycles and bedrooms and such.
It didn't feel like we are playing at a paintball arena where there is just buildings, like we are now. It felt like we were fighting in an evacuated city.
There is an officers building by one of the flags for Germans that has an old record player.... The music fades in and out with distance and when I went inside It felt real and I stood there and listened until I got shot.
So this is possible, and I love that map because of the civilian aspects... there are bicycles and bedrooms and such.
It didn't feel like we are playing at a paintball arena where there is just buildings, like we are now. It felt like we were fighting in an evacuated city.

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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Radios in buildings
Not a bad idea...
Probably a low priority, but it WOULD be pretty neat to hear some music to add atmosphere in some city maps.
Probably a low priority, but it WOULD be pretty neat to hear some music to add atmosphere in some city maps.
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telecam
- Posts: 119
- Joined: 2010-04-01 13:32
Re: Radios in buildings
i just dont see the point. So many other things that need work on in the mod i dont really think music is one of them. Play it over mumble that's always a laugh
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iwillkillyouhun
- Posts: 337
- Joined: 2009-10-15 15:52
Re: Radios in buildings
wow it would be epic
yes i would say not music though insted of it TV with news on !!! ZOMG 
As my name shows....... I will kill y'all if you are screwing with me
PLAYING SINCE Project Reality v0.5
PLAYING SINCE Project Reality v0.5
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Smiddey723
- Posts: 901
- Joined: 2010-03-27 18:59
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Radios in buildings
don't forguet the doors making that nosy Wiiinnngggggg, and dust roling out the the roads has well.Zimmer wrote:I agree its these things that really puts a game/mod above the rest gives alot more atmosphere to a relatively lifeless maps. No offense to the mappers its just how that generation of games are.
And telecam its not like it will be boomblasters that pumps out music, its more like a mixed low sound when you enters some of the houses.
But even this sugestion is quite good, i thick it's is a waste of time to do this, since PR DEVs have things more worthy things to do.
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: Radios in buildings
saying the city maps are incredibly lifeless, we are playing in a city that has been evacuated of civilians.Smiddey723 wrote:IMO this seems pretty pointless.
I wanted to suggest something like this to keep that idea in mind. The radio is reminding us that this is a real city not a ghost town.
It adds to the atmosphere a lot.

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telecam
- Posts: 119
- Joined: 2010-04-01 13:32
Re: Radios in buildings
well why dont we go the whole hog and put in real shops, people in the street- the list goes on. This is just a mod people make in there spare time i really think time could be better spent in other areas.
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: Radios in buildings
Thats why I suggested something simple.
So if you want to have that argument, then we should shut the suggestion forum down.
Because we can't have that new weapon, since this is just a mod
So if you want to have that argument, then we should shut the suggestion forum down.
Because we can't have that new weapon, since this is just a mod

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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Radios in buildings
because it will be reallt hard to do, and really lag also. the sugestion off a ghost also give the boys how play more nerves about spoting and taking care of they moves, it's something spoky, and a spoky senario will help's people geting good levels of attetion.telecam wrote:well why dont we go the whole hog and put in real shops, people in the street- the list goes on. This is just a mod people make in there spare time i really think time could be better spent in other areas.
i suport this ideia, tough i kwon there are thing better to do. if something must be did about the ghost towns is that sugestion, since the engine don't allow placing civilians at all. not at last wicht few modifications
I am a suported at all of atmosfere things, since PR those days is becoming a cold game (compared to other games of course), when you don't feel much the emotion of atmosfere at all and something must be donne about it.
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: Radios in buildings
Im not talking about a literal "ghost town"HAAN4 wrote:because it will be reallt hard to do, and really lag also. the sugestion off a ghost also give the boys how play more nerves about spoting and taking care of they moves, it's something spoky, and a spoky senario will help's people geting good levels of attetion.
i suport this ideia, tough i kwon there are thing better to do. if something must be did about the ghost towns is that sugestion, since the engine don't allow placing civilians at all. not at last wicht few modifications
ghost town - ghost town idioms and phrases

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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Radios in buildings
yeah i kwon, so maybe people just are loked in they houses to avoid geting shoot? is also a good ideia tough. and you can feel this be listing to radio, TV, and even convesationboilerrat wrote:Im not talking about a literal "ghost town"
ghost town - ghost town idioms and phrases
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Radios in buildings
ITs not hard to do its called ambient noise and you have it on Silent Eagle and maybe Korengal Valley with the barking dogs and the jet sounds dont know if they are still there, but this will help incredibly on the maps making it like something more then a cluster of houses.
And Telecam your just acting like a idiot atm sounds are something they can add and it will not take that many hours compared to other things, Adding people and making new houses is a completely different thing.
And Telecam your just acting like a idiot atm sounds are something they can add and it will not take that many hours compared to other things, Adding people and making new houses is a completely different thing.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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lucidrians
- Posts: 802
- Joined: 2009-05-04 17:59
Re: Radios in buildings
Like the piano on the cs_italy map on Counterstrike?
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Radios in buildings
Hell yeah, you geting the pointHardCandy wrote:Like the piano on the cs_italy map on Counterstrike?
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Radios in buildings
this would be cool the exact same thing happend in fallujah they had to evaccute all the civis out of the city until it was clear of insurgents i do agree with the radio idea just put it in the odd house with like a radio broadcast or some music would be cool

