Tunnel statics

Suggestions from our community members.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Tunnel statics

Post by badmojo420 »

Since the NV used lots of tunnel systems, it would be nice if someone made some realistic looking tunnel objects that mappers can use.

They would need to be extremely tight, maybe so tight that two people cannot pass each other. And some open rooms would be nice. Also, a ground cover that somewhat hides a small opening.

I know we already have some tunnel building stuff in the PR files, but IMO they're too big, and not really similar to the tunnels we see in the Vietnam movies.
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Tunnel statics

Post by Adetter »

resuggestion i think, i made a pretty similar, exept it was questions.
lucidrians
Posts: 802
Joined: 2009-05-04 17:59

Re: Tunnel statics

Post by lucidrians »

I didn't want to make a new thread but I found these images I thought that mappers could use.

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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Tunnel statics

Post by AfterDune »

Sounds like a nice community project ;) .

Show some loooooooove and make them statics :D .
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Tunnel statics

Post by lucky.BOY »

HardCandy wrote:I didn't want to make a new thread but I found these images I thought that mappers could use.

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With all due respect, this images look more like they were made to explain the system of tunnels, not for copying them. IMO they cant be used to model the tunnels ingame. We need a little more authentic scheme. Nevertheless, this is vital for uderstanding of the tunnel systems.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Tunnel statics

Post by Redamare »

PROJECT REALITY ..... Ant Farm Edition [ PR:AF]

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that is Graet :D thanks for Scanning that for us stuff like that could reli come in handy when planning "Tunnel statics" which would be a vital part of PR:V

ALSO related pictues...

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Last edited by Redamare on 2010-05-24 03:04, edited 2 times in total.
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