Are PR rounds too long now?
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ebevan91
- Posts: 1318
- Joined: 2009-03-19 15:51
Re: Are PR rounds too long now?
I hate long rounds especially when half of your squad gets tired of playing and decides to leave.
You go from having a great squad to having just 2 of the original squad mates left and 4 n00bs in the squad.
I played 1 full round and a half round last night, took 4 and a half hours. that's way too long. And we lost too, so I feel like I just wasted time.
You go from having a great squad to having just 2 of the original squad mates left and 4 n00bs in the squad.
I played 1 full round and a half round last night, took 4 and a half hours. that's way too long. And we lost too, so I feel like I just wasted time.
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Operator009
- Posts: 195
- Joined: 2009-09-10 02:21
Re: Are PR rounds too long now?
I'm all for long rounds, very immersive. Although, I have seen my fair share of retardedly drawn out rounds. Since RP's are gone, its VERY easy to figure out where the enemy is on the map. They all basically "flow" out of the same FOB. This leads to...well..."no man's land" when the NME FOB and the friendly one are medium distance from eachother.
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Bufl4x
- Posts: 252
- Joined: 2009-05-05 03:37
Re: Are PR rounds too long now?
Rounds are long enough, the problem is that there is no incentive to attack, you can win a round by just defending one of the many flags. This leads to stalemates with both teams sitting in their fortress, eventually the round is won by whoever can hold a position for the longest time.
Try having a round of qwai you'll see what i'm talking about.
I would rather have three hours of constant fighting than two hours of taking potshots at each other from the edge of the view distance.
Try having a round of qwai you'll see what i'm talking about.
I would rather have three hours of constant fighting than two hours of taking potshots at each other from the edge of the view distance.
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: Are PR rounds too long now?
It gets to the point where gameplay is so slow that squads start goofing around and wasting vehicles because nothing is happening.
My squad leader on fallujah (INS) suggested we get a civi car and start doing drive bys with rocks against anyone we could find... that lasted for 20 minutes before I got so bored I left.
Muttrah lasts forever also, iron ridge, gaza.
My squad leader on fallujah (INS) suggested we get a civi car and start doing drive bys with rocks against anyone we could find... that lasted for 20 minutes before I got so bored I left.
Muttrah lasts forever also, iron ridge, gaza.

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0331SgtSpyUSMC
- Posts: 261
- Joined: 2009-05-31 16:37
Re: Are PR rounds too long now?
What you should have done is joined another sq instead. I think it's great to have enought time to properly deploy tacticsboilerrat wrote:It gets to the point where gameplay is so slow that squads start goofing around and wasting vehicles because nothing is happening.
My squad leader on fallujah (INS) suggested we get a civi car and start doing drive bys with rocks against anyone we could find... that lasted for 20 minutes before I got so bored I left.
Muttrah lasts forever also, iron ridge, gaza.

Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: Are PR rounds too long now?
I voted no because I across the board I like the longer rounds, although there are perhaps some maps that could do with having their tickets edited.




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iwillkillyouhun
- Posts: 337
- Joined: 2009-10-15 15:52
Re: Are PR rounds too long now?
i think we need just more plp so... its not that long 
As my name shows....... I will kill y'all if you are screwing with me
PLAYING SINCE Project Reality v0.5
PLAYING SINCE Project Reality v0.5
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Quikli
- Posts: 103
- Joined: 2008-12-21 21:19
Re: Are PR rounds too long now?
Short rounds = Arcade feeling
I love the long rounds of PR. Shortening the rounds would surely anger me.
I love the long rounds of PR. Shortening the rounds would surely anger me.
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Are PR rounds too long now?
just played qwai river maybe two hours or more and then server crashed.
i like long rounds when servers can handle it damned
i like long rounds when servers can handle it damned
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Are PR rounds too long now?
what's funny is they feel shorter now...
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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UKrealplayER666
- Posts: 551
- Joined: 2009-02-22 16:33
Re: Are PR rounds too long now?
The maps have a 4 hour time limit for a reason... ive played a 4 hour round before, best round of PR ive ever played. its only boring if you fail to use your imagination and the teamwork just isnt there.
It's been a while, old friends
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Ford_Jam
- Posts: 458
- Joined: 2009-06-19 01:06
Re: Are PR rounds too long now?
Not at all!
On TG yesterday I was on US for Jabal and we capped out MEC. Next round I was on MEC for Muttrah City and we capped out US. Both inside an hour.
Later I was on the Australian servers and I was on MEC for Jabal, Capped out US inside 30 minutes! We didn't even rush, we just went from flag to flag, capping them.
On TG yesterday I was on US for Jabal and we capped out MEC. Next round I was on MEC for Muttrah City and we capped out US. Both inside an hour.
Later I was on the Australian servers and I was on MEC for Jabal, Capped out US inside 30 minutes! We didn't even rush, we just went from flag to flag, capping them.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Are PR rounds too long now?
Long rounds suck when the server population starts to fade. I don't know how many games I've played that started off with massive sustained fire fights, only to die down to a few pot shots every 5-10 minutes (in-game it can feel like an eternity since you last saw opfor). If there were a way to scale tickets according to population it might cut down on those rounds that feel too long.
For the most part I think the problem is server population in relation to size/length of each map.
For the most part I think the problem is server population in relation to size/length of each map.
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ytman
- Posts: 634
- Joined: 2010-04-22 17:32
Re: Are PR rounds too long now?
Long rounds, in AAS, are a result of stalemates that, I believe with the introduction of the deployable mortar, are things of the past (assuming at least one competent team).
If given two great teams, the round can result in a stalemate but normally results in an 'exchange of tides.' (one large attack by team A, then one large attack by team B). Those are the most fun.
If given two great teams, the round can result in a stalemate but normally results in an 'exchange of tides.' (one large attack by team A, then one large attack by team B). Those are the most fun.
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obZen
- Posts: 156
- Joined: 2008-09-22 21:25
Re: Are PR rounds too long now?
respawning and capture the flag seems arcade to me, I want real and intense battles.Quikli wrote:Short rounds = Arcade feeling
I love the long rounds of PR. Shortening the rounds would surely anger me.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Are PR rounds too long now?
Fail response is fail.WhatMan wrote:Join the army then
obZen wrote:respawning and capture the flag seems arcade to me, I want real and intense battles.
And your idea to make this happen is?
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Are PR rounds too long now?
Perhaps CnC is more what you like? More freedom, no flags on the map (except main bases). A matter of building FOB's on strategic locations, etc. A lot of freedom, really.obZen wrote:respawning and capture the flag seems arcade to me, I want real and intense battles.

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James May
- Posts: 95
- Joined: 2010-08-23 20:19
Re: Are PR rounds too long now?
It depends i can see it from two perspectives.
1. Someone who wants to jump in and play a quick round but now they are too long.
2. Some people like long rounds after all real battles dont end in 10 minutes like in COD, after all the goal is realism, correct?
1. Someone who wants to jump in and play a quick round but now they are too long.
2. Some people like long rounds after all real battles dont end in 10 minutes like in COD, after all the goal is realism, correct?
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bmd-es90
- Posts: 22
- Joined: 2010-08-28 12:29
Re: Are PR rounds too long now?
Long rounds ftw! Every minute is precious to punish the opposing team. Plus, squads need time to organize themselves.
