Are PR rounds too long now?

Post your feedback on the current Project Reality release (including SinglePlayer).
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Are the rounds too long in 0.9?

Yes, the tickets should be reduced slightly.
186
30%
No, long rounds are great.
435
70%
 
Total votes: 621

ebevan91
Posts: 1318
Joined: 2009-03-19 15:51

Re: Are PR rounds too long now?

Post by ebevan91 »

I hate long rounds especially when half of your squad gets tired of playing and decides to leave.

You go from having a great squad to having just 2 of the original squad mates left and 4 n00bs in the squad.

I played 1 full round and a half round last night, took 4 and a half hours. that's way too long. And we lost too, so I feel like I just wasted time.
Operator009
Posts: 195
Joined: 2009-09-10 02:21

Re: Are PR rounds too long now?

Post by Operator009 »

I'm all for long rounds, very immersive. Although, I have seen my fair share of retardedly drawn out rounds. Since RP's are gone, its VERY easy to figure out where the enemy is on the map. They all basically "flow" out of the same FOB. This leads to...well..."no man's land" when the NME FOB and the friendly one are medium distance from eachother.
Bufl4x
Posts: 252
Joined: 2009-05-05 03:37

Re: Are PR rounds too long now?

Post by Bufl4x »

Rounds are long enough, the problem is that there is no incentive to attack, you can win a round by just defending one of the many flags. This leads to stalemates with both teams sitting in their fortress, eventually the round is won by whoever can hold a position for the longest time.

Try having a round of qwai you'll see what i'm talking about.
I would rather have three hours of constant fighting than two hours of taking potshots at each other from the edge of the view distance.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Are PR rounds too long now?

Post by boilerrat »

It gets to the point where gameplay is so slow that squads start goofing around and wasting vehicles because nothing is happening.

My squad leader on fallujah (INS) suggested we get a civi car and start doing drive bys with rocks against anyone we could find... that lasted for 20 minutes before I got so bored I left.

Muttrah lasts forever also, iron ridge, gaza.
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0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: Are PR rounds too long now?

Post by 0331SgtSpyUSMC »

boilerrat wrote:It gets to the point where gameplay is so slow that squads start goofing around and wasting vehicles because nothing is happening.

My squad leader on fallujah (INS) suggested we get a civi car and start doing drive bys with rocks against anyone we could find... that lasted for 20 minutes before I got so bored I left.

Muttrah lasts forever also, iron ridge, gaza.
What you should have done is joined another sq instead. I think it's great to have enought time to properly deploy tactics :)
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Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Are PR rounds too long now?

Post by Web_cole »

I voted no because I across the board I like the longer rounds, although there are perhaps some maps that could do with having their tickets edited.
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iwillkillyouhun
Posts: 337
Joined: 2009-10-15 15:52

Re: Are PR rounds too long now?

Post by iwillkillyouhun »

i think we need just more plp so... its not that long :D
As my name shows....... I will kill y'all if you are screwing with me 8-) 8-) 8-)

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PLAYING SINCE Project Reality v0.5 :P
Quikli
Posts: 103
Joined: 2008-12-21 21:19

Re: Are PR rounds too long now?

Post by Quikli »

Short rounds = Arcade feeling

I love the long rounds of PR. Shortening the rounds would surely anger me.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Are PR rounds too long now?

Post by maarit »

just played qwai river maybe two hours or more and then server crashed.
i like long rounds when servers can handle it damned
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Are PR rounds too long now?

Post by LithiumFox »

what's funny is they feel shorter now...

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Re: Are PR rounds too long now?

Post by UKrealplayER666 »

The maps have a 4 hour time limit for a reason... ive played a 4 hour round before, best round of PR ive ever played. its only boring if you fail to use your imagination and the teamwork just isnt there.
It's been a while, old friends
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: Are PR rounds too long now?

Post by Ford_Jam »

Not at all!
On TG yesterday I was on US for Jabal and we capped out MEC. Next round I was on MEC for Muttrah City and we capped out US. Both inside an hour.

Later I was on the Australian servers and I was on MEC for Jabal, Capped out US inside 30 minutes! We didn't even rush, we just went from flag to flag, capping them.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Are PR rounds too long now?

Post by Murphy »

Long rounds suck when the server population starts to fade. I don't know how many games I've played that started off with massive sustained fire fights, only to die down to a few pot shots every 5-10 minutes (in-game it can feel like an eternity since you last saw opfor). If there were a way to scale tickets according to population it might cut down on those rounds that feel too long.

For the most part I think the problem is server population in relation to size/length of each map.
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Are PR rounds too long now?

Post by ytman »

Long rounds, in AAS, are a result of stalemates that, I believe with the introduction of the deployable mortar, are things of the past (assuming at least one competent team).

If given two great teams, the round can result in a stalemate but normally results in an 'exchange of tides.' (one large attack by team A, then one large attack by team B). Those are the most fun.
obZen
Posts: 156
Joined: 2008-09-22 21:25

Re: Are PR rounds too long now?

Post by obZen »

Quikli wrote:Short rounds = Arcade feeling

I love the long rounds of PR. Shortening the rounds would surely anger me.
respawning and capture the flag seems arcade to me, I want real and intense battles.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Are PR rounds too long now?

Post by gazzthompson »

WhatMan wrote:Join the army then
Fail response is fail.

obZen wrote:respawning and capture the flag seems arcade to me, I want real and intense battles.

And your idea to make this happen is?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Are PR rounds too long now?

Post by AfterDune »

obZen wrote:respawning and capture the flag seems arcade to me, I want real and intense battles.
Perhaps CnC is more what you like? More freedom, no flags on the map (except main bases). A matter of building FOB's on strategic locations, etc. A lot of freedom, really.
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James May
Posts: 95
Joined: 2010-08-23 20:19

Re: Are PR rounds too long now?

Post by James May »

It depends i can see it from two perspectives.
1. Someone who wants to jump in and play a quick round but now they are too long.
2. Some people like long rounds after all real battles dont end in 10 minutes like in COD, after all the goal is realism, correct?
bmd-es90
Posts: 22
Joined: 2010-08-28 12:29

Re: Are PR rounds too long now?

Post by bmd-es90 »

Long rounds ftw! Every minute is precious to punish the opposing team. Plus, squads need time to organize themselves.
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