whilst trying to work out why it became apparent there were a few factors
1. People aren't shooting collaboraters - However ofc this is good and not what i have issues with
2. On the blufor i see a lot of people going for rifleman specialist, which is a sound tactical decision imo, as the rope allows for quick movement in the CQB environment and the shotgun provides good firepower in CQB
now here lies what i see as a little problemPR manual aka bible wrote:The shotgun can also be used to arrest any
insurgents.
that means a blufor team can discover a cache with 5 shotgun kills as opposed to 50 (give or take civilian arrests and actual arrests with the restrainers), which is bloody easy if you have a squad with 3 specialists running into a close quarter contact.
Suggestionso i suggest that the shotgun only counts as an arrest (for intel gathering purposes) for unarmed ins (with drop kit or collaborator), and just as a kill for any other insurgent










