Shotgun no longer to arrest armed insurgents

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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Shotgun no longer to arrest armed insurgents

Post by AnimalMother. »

The recent games that i've played on insurgency i've seen the blufor steamroll the insurgents getting cache intel extremely quickly. if you dont care for the dribble just skip to the bottom to see my suggestion but dont expect me to take you seriously if you haven't read why i feel this way

whilst trying to work out why it became apparent there were a few factors


1. People aren't shooting collaboraters - However ofc this is good and not what i have issues with

2. On the blufor i see a lot of people going for rifleman specialist, which is a sound tactical decision imo, as the rope allows for quick movement in the CQB environment and the shotgun provides good firepower in CQB

PR manual aka bible wrote:The shotgun can also be used to arrest any
insurgents.
now here lies what i see as a little problem

that means a blufor team can discover a cache with 5 shotgun kills as opposed to 50 (give or take civilian arrests and actual arrests with the restrainers), which is bloody easy if you have a squad with 3 specialists running into a close quarter contact.




Suggestionso i suggest that the shotgun only counts as an arrest (for intel gathering purposes) for unarmed ins (with drop kit or collaborator), and just as a kill for any other insurgent
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Rudd
Retired PR Developer
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Re: Shotgun no longer to arrest armed insurgents

Post by Rudd »

a reasonable point animal, it makes sense to me.
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-Prowler-
Posts: 169
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Re: Shotgun no longer to arrest armed insurgents

Post by -Prowler- »

I concur, you wouldn't be using a less-leathal shotgun on an armed insurgent.
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Shotgun no longer to arrest armed insurgents

Post by rampo »

Buck shots arent for arresting :p
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Imchicken1
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Re: Shotgun no longer to arrest armed insurgents

Post by Imchicken1 »

+1 for this idea
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Web_cole
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Re: Shotgun no longer to arrest armed insurgents

Post by Web_cole »

Animal.Mother wrote:that means a blufor team can discover a cache with 5 shotgun kills as opposed to 50 (give or take civilian arrests and actual arrests with the restrainers), which is bloody easy if you have a squad with 3 specialists running into a close quarter contact.

That does indeed seem like something of an oversight.
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iwillkillyouhun
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Re: Shotgun no longer to arrest armed insurgents

Post by iwillkillyouhun »

rampo93(FIN) wrote:Buck shots arent for arresting :p
of course it's not :D :)
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Shotgun no longer to arrest armed insurgents

Post by killonsight95 »

i also find that it seem a little to acurate i shot someone once from a good 25 meters away and killed him, i don't know if he was injured but it did seem very over powered
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Shotgun no longer to arrest armed insurgents

Post by BloodBane611 »

Shotguns don't have deviation, which is why they seem so accurate.
Animal.Mother wrote:that means a blufor team can discover a cache with 5 shotgun kills as opposed to 50 (give or take civilian arrests and actual arrests with the restrainers), which is bloody easy if you have a squad with 3 specialists running into a close quarter contact.
I never realized that, does seem far too easy.
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0blivi0us
Posts: 93
Joined: 2009-04-24 12:28

Re: Shotgun no longer to arrest armed insurgents

Post by 0blivi0us »

Agreed, i love dieing as a martyr and i am allways unpleasantly surprised when a BLUFOR shells me from a good 30m distance.
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AnimalMother.
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Re: Shotgun no longer to arrest armed insurgents

Post by AnimalMother. »

0blivi0us wrote:Agreed, i love dieing as a martyr and i am allways unpleasantly surprised when a BLUFOR shells me from a good 30m distance.
however i'm still for the shotgun arresting the civilians, as it allows for arresting in water, whilst on grapples/ladders. though if it could be limited to these situations, it could also improve matters, idk


nice to see people agree, and seems some people haven't read the manual in too much depth :p

any dev input on this?
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Psyrus
Retired PR Developer
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Re: Shotgun no longer to arrest armed insurgents

Post by Psyrus »

Animal.Mother wrote:however i'm still for the shotgun arresting the civilians, as it allows for arresting in water, whilst on grapples/ladders. though if it could be limited to these situations, it could also improve matters, idk


nice to see people agree, and seems some people haven't read the manual in too much depth :p

any dev input on this?
Having played quite a few insurgency rounds lately on both sides, I have certainly noticed and wanted to suggest the exact same thing. I would actually prefer two shotgun weapon slots to be honest - slugs & buckshot. Perhaps linked ammo, perhaps not, depending on balance issues and gameplay etc.

Slugs could still arrest anyone but would require a low settle time like the current rifles, and the buckshot remains as it is in 0.917 however would not arrest insurgents. It would then be situational:
- CQB or need to spray & pray = buckshot
- Wanna arrest a pesky collaborator or unknowing insurgent without knifing = Slug

I'm not sure which round could be kept for breaching purposes, as the 'arrest' slug would be indicative of a beanbag/rubber round or whatever, but from watching some videos, I believe buckshot is quite ineffective at breaking locks ;) . For gameplay though, my suggestion would be the buckshot be the breaching round.

With only 7 caches and a lot of intel being gathered, it means the insurgents have very little time of 'unknown' caches in my experience. Another thing to think about is perhaps making the civillian intel penalty higher since all insurgents can now be arrested at range. Something in the order of -25 IP per civ kill, as I've always thought the penalties should be rather harsh.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Shotgun no longer to arrest armed insurgents

Post by snooggums »

I agree with the OP, not sure if it applying to armed insurgents is new or not but should only apply to collaborators or unarmed (no kit) insurgents.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Shotgun no longer to arrest armed insurgents

Post by Redamare »

yea the whole arresting feature i believe is getting redone.. or ateast rethought.. like unarmed kit how to arrest them OR pilot kits.. but yea i sorta agree with your points.. but im thinking do you think If using Slug shots would be a better solution? Harder to hit targets? but i am NOT suggesting go back to slugs i love the new buckshot :D
boilerrat
Posts: 1482
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Re: Shotgun no longer to arrest armed insurgents

Post by boilerrat »

I would disagree with the shotgun for arresting civis in any way

If your suggestion was accepted, the shotgun would use buckshot to kill insurgents but then somehow instantly switch to rubber bullets or bean bags?

Unrealistic really... switching ammo on the fly.... Possibly take a slot away from the specialist for two different rounds.
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Jigsaw
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Re: Shotgun no longer to arrest armed insurgents

Post by Jigsaw »

I agree, good suggestion as imo the shotguns currently represented in PR aren't just for knocking down doors anymore they are killing weapons just like any other and their use should reflect that fact.
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PuffNStuff
Posts: 298
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Re: Shotgun no longer to arrest armed insurgents

Post by PuffNStuff »

.... shotgun... TAZERS???
myles
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Re: Shotgun no longer to arrest armed insurgents

Post by myles »

boilerrat wrote:I would disagree with the shotgun for arresting civis in any way

If your suggestion was accepted, the shotgun would use buckshot to kill insurgents but then somehow instantly switch to rubber bullets or bean bags?

Unrealistic really... switching ammo on the fly.... Possibly take a slot away from the specialist for two different rounds.
what your saying was discused before was to much work and a slot gone its just bascilly use IMAGINTION(spongebob)
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Rudd
Retired PR Developer
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Re: Shotgun no longer to arrest armed insurgents

Post by Rudd »

boilerrat wrote:I would disagree with the shotgun for arresting civis in any way

If your suggestion was accepted, the shotgun would use buckshot to kill insurgents but then somehow instantly switch to rubber bullets or bean bags?

Unrealistic really... switching ammo on the fly.... Possibly take a slot away from the specialist for two different rounds.
civi goes in water or on ladder

you can no longer arrest him because you can't knife him

shotgun arrest addresses this issue which was very prevalent back in the day when civi kills could mean you die.
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