Being able to give door gunners on transport helicopters iron-sight view enables it to server it's role more effectively, to extract and insert troops with reasonable protection.


That may be true, but I'm quite sure sights on a weapon do not count as a weapon.Infantry1242 wrote:Im not a modder or a skinner or anything like that,but i know it can only fit on so many weapons,like it can fit on a PKM one but not a vulcan

Infantry1242 wrote:Im not a modder or a skinner or anything like that,but i know it can only fit on so many weapons,like it can fit on a PKM one but not a vulcan

You can use the .50 Cal Sights on the Humvee can you not? Same code afaik, just applying it to a different weapon.Conman51 wrote:i heard it was hard coded

While the chopper is moving at a certain speed with varied altitudes, I believe to accurately land those rounds on a target would seem harder than that while aiming from a moving Humvie while traversing on a flat surface.pfhatoa wrote:It would be nice. I have yet to hit anything with that gun. However if that thing becomes effective in fighting I forsee that it's role as troop transport will be a memory.

Noetheinner wrote:Yeah, the Gau-17 does have a sight, and I suppose that you "could" use it.We never did though for a couple of reasons. When you focus in on that sight, you are cutting down your situational awarness of EVERYTHING ELSE around you. So not only do you not notice the other 5 guys on the rooftop to your left, but the other helicopter in your flight also. What if you start shooting backwards, your pilot suddenly makes a sharp turn, and now you're firing rounds across the nose of your buddy? Also, the sights were made for range calculations. They actually want Marines to do geometry in their heads while preparing to shoot, aquiring the target, scanning for other hostiles and all that good stuff. Simple math is hard enough for us in a classroom much less anywhere else![]()
We just lined up the gun how we thought it should be and pulled the trigger. Sounds a little bit inaccurate I know, and it is at first. But that's why we train and train and train. After that first round goes downrange, then it's just as simple as walking the tracers on target. Yes, the tracers are how we shoot.
Here's something to tell you how worthless the sights are. When you have an external fuel bag stuffed in the back corner of a Huey, you don't fit back there very well. When you do manage to make it back there (fuel in bag is 1/2 gone, you fold down the retaining straps and make yourself a "seat") it's hard to move from there. You can still see everything, but moving your body is a little bit hard. You shoot the gun with one hand then. When shooting and swinging the gun from full foreward to full aft, you start out with one hand, transfer to 2 hands for the middle, then to your other hand when facing full aft.
Conclusion: Sights =worthless
Tracers =
![]()
priceless
![]()
![]()
The reason I put a vietnam Huey is because we still operate Hueys in the US Marines, what ever still works will still works in PR.samogon100500 wrote:Looks like vietnam war photo!r u really think about M60 uses today?I think how use M240 as GMPG!
Eddie, perhaps this would work in real life, when your arms and eyes are attached to the gun, but in PR, where we have a screen and a mouse, I would suppose this wouldn't be as easy. The perception of depth and distance is a lot more realistic in reality, but in PR with a monitor in front of you and mouse to control your gun with, I highly doubt that we can shoot with the same efficiency as those door gunners you speak of.[R-DEV]Eddie Baker wrote:This is what a former Marine Huey crew chief had to say about this subject
tbh i think its a lot easier to hit a target in PR than in RL. You can always be sure that the bullets will land in the middle of the screen. And youre not affected by other things like vibrations, exhaustion, etc.yujie900 wrote:Eddie, perhaps this would work in real life, when your arms and eyes are attached to the gun, but in PR, where we have a screen and a mouse, I would suppose this wouldn't be as easy. The perception of depth and distance is a lot more realistic in reality, but in PR with a monitor in front of you and mouse to control your gun with, I highly doubt that we can shoot with the same efficiency as those door gunners you speak of.
Yep, and finding the middle of the screen isn't at all hard. Long as you don't focus on some small spot all the time and keep the corners in view, you can easily get used to finding the center with reasonable precision (like, half a centimeter). And like Eddie Baker said, there's also tracers.Priby wrote:tbh i think its a lot easier to hit a target in PR than in RL. You can always be sure that the bullets will land in the middle of the screen. And youre not affected by other things like vibrations, exhaustion, etc.

Unless you place a marker in the middle of your screen, you're focus will slightly deviate from the middle of the screen. Nonetheless, I believe my point was that having the gun in your hands is different than using a mouse and a monitor.Priby wrote:tbh i think its a lot easier to hit a target in PR than in RL. You can always be sure that the bullets will land in the middle of the screen. And youre not affected by other things like vibrations, exhaustion, etc.