|TG| TacticalGamer.com (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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Silly_Savage
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Re: |TG| TacticalGamer.com (North America)

Post by Silly_Savage »

The "no taunting rule" is there for a reason. For instance, it helps prevent those moments where players feel inclined to type out in all-chat, "OMG HAHAHAHAHA! COBRA FAIL!!1" or other immature, childish remarks that are similar.

No one wants to read that, not even your own team. You'll look like a complete tool, not to mention you cause unnecessary text spam that is already an annoyance on its own.

To quote Portable.Cougar, "Just don't be a ****."
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Epim3theus
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Re: |TG| TacticalGamer.com (North America)

Post by Epim3theus »

I like it, good players most of the time and the automemberkick keeps me from playing to long. Some TG members going al army drill can be akward but overal enjoyable.

If you can't even refrain from swearing, you're obviously showing a lack of selfcontrol and consideration to others. Personaly i don't have a problem with it and found the limitations a little constricting aswell, not that i ever have felt the need to type swear words, but someone else might have a problem with it.
If you can read this the ***** fell off.
Rudd
Retired PR Developer
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Re: |TG| TacticalGamer.com (North America)

Post by Rudd »

No taunting,I cant get my head around this I mean a little bit of trash talk never hurt anyone.rules on front page say nothing of this
I'm glad there is a server out there with this rule

taunting creates frustration, wastes time, wastes hud space and moves away from the point of the game - to play with your teammates to accomplish an objective. too many people on other servers spend too long verbally teabagging their opponents or having long winded conversations about how awesome their attack was. Sportsmanship is paramount in most 'adult' games and sports, and I think this is part of it.
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d1sp0sabl3H3r0
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Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

Trooper909 wrote:I personaly cant get along on this server iv tried but the rules make no sense for an adult game just feels like a babysitter server for kiddies and the over sensitive among us.
rules such as:

No taunting,I cant get my head around this I mean a little bit of trash talk never hurt anyone.rules on front page say nothing of this

No swearing in text form of any kind even in L chat:Now the times I play dont allow me to be shouting down a mic so typing is a must for me and if I cant even say o shit a tank to my squad without being auto kicked than the game is unplayable to me.rules on front page say nothing of this either

No baserape in insurgency game mode:Im all for no baserape in AAS but for ins mode no baserape just dont work blufor mains are allways in an easy defendable position so if your being raped by a few poorly geared insurgents so badly your team cant spawn your doing it wrong and ins dont have anything that can destroy vehicles parked in main anyway (nothing that can get close enough anyway)
your rules on the first page are wrong on this or maybe depends on admin?

As for the admins hmmm I got kicked for saying the auto warn on swaering in L was getting on my nerves (exact words) and some one kicked me with the message of if you dont like it dont play here so i dont.


The server rules on the first page of this thread are out of date. Since DirtBoy is currently deployed to Afghanistan and cannot edit the page, I've asked to have it done for us. I will remind Fuzzhead to do this. A current copy of our rules can be found on our forums if you follow this link. Checking the web site for the server you are going to play on for current rules would seem to be a good idea, as the posts in this forum can and do fall behind.

As far as taunting goes, it falls under the rules regarding maturity and respect (Rule #1). Sure, good-natured ribbing between friends is harmless, but in text it is difficult at best to discern intent at times so it is best just to keep quiet and play the game. Insulting the other team over getting shot down or blown up is not wanted nor needed on our server.

We have a language filter in place and if you type in the wrong word then it will warn you, then kick you on the second offense and potentially ban you if you continue or you say something racist. Please do not confuse the ability to swear in chat with being an adult, and just because it is a war game doesn't mean that we let players swear and act like fools.

As far as the baserape rules go, you are definitely entitled to your opinion, but we've experienced both sides of this rule and in our view the quality of game play is much higher when both teams are focused on their objectives and the fighting stays away from the mains.

In closing, the admins are there to keep the game fun for everyone and if a player is disrupting the server then they will be warned and then removed. Complaining to the admins about an automated language filter and disrupting the game for others will result in your being removed from the server, and I think you'll find that everyone agrees with that philosophy. The appropriate place to discuss your issues would be to take the conversation off the server and onto our forums in the Contact an Admin forum, which I have a link to in my signature block below.
Last edited by d1sp0sabl3H3r0 on 2010-06-01 12:35, edited 1 time in total.
sweedensniiperr
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Re: |TG| TacticalGamer.com (North America)

Post by sweedensniiperr »

you wouldn't laugh at that guy in the cobra if he crashed irl..try little realistic roleplay ppl :)

(i was there..)
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fuzzhead
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Re: |TG| TacticalGamer.com (North America)

Post by fuzzhead »

updated first post
Imchicken1
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Re: |TG| TacticalGamer.com (North America)

Post by Imchicken1 »

Personally, i love the server. Especially their PW nights. As long as you dont give yourself a bad name with the admins or other regulars, your fine, and it's a great server to play on. They promote realism too, which really helps the whole Project REALITY
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Trooper909
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Re: |TG| TacticalGamer.com (North America)

Post by Trooper909 »

Maybe iv been playing on insurgency only servers to long where killing a tank is a huge feat and technicaly is RPing insurgents.As blufor I dont tend to taunt at all really as getting a kill on a pickup truck or a poorly geared insurgent is no feat at all.AAS if im in a good SQ im to busy working to taunt also.

Does that make sense?
Last edited by Trooper909 on 2010-06-09 18:32, edited 1 time in total.
chrisweb89
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Re: |TG| TacticalGamer.com (North America)

Post by chrisweb89 »

I understand what you're saying, but isn't your own team knowing what you have accomplished enough? You are free to tell your team how you killed the tank, its just when you say it on the other team any good intentions you had can be misinterpreted like anythign else on the internet as an insult or something.
Mongolian_dude
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Re: |TG| TacticalGamer.com (North America)

Post by Mongolian_dude »

chrisweb89 wrote:I understand what you're saying, but isn't your own team knowing what you have accomplished enough? You are free to tell your team how you killed the tank, its just when you say it on the other team any good intentions you had can be misinterpreted like anythign else on the internet as an insult or something.
Conventional warfare is more geared towards conflict than propaganda. Dont get me wrong, its important, but if you can defeat your foe, who cares, right??
Unconventional insurgency is at the other end of the spectrum, with the propaganda deciding who won the engagements.

Did the conventional force destroy too much infrastructure? Were the insurgents using civilian shields? Were over 120 insurgents really killed in the offensive? Are children being trained as soldiers by the insurgents?

Propaganda, y'all, extreme taunting. I feel its important the enemy is paralised with fear when they hear the name Mongol :razz:


...mongol...
Military lawyers engaged in fierce legal action.

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drs79
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Re: |TG| TacticalGamer.com (North America)

Post by drs79 »

chrisweb89 wrote:I understand what you're saying, but isn't your own team knowing what you have accomplished enough? You are free to tell your team how you killed the tank, its just when you say it on the other team any good intentions you had can be misinterpreted like anything else on the internet as an insult or something.
'[R-MOD wrote:Mongolian_dude;1362085']Conventional warfare is more geared towards conflict than propaganda. Dont get me wrong, its important, but if you can defeat your foe, who cares, right??
Unconventional insurgency is at the other end of the spectrum, with the propaganda deciding who won the engagements.

Did the conventional force destroy too much infrastructure? Were the insurgents using civilian shields? Were over 120 insurgents really killed in the offensive? Are children being trained as soldiers by the insurgents?

Propaganda, y'all, extreme taunting. I feel its important the enemy is paralised with fear when they hear the name Mongol :razz:


...mongol...
"War is a continuation of politics by other means." Von Clausewitz.

The purpose of war is to serve a political end but the true nature of war is to serve itself. The sailor most likely to win the war is the one most willing to part company with the politicians and ignore everything except the destruction of the enemy.

In the nuclear world the true enemy can't be destroyed, in the nuclear world, the true enemy is war itself.

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Trooper909
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Re: |TG| TacticalGamer.com (North America)

Post by Trooper909 »

Must say after my post iv been trying TG a little more and had good time (I tried my best to keep my colorfull vocab clean)was a couple of idiots wich were promply booted.
Its not the utopia of teamwork I hear it is (my team got mauled 300+ tickets to 0 on silent eagle and lost all caches on bazra)but I still had fun in the squads I was in and thats what matters.
I also didnt get booted form every sqaud I joined for no mic,I cant use my mic due to my work makes me only able to play from 12am or sometimes 3am onwords and peaple are sleeping.

I still hate the swear filter though :wink:
d1sp0sabl3H3r0
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Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

Trooper - keep coming back. We're working on team balance issues internally - hopefully that is straightened out quickly. If you can, try to join us on password nights (Sundays and some Thursdays - check out our forums at Battlefield 2 - Project Reality Mod) - you'll find excellent teamwork and coordination on those nights for sure.
AnimalMother.
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Re: |TG| TacticalGamer.com (North America)

Post by AnimalMother. »

with regards to that silent eagle round, i think it is less your teams fault (though some blame still lies there with lack of co-ordination) but the map layer and flag layout. It is very easy for the Russians to rush to the next US flag with BRDMs stall them whilst the team gets village then move on and engulf the airfield without giving the US a chance to get themselves sorted. Its not as apparent on the 64 layer due to armour countering armour. - I'm thinking of feedback for this map in a seperate thread later in time.

as for the basrah round it was well fought and at one point didn't look like the brits were going to get anywhere, then we had a commander and UAV to spot some caches and we turned it around.

either way stick around, you'll see the good far outweighs the bad
ex |TG-31st|
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Jedimushroom
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Re: |TG| TacticalGamer.com (North America)

Post by Jedimushroom »

Well I have to say that last night's round of Muttrah 16 layer was one of the best I've ever had. Great teamwork and teams so balanced I'm pretty sure the round ended 0-0 (!).

My respect for Tactical Gamer has increased a great deal because of that round, keep up the good work guys!
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AnimalMother.
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Re: |TG| TacticalGamer.com (North America)

Post by AnimalMother. »

Jedimushroom wrote:Well I have to say that last night's round of Muttrah 16 layer was one of the best I've ever had. Great teamwork and teams so balanced I'm pretty sure the round ended 0-0 (!).
that was a very very good fun round. Though i'd have liked it if you didn't shoot at me :razz:

and overall a very successful PW night last night, shame the PW came off when it did, i thought it was going to die half way through muttrah with the MEC dropping to 16 players at one point, but it soon filled back up again
ex |TG-31st|
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burghUK
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Re: |TG| TacticalGamer.com (North America)

Post by burghUK »

I think you have turned your server around quite a bit from where it was last year , the quality of players seems to improved drastically and i like how you push through the use of mumble.

Cons:

Your Asset rules are a bit odd. It seems if theres no commander a mad dash is the only way to resolve a dispute when it seems the system that's n every other PR server (first to make squad) seems to be work fine so perhaps you could incorporate it on TG. I realise this could be quite irritating to people who maybe don't load as fast but you make the rules so...
snooggums
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Re: |TG| TacticalGamer.com (North America)

Post by snooggums »

crAck_sh0t wrote:Your Asset rules are a bit odd. It seems if theres no commander a mad dash is the only way to resolve a dispute when it seems the system that's n every other PR server (first to make squad) seems to be work fine so perhaps you could incorporate it on TG. I realise this could be quite irritating to people who maybe don't load as fast but you make the rules so...
99% of the time that I play and there is no commander people will voluntarily do just that, even ask the named asset squad for the asset if they are in the field. Sometimes the asset squad will ask someone not to use an asset and as long as they make it clear they are only asking the person might ask to join or agree with the plan and do something else.

This is a great example of teamwork, doing something because it helps with teamwork and not because someone has to and someone can always stand up as a commander and assign assets as part of an overall plan if needed.
Celestial1
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Re: |TG| TacticalGamer.com (North America)

Post by Celestial1 »

crAck_sh0t wrote:Your Asset rules are a bit odd. It seems if theres no commander a mad dash is the only way to resolve a dispute when it seems the system that's n every other PR server (first to make squad) seems to be work fine so perhaps you could incorporate it on TG. I realise this could be quite irritating to people who maybe don't load as fast but you make the rules so...
"Seems to work fine"..."could be quite irritating"
You stated the problem yourself. We don't have rules for asset-named squads because it only rewards who loads/types fastest.

If there is a commander, which there are more often on TG than elsewhere apparently, he'll assign the asset to those who have proved themselves competent or who are more willing to work with him.

You might say that the "loads fastest" is solved by a No Squads Before 1:30 rule. We don't have the 1:30 squad rule because it's redundant and useless (Squads before 1:30 do not cause squad bug, ever), and only serves to fix the "loads fastest" problem; it instead causes a need to wait for the timer to progress before you can create your squad and get a plan for the team going.


It's all really unnecessary.
(Blahblahblah this is the opinion of Celest and not that of TacticalGamer.com. Even though Celest is right.)
Web_cole
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Re: |TG| TacticalGamer.com (North America)

Post by Web_cole »

In regards to teamstacking: played a number of very one sided rounds on your server just yesterday, the side with most of the TG members inevitably destroying our team. Not quite sure if it was due to major teamstaking, or our team just sucking really badly, or a combination of both. I must admit, from my experience this isn't an overly regular occurrence on your server, but thought I would leave some feedback on the matter anyways :)
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