[Code] Fast Roping Workshop

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CodeRedFox
Retired PR Developer
Posts: 5919
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Re: [Code] Fast Roping Workshop

Post by CodeRedFox »

This thread NOT about why we shouldnt, its about ways we can. Leave the "no one want it" comments out..
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Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: [Code] Fast Roping Workshop

Post by Imchicken1 »

im not saying "i dont want it", im saying that times required to "freeze" or hover the chopper and to drop the fastropes and for inf to repel down shouldn't take to long, otherwise fastropes simply wont be used.
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j0g32
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Joined: 2009-06-26 14:16

Re: [Code] Fast Roping Workshop

Post by j0g32 »

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/1Z9e98E7Z9A&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1Z9e98E7Z9A&hl=de_DE&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]

this seems a suitable refernce to me concerning the altitude and the rope length...
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CCCode
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Re: [Code] Fast Roping Workshop

Post by CCCode »

Imchicken1 wrote:im not saying "i dont want it", im saying that times required to "freeze" or hover the chopper and to drop the fastropes and for inf to repel down shouldn't take to long, otherwise fastropes simply wont be used.
Im not going to make you want it, but there is places where choppers cant land (Like in between buildnings and trees). These places would be no big problem if we had fastropes.
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gazzthompson
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Re: [Code] Fast Roping Workshop

Post by gazzthompson »

CCCode wrote:Im not going to make you want it, but there is places where choppers cant land (Like in between buildnings and trees). These places would be no big problem if we had fastropes.
with no collision mesh on blades, and the fast ropes coming down from the side of the chopper if you can fast rope into it, you can land there.
CCCode
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Joined: 2010-01-01 21:28

Re: [Code] Fast Roping Workshop

Post by CCCode »

gazzthompson wrote:with no collision mesh on blades, and the fast ropes coming down from the side of the chopper if you can fast rope into it, you can land there.
Choppers (without blades too) are far wider than a human sliding down a rope so no.
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j0g32
Posts: 31
Joined: 2009-06-26 14:16

Re: [Code] Fast Roping Workshop

Post by j0g32 »

this ain't the question...
the collision can't be changed due to legacy reasons. we could only fix that problem with a new UH-60 model...
STOP
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Rhino
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Re: [Code] Fast Roping Workshop

Post by Rhino »

j0g32 wrote:this ain't the question...
the collision can't be changed due to legacy reasons. we could only fix that problem with a new UH-60 model...
STOP
it can be changed its just a lot of work and most people dont have the skill or knowledge to do it.
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j0g32
Posts: 31
Joined: 2009-06-26 14:16

Re: [Code] Fast Roping Workshop

Post by j0g32 »

WHAAAT ?! are you serious ?!
I mean it shouldn't be thaaat hard, right ?!
adding some "col0" meshes to the rotor blades, however...
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Rhino
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Re: [Code] Fast Roping Workshop

Post by Rhino »

no its col1 and its harder than you think, just adding a col1 to the rotors (which in fact they already have) dosen't do anything to the chopper "bumping" into other objects, its a little bit more than that and there is really no point in me going into detail on how to do it.
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CCCode
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Re: [Code] Fast Roping Workshop

Post by CCCode »

Lets not go too off topic :wink:
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j0g32
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Joined: 2009-06-26 14:16

Re: [Code] Fast Roping Workshop

Post by j0g32 »

[quote=""'[R-DEV"]Rhino;1361081']no its col1 and its harder than you think, just adding a col1 to the rotors (which in fact they already have) dosen't do anything to the chopper "bumping" into other objects, its a little bit more than that and there is really no point in me going into detail on how to do it.[/quote]


soooooooooooooooooorry :roll:

[quote="CCCode""]Lets not go too off topic :wink: [/quote]

*agree*
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Arnoldio
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Re: [Code] Fast Roping Workshop

Post by Arnoldio »

A way is to just put a thin cylinder with the same diameter as the blades so yuo dont have to do the cod for all the stuff.

But yes i have no idea how its done so i dont really know...
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Robbi
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Joined: 2008-07-05 14:53

Re: [Code] Fast Roping Workshop

Post by Robbi »

col's have been discussed about the choppers more time than fastropes afaik within the team, so i'd take Rhino's comment as truthfully honest ;)
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Gore
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Re: [Code] Fast Roping Workshop

Post by Gore »

where is the editable grappling hook file located?
gazzthompson
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Re: [Code] Fast Roping Workshop

Post by gazzthompson »

CCCode wrote:Choppers (without blades too) are far wider than a human sliding down a rope so no.
http://www.smh.com.au/ffximage/2006/11/ ... x440,0.jpg
http://www.defence.gov.au/media/downloa ... _010lo.jpg

You slide down the side, the width of the chopper (if anything a little wider than the chopper to clear it). if you can fast rope, you can land/hover close enough for troops to bail without losing health.
CCCode
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Re: [Code] Fast Roping Workshop

Post by CCCode »

gazzthompson wrote:http://www.smh.com.au/ffximage/2006/11/ ... x440,0.jpg
http://www.defence.gov.au/media/downloa ... _010lo.jpg

You slide down the side, the width of the chopper (if anything a little wider than the chopper to clear it). if you can fast rope, you can land/hover close enough for troops to bail without losing health.
You dont need to slide down both sides
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Gosu-Rizzle
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Re: [Code] Fast Roping Workshop

Post by Gosu-Rizzle »

gazzthompson wrote:http://www.smh.com.au/ffximage/2006/11/ ... x440,0.jpg
http://www.defence.gov.au/media/downloa ... _010lo.jpg

You slide down the side, the width of the chopper (if anything a little wider than the chopper to clear it). if you can fast rope, you can land/hover close enough for troops to bail without losing health.
Well, not necessarily. It can be done with 1 rope off one of the sides of the chopper (like your second pic) That means you would only need enough room for the rope and the player..
It still dosent change the fact that fastropes would have very limited use in PR though. (Other than being 1337 ;) )
j0g32
Posts: 31
Joined: 2009-06-26 14:16

Re: [Code] Fast Roping Workshop

Post by j0g32 »

GoreZiad wrote:where is the editable grappling hook file located?
see the beginning of this topic...


@ Gosu-Rizzle and CCCode :

Please stop argueing !

In this topic the real "need" ore "sense" of fastropes won't be discuessed.
I repeat again: We (especially Hjid) are trying to make it work somehow...

thanks !
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CCCode
Posts: 180
Joined: 2010-01-01 21:28

Re: [Code] Fast Roping Workshop

Post by CCCode »

j0g32 wrote:see the beginning of this topic...


@ Gosu-Rizzle and CCCode :

Please stop argueing !

In this topic the real "need" ore "sense" of fastropes won't be discuessed.
I repeat again: We (especially Hjid) are trying to make it work somehow...

thanks !
1: I cant find it there :P

2: Ok :)
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