movable Crates
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
movable Crates
hello, so it seems to be one of the major problem with crates is that either they slide away from where you need it to be OR where you need it to be the vehicle cant get in/over. so my suggestion is how about we try and make it so the crates will slide when players push it, sort of like the soccer ball object at the british ACV.
that way before it slides out of place you can push it somewhere where it wont slide away. or if the crates were dropped in the open field you can push them to be hidden in the tree line or inside a building (with a large enough door) it seems sort of stupid now that those crates are left out in the open where they can easily be spotted and/or destroyed.
that way before it slides out of place you can push it somewhere where it wont slide away. or if the crates were dropped in the open field you can push them to be hidden in the tree line or inside a building (with a large enough door) it seems sort of stupid now that those crates are left out in the open where they can easily be spotted and/or destroyed.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: movable Crates
Wouldnt it require a few soldiers to move a supply crate though? With all the kits / ammo in them I expect the weight to be more than just a few kilos.
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Beowulf2525
- Posts: 87
- Joined: 2007-08-28 01:47
Re: movable Crates
I like the idea of being able to push the crates. As you said, it would allow for better concealment and would promote more recon.
Squad Leader: "Guys, just shut up and start shooting!"
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Foxxy
- Posts: 349
- Joined: 2010-04-27 00:47
Re: movable Crates
yea i do agree, especially if you want to build a firebase where to crates are and need to move them. Also they do provide decent cover from small arms
[TMP] FoxxyFrost
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: movable Crates
well i never said just one person, actually that was one of my first thoughts was "how can they make it so it would take multiple people?" and yeah sometimes the only places where crates can be landed/deployed by truck aren't the best places for FOBs. I know you can build the FOB a bit farther away without moving the crates, but it's kinda stupid to do that because then the people who spawn need to go find the crates. which is unrealistic because a fire base would not be so disorganized and scattered
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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Bellator
- Posts: 511
- Joined: 2009-07-13 13:52
Re: movable Crates
Tried that once with an APC, but the vehicle suddenly began to bounce and exploded, if i remember correctly. Fortunately it was a training server.[R-DEV]Rhino wrote:you can always push them with a vehicle![]()
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: movable Crates
pushing with a vehichle is too risky to be worth it, most of the time either the vehicle gets destroyed or the crate does[R-DEV]Rhino wrote:you can always push them with a vehicle![]()
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Fruerlund20
- Posts: 43
- Joined: 2010-05-30 20:50
Re: movable Crates
It sounds like a good idea but.
- When you try to build a fob in a hard place, the crates disappear.
- Example if you wanna build a fob on one of the ships in Gaza beach, its gonna take some time, and sometimes the crates disappear, and you have to go all the way back.
- If that's something that ain't supposed to happen, I would think they need to fix that first.
- When you try to build a fob in a hard place, the crates disappear.
- Example if you wanna build a fob on one of the ships in Gaza beach, its gonna take some time, and sometimes the crates disappear, and you have to go all the way back.
- If that's something that ain't supposed to happen, I would think they need to fix that first.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: movable Crates
Remember you can put crates behind a wall if you park your logi truck's *** gently touching a wall (any wall). Then the crates will be dropped on the opposite side.
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Smiddey723
- Posts: 901
- Joined: 2010-03-27 18:59
Re: movable Crates
He never claimed that vehicles can push them into places the vehicle cant go, thats just rediculous. All he said is that it is possable to push them with vehicles. Read what you are commenting on before commenting pleaseJonny wrote:Really?
You can use a vehicle to push them to places the vehicle cant go, and well into the interior of houses?
Pics or it didn't happen.
.:2p:.Smiddey
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TmanEd
- Posts: 101
- Joined: 2009-09-07 23:32
Re: movable Crates
Is there any way to make it just 'heavy' enough that it would take a few players pushing simultaneously to move it?
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: movable Crates
I like it as it is, so you always know where the crate is and can go back to it for ammo etc. People would be stealing them and what not.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: movable Crates
and that is exactly why you need to push them into the FOB complex in a designated area, so enemies cant find them and push them away while you're not looking.GoreZiad wrote:I like it as it is, so you always know where the crate is and can go back to it for ammo etc. People would be stealing them and what not.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: movable Crates
Now who the hell would steal a crate?GoreZiad wrote:I like it as it is, so you always know where the crate is and can go back to it for ammo etc. People would be stealing them and what not.
I think this suggestion + https://www.realitymod.com/forum/f18-pr ... stics.html = WIN! You can render an enemy FOB inoperable by silently stealing their supplies...
Any possibility of making crates a vehicle, that you can "drive" around and hide it? (Make the animation like someone carrying the crate) And make it operable by both sides
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: movable Crates
same people who steals your vehicle, steals your kit on the ground, steals your ammo...goguapsy wrote:Now who the hell would steal a crate?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: movable Crates
hahahaha I just had an image of an american squad trying to build a HMG, but it saying they need 2 crates.
in the background are some chinese guys pushing an american crate away up the road.
in the background are some chinese guys pushing an american crate away up the road.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: movable Crates
Putting the firebase near/on the crates makes them go boom ;PFruerlund20 wrote:It sounds like a good idea but.
- When you try to build a fob in a hard place, the crates disappear.
- Example if you wanna build a fob on one of the ships in Gaza beach, its gonna take some time, and sometimes the crates disappear, and you have to go all the way back.
- If that's something that ain't supposed to happen, I would think they need to fix that first.
It would be nice to be able to push em.





