- Camera not stabilized
- Lack of FLIR
- Lack of image contrast tracking modes.
- Laser Guided: The missile goes towards the center of the screen, and is really beam-riding, descending with the helo if you suddenly drop.
- Laser Targeted: The missile locks onto laser targets, and is fire and forget. The gunner may fire one, but the lase is usually completely inaccurate and quickly disappears. The spotter lase is better, but it still suffers from inaccuracy issues.
- The missile goes towards where the laser is pointed. It flies it's own path, regardless of the position of the attack helicopter lasing.
- The sensor system locks onto image contrast, and automatically directs the laser so that the missile will collide with the target locked onto.
As a result of these differences from reality, my suggestion is as follows:
- Area target mode: The missile goes where you click, and it will go towards where you have your crosshair pointed when you click again.
- Point target mode: The missile locks onto lases, and it also locks onto vehicles with a 2-3 second lockup time.






