Increase round start timer
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Increase round start timer
So, as we know, the current timer at the very beginning of the round is currently set at 3:00. This, in patches past, used to be ample time for everyone to load in and get a plan together, but in more recent patches (0.9+) I have noticed that many people, upon loading in, find they only have 30 seconds or less to squad up or make any plans. This often leaves a team who loads slow at a disadvantage.
My request is that the round start timer be increased to at least 4:00, if not 4:30. This should give everyone plenty of time to load in, and really, waiting a minute and a half longer to ensure a better round for everyone isn't that big of a deal.
My request is that the round start timer be increased to at least 4:00, if not 4:30. This should give everyone plenty of time to load in, and really, waiting a minute and a half longer to ensure a better round for everyone isn't that big of a deal.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Increase round start timer
I agree, more prep time would be good. A round can last for hours, an extra minute and a half could mean the difference between a bad deployment and a good deployment at the start - which then has domino effects throughout the entire round.waiting a minute and a half longer to ensure a better round for everyone isn't that big of a deal.
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: Increase round start timer
might also reduce people loading in before the server has sorted itself out? or is that more hardware then pre-match prep time?
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: Increase round start timer
Well, a bit of both. It'd help the slow loaders and would also help in giving a bit of extra time to coordinate. Even if you take a minute and a half to load in, unless you already have a plan in mind it still leaves you with only a minute and a half to hammer out a plan with other SLs, which sometimes can be more complex and require more time than a minute and a half allows 
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Trooper909
- Posts: 2529
- Joined: 2009-02-26 03:02
Re: Increase round start timer
I myself load in before the timer even starts but I see no problem raising the timer abit for the slow loaders among us.
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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Increase round start timer
Yeah, a longer timer wouldnt hurt. It would help with organization, and if one team takes longer to load in, it isn't 10vs32 at the beggining
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Operator009
- Posts: 195
- Joined: 2009-09-10 02:21
Re: Increase round start timer
best post all month
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pfhatoa
- Posts: 917
- Joined: 2009-08-27 19:26
Re: Increase round start timer
An interesting idea. I have no problems with loading times but it would be nice for does slow comps
and if it'll help to have an effective deployement early I'm all for it. The question is whether people will just freak out because of the waiting...
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Increase round start timer
5 minutes wouldnt hurt, because majority is still "OMGEZ WAIT UNTIL 1:30 OR GET BANNED AND KICKED AND DIE!" wich means if we still wait for a good minute, we are left with 3+ minutes, wich were designated in the first place.

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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Increase round start timer
this is going to be good sugestion, encouraging commander to give the frist shoots, since now he can get up the map and send orders to the team. has well.
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Himalde
- Posts: 236
- Joined: 2007-10-02 06:37
Re: Increase round start timer
I likt it, but 5 min is too much. 4 min is ok, another 60 sec will help a lot.
BTW way too often people wait to the last min before creating squads anyway to see if some cool/skillful people are going to lead. This will not solve that problem.
BTW way too often people wait to the last min before creating squads anyway to see if some cool/skillful people are going to lead. This will not solve that problem.

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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Increase round start timer
susuakly they start one at the begining of round anyway.Himalde wrote: BTW way too often people wait to the last min before creating squads anyway to see if some cool/skillful people are going to lead. This will not solve that problem.



