SAW kits make DMR and sniper rifle's redundent

Rudd
Retired PR Developer
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Re: SAW kits make DMR and sniper rifle's redundent

Post by Rudd »

The thing is, try using a light machine gun while walking (iron sighted moving), its impossible. The AR is only good when you're still and are either prone or crouched. In CQB its useless.
the ironsight version ingame is awesome....
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aaRoth
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Re: SAW kits make DMR and sniper rifle's redundent

Post by aaRoth »

Daishi2442 wrote:This is utterly, absolutely untrue. Have you ever faced a SAW in CQB with something that isn't a shotgun? Versus any standard rifle or submachine gun, the SAW will almost always win. It sprays bullets at an inescapable rate, and it isn't massively inaccurate either. At CQB, the SAW is almost better than the shotgun because you don't have to worry about missing.
Not really, try breaching a room or apartments with a SAW, if the enemy have AK47's your screwed because by the time you stop moving and ironsight up you're as good as dead. I play AR all the time and ever rarely join my squad in CQB, instead I go on a roof and provide covering fire and usually pick up a few kills, we secure the building and its happy days.

Even if you hipfire with the SAW, its still quite inaccurate, even in CQB. I pride myself on having fast reactions and good aim (I play PC fps titles competitively) so I know where the centre on my screen is, I still have a hard time killing enemies in close combat, especially if they're expecting us.

I have never been killed by a SAW in CQB, you either need to get better aim or faster reactions. :D
Dev1200
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Re: SAW kits make DMR and sniper rifle's redundent

Post by Dev1200 »

[R-CON]Rudd wrote:incorrect, in the previous version you would be pretty much correct. However since .9 the LMG has had significant deviation penalties per shot, meaning that the first squirt of bullets is spot on if you've waited long enough, but the next squirt is no where near spot on, I remember remarking on this during beta testing with great happiness.

True rudd, but nowhere near as much as there should be. There should be the same/more max deviation / shot then the assault rifles have.


@aaRoth: Ironsight saw beats anything CQB. 5.56 wall of lead is epic. The MG3 iron is my prime choice, because of 7.62 rounds and high ROF =P
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Trooper909
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Re: SAW kits make DMR and sniper rifle's redundent

Post by Trooper909 »

aaRoth wrote:
I know where the centre on my screen is.

you either need to get better aim or faster reactions. :D
This is why you fail at CQC with blufor SAW kits.Centre of screen dont mean anything with hip firing with a SAW.Just hold down the trigger in there rogh direction and the pure amount of rounds you put out should be enough to drop a whole room at times.

I know PR is slowly becoming a game of reactions over patience but is not yet 100% true.
Zemciugas
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Re: SAW kits make DMR and sniper rifle's redundent

Post by Zemciugas »

Agree with the title, I was once sniping at Mashtur as mec from the main Castle with the mec sniper, I usually snipe the mosque thing in the center of the map near the coast, since I can see the entrance, hummves, the roof perfectly and suppress enemy inf, but one time a guy with saw near the entrance started shooting at me, the first couple bullets from it landed like less than 0.5m away from me and some even hitted me, but not killed. That was kinda akward :/
Riflewizard
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Re: SAW kits make DMR and sniper rifle's redundent

Post by Riflewizard »

Saw is the BEST gun for assualting a position.
Due to Pr's gameplay, you are just as mobile as any other rifleman.

The saw has a 200 round magazine. You never have to worry about reloading. By the time you reload, you have cleared the whole area of enemies.

Iron sight saw is instantly accurate. Puts up a wall of fire instantly that no one can try to run through or pop up and return fire.

I remember when scoped only saw came... i was so sad that my fav CQB gun was gone.
Now that iron sight saw is back you better watch it... because it just rips people up in cqb and across the map.

The great thing about the saw is how you can fire/manuever so effectively. You have 200 rounds and a rapid fire rate so if you crouch and move, you have enough ammo to not only supress the enemy until you flank him, but if he tries to run for it, he's a goner. No assualt rifle can copy this.
Hitman.2.5
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Re: SAW kits make DMR and sniper rifle's redundent

Post by Hitman.2.5 »

aaRoth wrote:I pride myself on having fast reactions and good aim (I play PC fps titles competitively) so I know where the centre on my screen is

I have never been killed by a SAW in CQB, you either need to get better aim or faster reactions. :D
SOZ!!!!! pro :P , you obviously haven't been against some of the more competent PR players some one who is good with the saw will annihilate you in CQB with the SAW I see it happen a lot :S
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Rudd
Retired PR Developer
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Re: SAW kits make DMR and sniper rifle's redundent

Post by Rudd »

the saw will annihilate you in CQB with the SAW I see it happen a lot :S
is there any particular reason it shouldn't?

I've been on both sides, and I find it is more a skill based result than simply who has the faster firing weapon.

e.g. the dude without a saw might have grenades....he should use them
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Tartantyco
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Re: SAW kits make DMR and sniper rifle's redundent

Post by Tartantyco »

Trooper909 wrote:No offence intended but in alot of your posts I often wonder how regular you actuly play the game I play every night after work personaly for years now.
Did you just question Rudd's experience(Only I get to do that)? All that does is show your lack of experience.

Now, the sniper kit requires more skill and understanding to use than the AR, but it quite quickly becomes more powerful than the AR at its job. With a good sniper you don't know where he is half the time and this makes any kind of maneuvering extremely hard as you never know if you're in cover or not. An AR might lock down an area, but you know where it is and have no problems flanking it in cover or using smoke efficiently. The DMR might be a little underpowered right now, but it has its uses, especially as an anti-AR kit.
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Trooper909
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Re: SAW kits make DMR and sniper rifle's redundent

Post by Trooper909 »

Tartantyco wrote:Did you just question Rudd's experience(Only I get to do that)? All that does is show your lack of experience.

But it has its uses, especially as an anti-AR kit.
Post count and time registered dont cut much ice with me :razz:

this wasnt a thread about SAW counters but I'll let it go as it fits.

And now time to question your experience :m1helmet: If DMR was an "anti SAW kit" I would not have made this thread. The only anti saw kit is maybe grenadier (I use the term anti SAW very losely) as you can lob nades from cover without poking your head out.

DMR can maybe be blufor's anti SAW kit as opfor's SAW's are more balenced IMO
for example

PLA:very accurate but slow rate of fire bad at CQC due to low ROF

Russia:meduim ROF very inaccurate at long range ok ish at CQC but high kickback

MEC:Very inaccurate but very high ROF,goes out of ammo very fast.Bad at CQC due to bad Kickback and low ammo

any blufor SAW all use the same basicly:High ROF very accurate at med to long range large ammo box compensates for high ROF good in CQC due to large ammo box and low kick (compaired with other SAWs)

Opfor SAW's as you see have both good and bad points and scale well with other kits such as DMR and sniper due to said bad points where as blufor SAWs have few drawbacks and take the jobs of DMR and sniper as thay do it better (by it I mean killing at range).


THAY TOOK OUR JOBS.couldnt resist
cyberzomby
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Re: SAW kits make DMR and sniper rifle's redundent

Post by cyberzomby »

But thanks to the somewhat "unbalancing" stats the LMG's have, you have come to fear the weapons even more! It used to be that when you came under fire from an LMG, you just found some cover and started sniping back. Now, you run like hell and stay down, because when you pop up, that automatic sniper will get you! Its more realistic in the way it makes players act around an LMG. Im almost every FPS theres LMG's but the only thing they have is more bullets in there gun that fire faster. But you can just "snipe" them back when you dont have an LMG. In this game, it actually does its job as a surpressive fire weapon kinda thing.
Trooper909
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Re: SAW kits make DMR and sniper rifle's redundent

Post by Trooper909 »

Agree with you cyberzomby I just think its used more to kill stuff in a fast burst or one shot rather than supress as theres normaly nothing to supress as there dead :twisted:
velocity
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Re: SAW kits make DMR and sniper rifle's redundent

Post by velocity »

I have to admit, the SAW does seem like it 'outranks' the rest of the lmgs in its class, but SAW can NEVER make a sniper redundant for the simple fact that the SAW is a high ROF LMG giving its position away. With the sniper you can fire the shot, see if you got the kill then relocate without anyone ever knowing where you are.

If you tryed to do that with a SAW you would have a angry welcome party heading your way very fast.

Saying that i have to say i have used the SAW on muttrah with optics in 0.89 and dropped a sniper that was ready to drop my squad. In less than 20 bullets he was dead although only 3 of the 20 hit him. The thing is though while i was very accurate to hit him, i had been in that postition for atleast a minute because i was covering the medic below.

Yes the iron sight saw is instant accurate but neither versions can replace a sniper or DMR who know what they are doing, somthing that is rare which is why most people try and LMG snipe.
Nebsif
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Re: SAW kits make DMR and sniper rifle's redundent

Post by Nebsif »

SAW was fine in 0.9, but in 0.91 it became lazor-accurate.
Whats the point of taking a marksman kit when u can have a high rate of fire, full auto, high accuracy and shit-loads of ammo SAW?
No way any marksman or sniper can take down 1-3 ppl at a time crossing a street from this range, but I easily did that and racked up kills there with the SAW.
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The SAW once again became a Sniper Automatic Weapon instead of Squad Automatic Weapon.
masterceo
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Re: SAW kits make DMR and sniper rifle's redundent

Post by masterceo »

Tartantyco wrote:The DMR might be a little underpowered right now, but it has its uses, especially as an anti-AR kit.
I agree. Usually i play more with DMRs than AR, but even tho I'm quite good at using advantage of my rifle against enemy rifleman sometimes I'm having a hard time winning duels with skilled AR. I can't do nothing against a hail of 30 bullets in a 2m cone at 400m, partially because the DMR isn't at accurate as it used to.

Giving the AR a lil' bit more spread or increasing the a tad the accuracy of DMRs wouldn't hurt the gameplay.

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gazzthompson
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Re: SAW kits make DMR and sniper rifle's redundent

Post by gazzthompson »

Nebsif wrote:SAW was fine in 0.9, but in 0.91 it became lazor-accurate.
Whats the point of taking a marksman kit when u can have a high rate of fire, full auto, high accuracy and shit-loads of ammo SAW?
No way any marksman or sniper can take down 1-3 ppl at a time crossing a street from this range, but I easily did that and racked up kills there with the SAW.
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The SAW once again became a Sniper Automatic Weapon instead of Squad Automatic Weapon.
Whats the ranges of your diagram, less than 200m ? of course a SAW will kill anything in the open less than 200m away.
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