That's what I said in a couple earlier posts. This map is really bland.xambone wrote:I know it took along time and all but.... Does anyone else find this map to be lacking in character and brown...everywhere you look.
Jormdarreh Range [WIP]
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Excavus
- Posts: 539
- Joined: 2009-04-10 19:21
Re: Jormdarreh Range [WIP]
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blues&royalsdylan
- Posts: 82
- Joined: 2009-11-28 14:45
Re: Jormdarreh Range [WIP]
I came, I'm really really looking forward to this map, and the German forces
But playing as Brits is also just as win 
Thank you for your time and effort!
Thank you for your time and effort!
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Shredhead99
- Posts: 301
- Joined: 2009-05-20 09:20
Re: Jormdarreh Range [WIP]
Hey guys, a nice screen from Beta Night:

Also make sure to watch my video in the Tales from the front section: https://www.realitymod.com/forum/f112-pr-bf2-tales-front/82848-video-jormdarreh-beta-night.html

Also make sure to watch my video in the Tales from the front section: https://www.realitymod.com/forum/f112-pr-bf2-tales-front/82848-video-jormdarreh-beta-night.html
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: Jormdarreh Range [WIP]
Heheh, that's me at 2:30 in the vid, surpressing some taliban who had been building there hideout pretty much next to our FOB. They whiped us out there 
I enjoyed the beta test, and i imagine it would be even more enjoyable with a full server. I like the map alot; the mountains give it a sense of hugeness which i really like and the views from them and from the valleys are stunning. From my experience while playing the map (only one game during the test event night) i'd say it might benefit from a few bigger villages, like the bottom one, just to make for some more interesting objectives. Then again like i said i've only played it once and haven't really seen a quarter of the map, so these views are sketchy at best.
Overall i can see this map being alot of fun, letting the taliban make the most of their hit and run tactics (as seen in the beta test night video) and using the mountains with their terrain cover and trees to hide and to draw the enemy into close quarters combat, while the Brits really have to effectively use their armor and helicopters for transportation and fire support.
I enjoyed the beta test, and i imagine it would be even more enjoyable with a full server. I like the map alot; the mountains give it a sense of hugeness which i really like and the views from them and from the valleys are stunning. From my experience while playing the map (only one game during the test event night) i'd say it might benefit from a few bigger villages, like the bottom one, just to make for some more interesting objectives. Then again like i said i've only played it once and haven't really seen a quarter of the map, so these views are sketchy at best.
Overall i can see this map being alot of fun, letting the taliban make the most of their hit and run tactics (as seen in the beta test night video) and using the mountains with their terrain cover and trees to hide and to draw the enemy into close quarters combat, while the Brits really have to effectively use their armor and helicopters for transportation and fire support.
Last edited by Adriaan on 2010-06-20 17:53, edited 4 times in total.

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Toby_the_Jarhead
- Posts: 30
- Joined: 2009-08-14 23:43
Re: Jormdarreh Range [WIP]
That map is awsome!
i was the Apache gunner and i just shot at a self-given marker without spotter and im surprised, that i was hitting that perfect!
im looking forward to the map getting out of WIP-status and being playable in real game!
i was the Apache gunner and i just shot at a self-given marker without spotter and im surprised, that i was hitting that perfect!
im looking forward to the map getting out of WIP-status and being playable in real game!

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Infantry1242
- Posts: 251
- Joined: 2010-05-29 00:16
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DevilDog812
- Posts: 491
- Joined: 2010-01-26 22:22
Re: Jormdarreh Range [WIP]
is this supposed to work in insurgency? i tried loading it on a local server, but it crashed when i tried to join
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: Jormdarreh Range [WIP]
yeah its supposed to work on insurgency i just heard of 2-3 guys crashing while loading but without an error log i cant do anything because its workin fine for me

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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Jormdarreh Range [WIP]
When I played it, it looked incredibly beautiful.Excavus wrote:That's what I said in a couple earlier posts. This map is really bland.
It's funny, people ask for more detail, and they complain about lag. When it's optimized well for a 4x4km map and realistically portrayed, they complain about lack of detail.
Remember, not everywhere in the world is supposed to look glamorous and beautiful. Sometimes beauty isn't skin deep. The gameplay on this map is amazing, and it almost forces teamwork with convoys and such because of the huuuge range.

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DevilDog812
- Posts: 491
- Joined: 2010-01-26 22:22
Re: Jormdarreh Range [WIP]
i downloaded it from both links, and it crashed every time i clicked "join a squad" to leave the briefing room/loading screen. it sucks, because it looks like an awesome map and i really want to play it[R-CON]Amok@ndy wrote:yeah its supposed to work on insurgency i just heard of 2-3 guys crashing while loading but without an error log i cant do anything because its workin fine for me
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
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Amok@ndy
- Retired PR Developer
- Posts: 5144
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Re: Jormdarreh Range [WIP]
can you start the game in windowed mode and tell me what the errormessage ?

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DevilDog812
- Posts: 491
- Joined: 2010-01-26 22:22
Re: Jormdarreh Range [WIP]
i didnt get an error message. it just CTD'd
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
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Amok@ndy
- Retired PR Developer
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DevilDog812
- Posts: 491
- Joined: 2010-01-26 22:22
Re: Jormdarreh Range [WIP]
yep.i click the "Squad assignment" button and it crashes to desktop without any messages. even in windowed mode[R-CON]Amok@ndy wrote:even in windowed mode ?
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: Jormdarreh Range [WIP]
can you post your Video.con
C:\Users\Amok@ndy\Documents\Battlefield 2\Profiles\[Your Profile Nr.]
C:\Users\Amok@ndy\Documents\Battlefield 2\Profiles\[Your Profile Nr.]

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DevilDog812
- Posts: 491
- Joined: 2010-01-26 22:22
Re: Jormdarreh Range [WIP]
okay, but its pretty sad 
VideoSettings.setTerrainQuality 1
VideoSettings.setGeometryQuality 1
VideoSettings.setLightingQuality 1
VideoSettings.setDynamicLightingQuality 0
VideoSettings.setDynamicShadowsQuality 0
VideoSettings.setEffectsQuality 2
VideoSettings.setTextureQuality 1
VideoSettings.setTextureFilteringQuality 1
VideoSettings.setResolution 800x600@60Hz
VideoSettings.setAntialiasing Off
VideoSettings.setViewDistanceScale 1
VideoSettings.setVideoOptionScheme 3
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: Jormdarreh Range [WIP]
i think you need at least a resolution of 1024x768 to play PR or am i wrong ?

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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
Re: Jormdarreh Range [WIP]
I crash when the map has finished loading.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Jormdarreh Range [WIP]
fraid not andy, I guess a tester should try loading the map with that same video.con[R-CON]Amok@ndy wrote:i think you need at least a resolution of 1024x768 to play PR or am i wrong ?




