Jormdarreh Range [WIP]

Project Reality announcements and development highlights.
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Jormdarreh Range [WIP]

Post by Excavus »

xambone wrote:I know it took along time and all but.... Does anyone else find this map to be lacking in character and brown...everywhere you look.
That's what I said in a couple earlier posts. This map is really bland.
blues&royalsdylan
Posts: 82
Joined: 2009-11-28 14:45

Re: Jormdarreh Range [WIP]

Post by blues&royalsdylan »

I came, I'm really really looking forward to this map, and the German forces :D But playing as Brits is also just as win ;)

Thank you for your time and effort!
Shredhead99
Posts: 301
Joined: 2009-05-20 09:20

Re: Jormdarreh Range [WIP]

Post by Shredhead99 »

Hey guys, a nice screen from Beta Night:
Image
Also make sure to watch my video in the Tales from the front section: https://www.realitymod.com/forum/f112-pr-bf2-tales-front/82848-video-jormdarreh-beta-night.html
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Jormdarreh Range [WIP]

Post by Amok@ndy »

First Post updated with Beta Night Video
Image
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Jormdarreh Range [WIP]

Post by Adriaan »

Heheh, that's me at 2:30 in the vid, surpressing some taliban who had been building there hideout pretty much next to our FOB. They whiped us out there :p

I enjoyed the beta test, and i imagine it would be even more enjoyable with a full server. I like the map alot; the mountains give it a sense of hugeness which i really like and the views from them and from the valleys are stunning. From my experience while playing the map (only one game during the test event night) i'd say it might benefit from a few bigger villages, like the bottom one, just to make for some more interesting objectives. Then again like i said i've only played it once and haven't really seen a quarter of the map, so these views are sketchy at best. ;)

Overall i can see this map being alot of fun, letting the taliban make the most of their hit and run tactics (as seen in the beta test night video) and using the mountains with their terrain cover and trees to hide and to draw the enemy into close quarters combat, while the Brits really have to effectively use their armor and helicopters for transportation and fire support.
Last edited by Adriaan on 2010-06-20 17:53, edited 4 times in total.
Image
Toby_the_Jarhead
Posts: 30
Joined: 2009-08-14 23:43

Re: Jormdarreh Range [WIP]

Post by Toby_the_Jarhead »

That map is awsome!
i was the Apache gunner and i just shot at a self-given marker without spotter and im surprised, that i was hitting that perfect!

im looking forward to the map getting out of WIP-status and being playable in real game!
Image
Infantry1242
Posts: 251
Joined: 2010-05-29 00:16

Re: Jormdarreh Range [WIP]

Post by Infantry1242 »

Nice work! will there be another round night?
Image
Image
Image
Image
Mah Userbars!
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: Jormdarreh Range [WIP]

Post by DevilDog812 »

is this supposed to work in insurgency? i tried loading it on a local server, but it crashed when i tried to join
Image
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Jormdarreh Range [WIP]

Post by Amok@ndy »

yeah its supposed to work on insurgency i just heard of 2-3 guys crashing while loading but without an error log i cant do anything because its workin fine for me
Image
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Jormdarreh Range [WIP]

Post by Dev1200 »

Excavus wrote:That's what I said in a couple earlier posts. This map is really bland.
When I played it, it looked incredibly beautiful.


It's funny, people ask for more detail, and they complain about lag. When it's optimized well for a 4x4km map and realistically portrayed, they complain about lack of detail.


Remember, not everywhere in the world is supposed to look glamorous and beautiful. Sometimes beauty isn't skin deep. The gameplay on this map is amazing, and it almost forces teamwork with convoys and such because of the huuuge range.
Image
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: Jormdarreh Range [WIP]

Post by DevilDog812 »

[R-CON]Amok@ndy wrote:yeah its supposed to work on insurgency i just heard of 2-3 guys crashing while loading but without an error log i cant do anything because its workin fine for me
i downloaded it from both links, and it crashed every time i clicked "join a squad" to leave the briefing room/loading screen. it sucks, because it looks like an awesome map and i really want to play it :)
Image
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Jormdarreh Range [WIP]

Post by Amok@ndy »

can you start the game in windowed mode and tell me what the errormessage ?
Image
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: Jormdarreh Range [WIP]

Post by DevilDog812 »

i didnt get an error message. it just CTD'd
Image
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Jormdarreh Range [WIP]

Post by Amok@ndy »

even in windowed mode ?
Image
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: Jormdarreh Range [WIP]

Post by DevilDog812 »

[R-CON]Amok@ndy wrote:even in windowed mode ?
yep.i click the "Squad assignment" button and it crashes to desktop without any messages. even in windowed mode
Image
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Jormdarreh Range [WIP]

Post by Amok@ndy »

can you post your Video.con

C:\Users\Amok@ndy\Documents\Battlefield 2\Profiles\[Your Profile Nr.]
Image
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: Jormdarreh Range [WIP]

Post by DevilDog812 »

okay, but its pretty sad :P
VideoSettings.setTerrainQuality 1
VideoSettings.setGeometryQuality 1
VideoSettings.setLightingQuality 1
VideoSettings.setDynamicLightingQuality 0
VideoSettings.setDynamicShadowsQuality 0
VideoSettings.setEffectsQuality 2
VideoSettings.setTextureQuality 1
VideoSettings.setTextureFilteringQuality 1
VideoSettings.setResolution 800x600@60Hz
VideoSettings.setAntialiasing Off
VideoSettings.setViewDistanceScale 1
VideoSettings.setVideoOptionScheme 3
Image
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Jormdarreh Range [WIP]

Post by Amok@ndy »

i think you need at least a resolution of 1024x768 to play PR or am i wrong ?
Image
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Jormdarreh Range [WIP]

Post by Tartantyco »

I crash when the map has finished loading.
Make Norway OPFOR! NAO!
ImageImage
It's your hamster Richard. It's your hamster in the box and it's not breathing.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Jormdarreh Range [WIP]

Post by Rudd »

[R-CON]Amok@ndy wrote:i think you need at least a resolution of 1024x768 to play PR or am i wrong ?
fraid not andy, I guess a tester should try loading the map with that same video.con
Image
Locked

Return to “Announcements & Highlights”