Humvee guns
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Iceberg
- Posts: 63
- Joined: 2010-04-01 13:23
Humvee guns
Would it be possible for the guns on humvees and other cars to have a secondary 'weapon' slot that would let the soldier use his binoculars? To stop this making the guns overpowered a delay could be added when the player switches back to the gun. The binoculars could be selected just like in a tank using the mousewheel/F key.
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ankyle62
- Posts: 556
- Joined: 2009-07-12 21:41
Re: Humvee guns
i dont think the gunner of the humvee would ever bust out binos, his job is to provide security not find things.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Humvee guns
Simple, yet effective and very realistic. Support.
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Smiddey723
- Posts: 901
- Joined: 2010-03-27 18:59
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Vision_16
- Posts: 210
- Joined: 2009-05-10 13:03
Re: Humvee guns
I would think this would actually happen a lot, if the gunner spotted something suspicous, he would say "Hey what's that" and him and possibly the Humvee team leader or officer would look through bino's and check what is was before engaging/or deciding to engage. This isn't completely realistic, but Generation Kill did a pretty good job of getting things right. Look at 1:37 of this video: YouTube - Generation Kill - HMMWV Airfield Assault - HDankyle62 wrote:i dont think the gunner of the humvee would ever bust out binos, his job is to provide security not find things.

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Kim Jong ill
- Posts: 166
- Joined: 2009-06-07 09:36
Re: Humvee guns
Thought so and is - resuggestion https://www.realitymod.com/forum/f18-pr ... e-hmg.html
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masterceo
- Posts: 1914
- Joined: 2008-08-25 23:00
Re: Humvee guns
yeah, but it goes back a long time. maybe it should be considered again?
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Humvee guns
Dont you people have anything better to do than making all the effort on searching older suggestions, just to say "OMG RESUGGESTION BAN HIM NOW!" insted of maybe further detailing the idea and evolving it?Kim Jong ill wrote:Thought so and is - resuggestion https://www.realitymod.com/forum/f18-pr ... e-hmg.html
If done properly, i think something like that could be implemented, as said with key F, iwch would bring up a binoculars overlay and zoom factor, wich moves separatly as the turret, though player would still be at the turret probably.

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Amir
- Posts: 167
- Joined: 2010-03-10 19:35
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Thermis
- Retired PR Developer
- Posts: 1537
- Joined: 2008-01-27 15:05
Re: Humvee guns
This has been talked about more than once in the past.
https://www.realitymod.com/forum/f18-pr ... e-hmg.html
https://www.realitymod.com/forum/f18-pr ... ars-2.html
https://www.realitymod.com/forum/f18-pr ... e-hmg.html
https://www.realitymod.com/forum/f18-pr ... ars-2.html

