Humvee guns

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Iceberg
Posts: 63
Joined: 2010-04-01 13:23

Humvee guns

Post by Iceberg »

Would it be possible for the guns on humvees and other cars to have a secondary 'weapon' slot that would let the soldier use his binoculars? To stop this making the guns overpowered a delay could be added when the player switches back to the gun. The binoculars could be selected just like in a tank using the mousewheel/F key.
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Humvee guns

Post by ankyle62 »

i dont think the gunner of the humvee would ever bust out binos, his job is to provide security not find things.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Humvee guns

Post by dtacs »

Simple, yet effective and very realistic. Support.
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Humvee guns

Post by Smiddey723 »

Sometimes the simple suggestions are best

Great idea :D
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Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Re: Humvee guns

Post by Vision_16 »

ankyle62 wrote:i dont think the gunner of the humvee would ever bust out binos, his job is to provide security not find things.
I would think this would actually happen a lot, if the gunner spotted something suspicous, he would say "Hey what's that" and him and possibly the Humvee team leader or officer would look through bino's and check what is was before engaging/or deciding to engage. This isn't completely realistic, but Generation Kill did a pretty good job of getting things right. Look at 1:37 of this video: YouTube - Generation Kill - HMMWV Airfield Assault - HD
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Kim Jong ill
Posts: 166
Joined: 2009-06-07 09:36

Re: Humvee guns

Post by Kim Jong ill »

masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Humvee guns

Post by masterceo »

yeah, but it goes back a long time. maybe it should be considered again?

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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Humvee guns

Post by Arnoldio »

Kim Jong ill wrote:Thought so and is - resuggestion https://www.realitymod.com/forum/f18-pr ... e-hmg.html
Dont you people have anything better to do than making all the effort on searching older suggestions, just to say "OMG RESUGGESTION BAN HIM NOW!" insted of maybe further detailing the idea and evolving it?

If done properly, i think something like that could be implemented, as said with key F, iwch would bring up a binoculars overlay and zoom factor, wich moves separatly as the turret, though player would still be at the turret probably.
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Amir
Posts: 167
Joined: 2010-03-10 19:35

Re: Humvee guns

Post by Amir »

Simple and useful idea !
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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Humvee guns

Post by Thermis »

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