[Map] UN Training Park (4km) [WIP]

Maps created by PR community members.
Rotta
Posts: 16
Joined: 2009-10-28 00:05

Re: [Map] UN Training Park (4km) [WIP]

Post by Rotta »

What does "UN" in the map name stand for? Obviously not the United Nations as they hardly sponsor war camps.
afacco
Posts: 1
Joined: 2010-07-04 19:42

Re: [Map] UN Training Park (4km) [WIP]

Post by afacco »

I cant wait till this comes out! :smile:
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] UN Training Park (4km) [WIP]

Post by dunem666 »

since when was this a war camp lol
dunem
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Schroederfgson
Posts: 15
Joined: 2009-08-16 21:42

Re: [Map] UN Training Park (4km) [WIP]

Post by Schroederfgson »

is this map near completion? been looking forward to a good training map for a while now.
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Subblaze
Posts: 40
Joined: 2009-04-21 19:05

Re: [Map] UN Training Park (4km) [WIP]

Post by Subblaze »

dunem is busy with a awsome event map stay tuned
Subblaze

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Amir
Posts: 167
Joined: 2010-03-10 19:35

Re: [Map] UN Training Park (4km) [WIP]

Post by Amir »

Sounds nice and looks nice ! But I have a suggestion for the target ranges-thing. Is it possible to use bots instead of static objects that you can hit but can't see if you hit it or not. I mean, there should be something like an unarmed bot that you place in a small area and let them run/walk/I don't know what. To make "static" bot targets just make a small construction where the bots perfectly fit in and cannot escape from. Then practice on these things =)
This can only work if the map is Co-op though.
But it's just a suggestion mate. Really looking forward for this map to be released as a aditional training-map.
Eat Crayons, Poop Rainbows
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Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: [Map] UN Training Park (4km) [WIP]

Post by Johncro »

Amir wrote:Sounds nice and looks nice ! But I have a suggestion for the target ranges-thing. Is it possible to use bots instead of static objects that you can hit but can't see if you hit it or not. I mean, there should be something like an unarmed bot that you place in a small area and let them run/walk/I don't know what. To make "static" bot targets just make a small construction where the bots perfectly fit in and cannot escape from. Then practice on these things =)
This can only work if the map is Co-op though.
But it's just a suggestion mate. Really looking forward for this map to be released as a aditional training-map.

I think that it would be to hard to do that. Plus bots are unpredicatable and it ould add to much time for this map.

In my old clan (22ndMeu) We had a PR traning map, and We had moveable targets, we had lots of good stuff, we even had a moving train! :D
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [Map] UN Training Park (4km) [WIP]

Post by Redamare »

haha yay training maps :D lolol i think we need to re instate a training map for the people who ... dont feel like playing a full game of PR but mess around and practice with the weapons once more ... not kashan .. please haha
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: [Map] UN Training Park (4km) [WIP]

Post by Johncro »

Redamare wrote:haha yay training maps :D lolol i think we need to re instate a training map for the people who ... dont feel like playing a full game of PR but mess around and practice with the weapons once more ... not kashan .. please haha
Those were the good days... When noobs were noobs, but quietly. And when you actually had to put in your BF2 disc to play PR... good times.
sjaakiej
Posts: 1
Joined: 2011-01-02 12:41

Re: [Map] UN Training Park (4km) [WIP]

Post by sjaakiej »

will it work on 0957?
Last edited by sjaakiej on 2011-01-02 12:49, edited 1 time in total.
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [Map] UN Training Park (4km) [WIP]

Post by Spyker2041 »

sjaakiej wrote:will it work on 0957?
Seriously, why bump a 3 month old thread and ask that question when there isn't even a dl link for it on the OP
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