[Map] UN Training Park (4km) [WIP]
-
Rotta
- Posts: 16
- Joined: 2009-10-28 00:05
Re: [Map] UN Training Park (4km) [WIP]
What does "UN" in the map name stand for? Obviously not the United Nations as they hardly sponsor war camps.
-
afacco
- Posts: 1
- Joined: 2010-07-04 19:42
Re: [Map] UN Training Park (4km) [WIP]
I cant wait till this comes out! 
-
dunem666
- Posts: 559
- Joined: 2009-06-02 13:04
-
Schroederfgson
- Posts: 15
- Joined: 2009-08-16 21:42
Re: [Map] UN Training Park (4km) [WIP]
is this map near completion? been looking forward to a good training map for a while now.

-
Subblaze
- Posts: 40
- Joined: 2009-04-21 19:05
Re: [Map] UN Training Park (4km) [WIP]
dunem is busy with a awsome event map stay tuned
Subblaze
Uk Warfare Admin
Uk Warfare Admin
-
Amir
- Posts: 167
- Joined: 2010-03-10 19:35
Re: [Map] UN Training Park (4km) [WIP]
Sounds nice and looks nice ! But I have a suggestion for the target ranges-thing. Is it possible to use bots instead of static objects that you can hit but can't see if you hit it or not. I mean, there should be something like an unarmed bot that you place in a small area and let them run/walk/I don't know what. To make "static" bot targets just make a small construction where the bots perfectly fit in and cannot escape from. Then practice on these things =)
This can only work if the map is Co-op though.
But it's just a suggestion mate. Really looking forward for this map to be released as a aditional training-map.
This can only work if the map is Co-op though.
But it's just a suggestion mate. Really looking forward for this map to be released as a aditional training-map.
Eat Crayons, Poop Rainbows


-
Johncro
- Posts: 1146
- Joined: 2009-06-11 20:50
Re: [Map] UN Training Park (4km) [WIP]
Amir wrote:Sounds nice and looks nice ! But I have a suggestion for the target ranges-thing. Is it possible to use bots instead of static objects that you can hit but can't see if you hit it or not. I mean, there should be something like an unarmed bot that you place in a small area and let them run/walk/I don't know what. To make "static" bot targets just make a small construction where the bots perfectly fit in and cannot escape from. Then practice on these things =)
This can only work if the map is Co-op though.
But it's just a suggestion mate. Really looking forward for this map to be released as a aditional training-map.
I think that it would be to hard to do that. Plus bots are unpredicatable and it ould add to much time for this map.
In my old clan (22ndMeu) We had a PR traning map, and We had moveable targets, we had lots of good stuff, we even had a moving train!
-
Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: [Map] UN Training Park (4km) [WIP]
haha yay training maps
lolol i think we need to re instate a training map for the people who ... dont feel like playing a full game of PR but mess around and practice with the weapons once more ... not kashan .. please haha
-
Johncro
- Posts: 1146
- Joined: 2009-06-11 20:50
Re: [Map] UN Training Park (4km) [WIP]
Those were the good days... When noobs were noobs, but quietly. And when you actually had to put in your BF2 disc to play PR... good times.Redamare wrote:haha yay training mapslolol i think we need to re instate a training map for the people who ... dont feel like playing a full game of PR but mess around and practice with the weapons once more ... not kashan .. please haha
-
sjaakiej
- Posts: 1
- Joined: 2011-01-02 12:41
Re: [Map] UN Training Park (4km) [WIP]
will it work on 0957?
Last edited by sjaakiej on 2011-01-02 12:49, edited 1 time in total.
-
Spyker2041
- Posts: 1076
- Joined: 2010-03-18 16:25
Re: [Map] UN Training Park (4km) [WIP]
Seriously, why bump a 3 month old thread and ask that question when there isn't even a dl link for it on the OPsjaakiej wrote:will it work on 0957?



