this is a very bassic suggestion for maps that have both random and strict flag layouts. Make it so on maps that are 2x2 and 4x4 KM have at least 5 cappable flags not including the main bases.
This would increase map "fun" allowing more tactics needed and give the team that starts off slow a chance to set up defences.
i thought of this suggestion while play Qinling and iron ridge where there are 2-3 random cappable flags excluding the main bases, this really reduces the need for tactics with transport and logi trucks as you only need to build say 4 FOB's throughout the game or 4 FOB's each one staying in the same place, insted of needing to destroy and rebuild and have a moving battlefeild which this MOD is beging to lack.
minimem amount of flags per map.
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Sniperdog
- Retired PR Developer
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Re: minimem amount of flags per map.
The problem with this is that with the way Random AAS is coded you will usually end up with 5 flags in fairly haphazard locations. I don't know if it is possible but one way to solve this would involve the python coding of the gamemode being changed so that mappers could assign certain ranges of Flag ID numbers that correspond with capture groups. EG flag one would be a flag from the "Alpha set" flag two would be one from the "Beta set" flag three would be from the "Charlie set". Each of these sets would be grouped together at a certain sensible location on the map so that the capture order would make a sensible flow kind of like the one you see on Muttrah. Again the key here is in the coding though.


Will Stahl aka "Merlin" in the Squad community
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AnimalMother.
- Posts: 2476
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Re: minimem amount of flags per map.
^^ thought the above was already ingame
silent eagle for example? or do you mean it differently/
silent eagle for example? or do you mean it differently/
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
ops:"
Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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Sniperdog
- Retired PR Developer
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- Joined: 2009-02-27 00:06
Re: minimem amount of flags per map.
Maybe it is and I'm just mistaken. Sadly where I am I can't actually look at the files and am just speaking from memory.Animal.Mother wrote:^^ thought the above was already ingame
silent eagle for example? or do you mean it differently/


Will Stahl aka "Merlin" in the Squad community
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RedAlertSF
- Posts: 877
- Joined: 2008-10-07 14:21
Re: minimem amount of flags per map.
Agree.Jonny wrote: As for the suggestion, the flag layout is entirely dependant on the map. Some maps just dont work with lots of flags, some do.
But I think we have to reintroduce main base flags. If a map doesn't work with many flags (Qinling being the best example) main base flags are required. Currently the last flags on Qinling are far, far away from main bases. It makes the gameplay less forgiving - one mistake and you're out. It makes rounds a lot shorter and gameplay less fun on a map that used to be great.
