minimem amount of flags per map.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

minimem amount of flags per map.

Post by killonsight95 »

this is a very bassic suggestion for maps that have both random and strict flag layouts. Make it so on maps that are 2x2 and 4x4 KM have at least 5 cappable flags not including the main bases.
This would increase map "fun" allowing more tactics needed and give the team that starts off slow a chance to set up defences.

i thought of this suggestion while play Qinling and iron ridge where there are 2-3 random cappable flags excluding the main bases, this really reduces the need for tactics with transport and logi trucks as you only need to build say 4 FOB's throughout the game or 4 FOB's each one staying in the same place, insted of needing to destroy and rebuild and have a moving battlefeild which this MOD is beging to lack.
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: minimem amount of flags per map.

Post by Sniperdog »

The problem with this is that with the way Random AAS is coded you will usually end up with 5 flags in fairly haphazard locations. I don't know if it is possible but one way to solve this would involve the python coding of the gamemode being changed so that mappers could assign certain ranges of Flag ID numbers that correspond with capture groups. EG flag one would be a flag from the "Alpha set" flag two would be one from the "Beta set" flag three would be from the "Charlie set". Each of these sets would be grouped together at a certain sensible location on the map so that the capture order would make a sensible flow kind of like the one you see on Muttrah. Again the key here is in the coding though.
Image

Image

Will Stahl aka "Merlin" in the Squad community
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: minimem amount of flags per map.

Post by AnimalMother. »

^^ thought the above was already ingame

silent eagle for example? or do you mean it differently/
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl :o ops:"

Arte et Marte
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: minimem amount of flags per map.

Post by Sniperdog »

Animal.Mother wrote:^^ thought the above was already ingame

silent eagle for example? or do you mean it differently/
Maybe it is and I'm just mistaken. Sadly where I am I can't actually look at the files and am just speaking from memory. :)
Image

Image

Will Stahl aka "Merlin" in the Squad community
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: minimem amount of flags per map.

Post by RedAlertSF »

Jonny wrote: As for the suggestion, the flag layout is entirely dependant on the map. Some maps just dont work with lots of flags, some do.
Agree.

But I think we have to reintroduce main base flags. If a map doesn't work with many flags (Qinling being the best example) main base flags are required. Currently the last flags on Qinling are far, far away from main bases. It makes the gameplay less forgiving - one mistake and you're out. It makes rounds a lot shorter and gameplay less fun on a map that used to be great.
Post Reply

Return to “PR:BF2 Suggestions”