What jiggy has described is a rare occurrence in game. I would liken it to back when pilots had a pistol, AKA, the rare chance that a pilot would actually use it for defense as opposed to try to go on a suicide offense. Jiggy, while I respect your position I counter a few things, as I am ******* like that.
'[R-MOD wrote:Jigsaw;1386158']
For me a sniper is just like any infantry kit in PR, it has certain advantages/disadvantage and has certain attributes that set it apart from the other kits. Similar to how a rifleman specialist is probably the best kit to use in CQB, the sniper rifle is the best weapon to employ when long range precision is required. I have seen the sniper used in a variety of different ways and many times have seen it used very realistically and effectively.
Thats the thing, the sniper kit isn't like any infantry kit in PR, in fact it is different. It can be used in conjunction with an infantry squad, but, often times that goes wrong, and it isn't how the kit should be used.
I agree that it's advantages are great, but they are heavily outweighed by their disadvantages. I think that in the 26 pages before this one, we can see that the majority of players know that the kit will, many more times than not, be used improperly and not only wasted, but lost.
The sniper rifle is the best weapon to use at long range, I agree with you heavily. This is because thats what it's made for it's made to kill things at that range. However, with the current medic system you often are not killing, but instead wounding until you can kill the medic. A smart medic under this circumstance would not come out of cover until the sniper was killed, or until the sniper got tired of waiting and the smoke was up. This means that a snipers role has to be use as a reconnaissance role and the occasional killing role.
Finally I'll get to the bold. I have seen the sniper used in horrible ways that benefit no one, offer no teamwork, and end up in players getting pissed off with no gain at all towards the team. I think you would agree with me when I say that this happens more often that the kit being used properly. Going back to the DA (short hand for disadvantage that I picked up in debate), the DA here proves that a sniper kit isn't useful in the long run.
[R-MOD]Jigsaw wrote:
Not so long ago I was playing on Kashan Desert flying a transport chopper. One of the squads that I transported was Portable.Cougar's squad and whilst in the bunker area they were heavily engaged by hostile infantry from the northen bunker. What Cougar did impressed me, by employing an MG gunner to suppress the enemy and a sniper (Silly_Savage) to get the kill shots. As the range was extreme the MG could easily suppress, but no so easily kill whilst with cover from the SAW Silly was able to get a decent vantage point and pick off several hostiles. To those who say that a marksman/any scoped kit could have done the same job I challenge you to make headshots at 650/700m with consistency...
This is impressive. However it only show's the creativity and ingenuity that players have when they play this game. Had it been another squad leader this wouldnt have happened. I think I can also say that this is a rare occurrence. How many other times have you seen this happen? Not many, but it sounds cool so I'll see if I can use it tonight. I also don't like the idea of having a sniper in the squad, maybe it's because rarely do you have engagements of 700m in PR on an everyday occurrence. On Kashan, I can understand, but on other maps? Not likely.
[R-MOD]Jigsaw wrote:
Now this is where a sniper can work well as part of an infantry squad, so long as they're all working together. With the precise fire from the sniper and the MG as cover Cougar's squad were able to move up with ease and take the Northern bunkers and whilst supporting Rudd's BMP they took down several enemy AT weapons that might have been used to cause a lot of damage. Afterwards they were able to move into the Northern hills and clear out an enemy FOB, winning most firefights because of the long range and precise fire they could put down.
This sounds really cool, and it sounds like some excellent teamwork. Tell me, in the off chance that portable's sniper didn't have the kit, do you think that a blue sniper would have helped? I don't think so, and I don't think that this would have happened with the majority of the people who choose the sniper kit.
[R-MOD]Jigsaw wrote:
Similarly from the recon role, playing on Muttrah I was part of an infantry squad at the North City flag. We came under fire from a sniper in the hills who killed our SL, Medic and a couple others before we got revived. Subsequently we poured as much fire as we could, including AT rockets and bags of small arms fire up towards him but couldn't get the kill. The point of all this was that either the sniper had called out our location or the barrage of fire we returned marked us out because within just a few minutes an enemy infantry squad came through and cleaned us out, whilst we were heavily distracted by the sniper.
A lone riflemen could have seen you, and called you out. If that sniper had only a pair of bino's he could have done the same thing without revealing his position. This time it payed off for him, as he gave recon roles and assistance, but if the team had been busy fighting somewhere else, you guys would have killed the sniper.
[R-MOD]Jigsaw wrote:
Both of these were intense, interesting engagements, made possible by the employment of a sniper and it would be a shame to have it removed for the sake of a few lone wolves who would otherwise move onto some other kit/vehicle and waste that too. Everything in PR has it's uses and the sniper is no different so whilst it does occasionally get abused it can still provide a valuable role, so long as the scenario requires it.
Jiggy, again in the 26 pages before this one, you can see that it isn't "occasionally" that the kit gets abused, its often. Very often. These examples that you have provided are great ones, when a sniper uses his tools to help the team. Most don't do that, and only use their tools to try to get kills and fulfill their own sense of joy.
'[R-MOD wrote:Jigsaw;1386158']
The unfortunate thing with the sniper is that because of the precedence that is set in games like CoD it gets requested when it is not needed, for example you would not take an AT kit unless there was a likelihood of meeting hostile armour, but with a sniper people take it just because in CoD they can pwn with it, but that doesn't mean that in PR at that time it is required or useful. It does have it's uses as demonstrated above, but only when applied in the correct way and thus it is the same as any other kit.
It does. And those were rare occurrences on good servers with good players. Usually it doesn't go down like that , and it is only a detriment to the team.
[R-MOD]Jigsaw wrote:
It is useful, lets keep it in.
It is useless more time that it is useful. By this, remove it.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five