Hypothetical Poll: Hard-coded Suggestions

General discussion of the Project Reality: BF2 modification.
lagopus
Posts: 73
Joined: 2009-11-03 20:54

Re: Hypothetical Poll: Hard-coded Suggestions

Post by lagopus »

Leaning/Looking around Corners

You could do it in SOF2, why they didnt implement this possibility in the bf2 engine wich came after a game like SOF2 I cant understand.
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Hypothetical Poll: Hard-coded Suggestions

Post by mangeface »

Leaning/Looking around Corners

I hate getting shot trying to peak around a corner.
Stemo
Posts: 88
Joined: 2008-11-14 21:00

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Stemo »

Definetly more players on the server. I can't believe there hasn't been more advances in this area in modern games. If anything, the trend seems to be going backwards.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Bringerof_D »

my tank shells need to go through walls...
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Froggy
Posts: 240
Joined: 2008-06-08 21:15

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Froggy »

You can't have a sinkable carrier. The carrier is made of 4/5 models all put together.
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Stemo
Posts: 88
Joined: 2008-11-14 21:00

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Stemo »

Froggy wrote:You can't have a sinkable carrier. The carrier is made of 4/5 models all put together.
You can't have any of these requests... They are hardcoded, Thus the title.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Hypothetical Poll: Hard-coded Suggestions

Post by rampo »

Froggy wrote:You can't have a sinkable carrier. The carrier is made of 4/5 models all put together.


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darklord63
Posts: 389
Joined: 2008-12-07 20:18

Re: Hypothetical Poll: Hard-coded Suggestions

Post by darklord63 »

Oh my god, we need a pr game mode where the enemy has to sink a carrier, that would be braingasmic.
Semper Fudge
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Hunt3r »

256 players, 8 player squads, intersquad coms.
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RaSgO
Posts: 55
Joined: 2010-01-29 18:32

Re: Hypothetical Poll: Hard-coded Suggestions

Post by RaSgO »

Bump lol
darklord63 wrote:Oh my god, we need a pr game mode where the enemy has to sink a carrier, that would be braingasmic.
I believe that "Titanic" thing is done by raising the water level...
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Brummy »

Double Rainbows would be excellent for PR.
RaSgO
Posts: 55
Joined: 2010-01-29 18:32

Re: Hypothetical Poll: Hard-coded Suggestions

Post by RaSgO »

I forgot to put what I would like; Bullet penetration (through wood, corners etc.)
Turner
Posts: 60
Joined: 2010-01-07 01:11

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Turner »

I want MRLS, howitzers, Paladins, Archers.... Basically, player controlled arty. And more players per map.[/QUOTE wrote:
Download USI mod, its got MLRS and M109 Howitzers
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GrimSoldier
Posts: 169
Joined: 2009-01-09 21:59

Re: Hypothetical Poll: Hard-coded Suggestions

Post by GrimSoldier »

Squad size increased to 8, Makes your squad slightly more effective and you can have squads that have 6 on the ground and 2 in a APC behind them and stuff like that. Increases more teamwork and different combination's.
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lucky14
Posts: 149
Joined: 2008-06-20 17:28

Re: Hypothetical Poll: Hard-coded Suggestions

Post by lucky14 »

Real Damage To Soldiers all the way. If I get shot in the leg, and it's not fatal, then I should have labored movement once I get patched up, but I should still be able to move, and fire my gun.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Murphy »

My biggest issue with bf2 is the horrible ballistics. I'd give an arm and a leg to have rounds fall realistically, and when they impact if they would react in a semi-real manner (tired of people finding cover behind flimsy objects as my 7.62 rounds bounce away).
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Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Truism »

Edit: Bold are definately not hardcoded or could be coded around or "hacked".
# Assault Greande Launcher (GL) Sights
# Drag/Help/Pull/Pickup wounded/downed/friendly

# Fast Ropes off BlackHawk
# Free Aim (Armed Assault/Operation Flashpoint)
# Foxholes Emulated with sandbags. Poorly though.
# Instrument Panels/HUD/Helicopters/Horizon/Artificial
# Leaning/Looking around Corners
# Kicking grenades
# Pick Up Main weapon off Enemy kits Only, not equipment
# Prone Spamming/Dolphing Diving
# Prone Delay (instant prone)
# Sound Occlusion/ Block Sound/bouncing sounds
# Squad Size 8 men increase
# Squad Leader spawning
# Real Damage To Soldiers
# Realistic weight system
# Weapons - Moveable fixed LMG/lean/rest on objects (added Bipods)
# Weapons - Guns JAM/Jamming
# Weapons - Grenade Physics
# Wind
# Vehicles - +8 Seats on vehicles/aircraft
# Vehicles - HoverCraft/LCAC/Landing Craft
# Vehicles - Carrier/Destroyable/Aircraft/sinkable
# Vehicles - Tanks/Throwing grenades down hatches.
# Vehicles - Ejectors on planes.
# Vehicles - Hotwire enemy vehicles.
# Vehicles - One parachute per spawn
# VoIP between squads/between squad leaders/vehicles (replaced with Mumble)

Edit 2: Rainbows, realistic weight or realistic damage for me.
Last edited by Truism on 2010-07-12 01:53, edited 2 times in total.
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Hawkeye92
Posts: 79
Joined: 2009-08-17 00:45

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Hawkeye92 »

Before I get to my choice, I had some thoughts on many of the hardcoded suggestions.

Instrument Panels/HUD/Helicopters/Horizon/Artificial - As an avid flyer in PR, I'd love to see this implemented. But when only given one choice I ask the question, is it necessary? In the relative size and nature of PR maps knowing altitude, speed, vertical speed, navigation information and more seems unimportant. Players come to know maps and can do everything that is asked of them with in game aircraft in their current state. The only addition i could see as useful would be a more detailed HUD with pitch angle markers.

Vehicles - Tanks/Throwing grenades down hatches. - I can't think of many situations where I would be in a position to use this tactic. Its not often you could walk right up to a tank let alone hop on top long enough to drop a grenade in the hatch.

Vehicles - Ejectors on planes. - I'd say hitting "E" in the air is as good of an ejector as you can ask for. It does vaguely simulate what an ejection seat does.

Vehicles - One parachute per spawn - How, and how often would you drop a vehicle from a parachute height anyway?

Squad Size 8 men increase - This choice was tempting. But then I asked myself, what good is a 10 man squad when you only had 32 people per team. This would have to be as a package with increased players per server if I were to be satisfied.

Foxholes - I'm perfectly satisfied with the current state of deployable foxholes.


In the end I'd have to agree with Dude388. Increase server slots to 128/256 without crashing/lag/instability/etc... Assuming of course map sizes would be increased appropriately. I could just imagine the battles on a map twice as big as Yamalia...
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Hypothetical Poll: Hard-coded Suggestions

Post by boilerrat »

Increase server size
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