Hypothetical Poll: Hard-coded Suggestions
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lagopus
- Posts: 73
- Joined: 2009-11-03 20:54
Re: Hypothetical Poll: Hard-coded Suggestions
Leaning/Looking around Corners
You could do it in SOF2, why they didnt implement this possibility in the bf2 engine wich came after a game like SOF2 I cant understand.
You could do it in SOF2, why they didnt implement this possibility in the bf2 engine wich came after a game like SOF2 I cant understand.
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mangeface
- Posts: 2105
- Joined: 2009-12-13 09:56
Re: Hypothetical Poll: Hard-coded Suggestions
Leaning/Looking around Corners
I hate getting shot trying to peak around a corner.
I hate getting shot trying to peak around a corner.
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Stemo
- Posts: 88
- Joined: 2008-11-14 21:00
Re: Hypothetical Poll: Hard-coded Suggestions
Definetly more players on the server. I can't believe there hasn't been more advances in this area in modern games. If anything, the trend seems to be going backwards.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Hypothetical Poll: Hard-coded Suggestions
my tank shells need to go through walls...
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Froggy
- Posts: 240
- Joined: 2008-06-08 21:15
Re: Hypothetical Poll: Hard-coded Suggestions
You can't have a sinkable carrier. The carrier is made of 4/5 models all put together.
"I looked down this scope every single day for 18 months. I swear if I close my eyes and concentrate, I can see the shadow of the reticle when I open my eyes again." - A US Marine on the ACOG reticle.
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Stemo
- Posts: 88
- Joined: 2008-11-14 21:00
Re: Hypothetical Poll: Hard-coded Suggestions
You can't have any of these requests... They are hardcoded, Thus the title.Froggy wrote:You can't have a sinkable carrier. The carrier is made of 4/5 models all put together.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Hypothetical Poll: Hard-coded Suggestions
Froggy wrote:You can't have a sinkable carrier. The carrier is made of 4/5 models all put together.

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darklord63
- Posts: 389
- Joined: 2008-12-07 20:18
Re: Hypothetical Poll: Hard-coded Suggestions
Oh my god, we need a pr game mode where the enemy has to sink a carrier, that would be braingasmic.
Semper Fudge
In game alias- LEUTShinySides
In game alias- LEUTShinySides
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
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RaSgO
- Posts: 55
- Joined: 2010-01-29 18:32
Re: Hypothetical Poll: Hard-coded Suggestions
Bump lol
I believe that "Titanic" thing is done by raising the water level...darklord63 wrote:Oh my god, we need a pr game mode where the enemy has to sink a carrier, that would be braingasmic.
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: Hypothetical Poll: Hard-coded Suggestions
Double Rainbows would be excellent for PR.
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RaSgO
- Posts: 55
- Joined: 2010-01-29 18:32
Re: Hypothetical Poll: Hard-coded Suggestions
I forgot to put what I would like; Bullet penetration (through wood, corners etc.)
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Turner
- Posts: 60
- Joined: 2010-01-07 01:11
Re: Hypothetical Poll: Hard-coded Suggestions
I want MRLS, howitzers, Paladins, Archers.... Basically, player controlled arty. And more players per map.[/QUOTE wrote:
Download USI mod, its got MLRS and M109 Howitzers
In war, there are no unwounded soldiers. - Jose Narosky
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GrimSoldier
- Posts: 169
- Joined: 2009-01-09 21:59
Re: Hypothetical Poll: Hard-coded Suggestions
Squad size increased to 8, Makes your squad slightly more effective and you can have squads that have 6 on the ground and 2 in a APC behind them and stuff like that. Increases more teamwork and different combination's.
In Game Name - Gr1mSoldier
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lucky14
- Posts: 149
- Joined: 2008-06-20 17:28
Re: Hypothetical Poll: Hard-coded Suggestions
Real Damage To Soldiers all the way. If I get shot in the leg, and it's not fatal, then I should have labored movement once I get patched up, but I should still be able to move, and fire my gun.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Hypothetical Poll: Hard-coded Suggestions
My biggest issue with bf2 is the horrible ballistics. I'd give an arm and a leg to have rounds fall realistically, and when they impact if they would react in a semi-real manner (tired of people finding cover behind flimsy objects as my 7.62 rounds bounce away).

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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: Hypothetical Poll: Hard-coded Suggestions
Edit: Bold are definately not hardcoded or could be coded around or "hacked".
# Assault Greande Launcher (GL) Sights
# Drag/Help/Pull/Pickup wounded/downed/friendly
# Fast Ropes off BlackHawk
# Free Aim (Armed Assault/Operation Flashpoint)
# Foxholes Emulated with sandbags. Poorly though.
# Instrument Panels/HUD/Helicopters/Horizon/Artificial
# Leaning/Looking around Corners
# Kicking grenades
# Pick Up Main weapon off Enemy kits Only, not equipment
# Prone Spamming/Dolphing Diving
# Prone Delay (instant prone)
# Sound Occlusion/ Block Sound/bouncing sounds
# Squad Size 8 men increase
# Squad Leader spawning
# Real Damage To Soldiers
# Realistic weight system
# Weapons - Moveable fixed LMG/lean/rest on objects (added Bipods)
# Weapons - Guns JAM/Jamming
# Weapons - Grenade Physics
# Wind
# Vehicles - +8 Seats on vehicles/aircraft
# Vehicles - HoverCraft/LCAC/Landing Craft
# Vehicles - Carrier/Destroyable/Aircraft/sinkable
# Vehicles - Tanks/Throwing grenades down hatches.
# Vehicles - Ejectors on planes.
# Vehicles - Hotwire enemy vehicles.
# Vehicles - One parachute per spawn
# VoIP between squads/between squad leaders/vehicles (replaced with Mumble)
Edit 2: Rainbows, realistic weight or realistic damage for me.
# Assault Greande Launcher (GL) Sights
# Drag/Help/Pull/Pickup wounded/downed/friendly
# Fast Ropes off BlackHawk
# Free Aim (Armed Assault/Operation Flashpoint)
# Foxholes Emulated with sandbags. Poorly though.
# Instrument Panels/HUD/Helicopters/Horizon/Artificial
# Leaning/Looking around Corners
# Kicking grenades
# Pick Up Main weapon off Enemy kits Only, not equipment
# Prone Spamming/Dolphing Diving
# Prone Delay (instant prone)
# Sound Occlusion/ Block Sound/bouncing sounds
# Squad Size 8 men increase
# Squad Leader spawning
# Real Damage To Soldiers
# Realistic weight system
# Weapons - Moveable fixed LMG/lean/rest on objects (added Bipods)
# Weapons - Guns JAM/Jamming
# Weapons - Grenade Physics
# Wind
# Vehicles - +8 Seats on vehicles/aircraft
# Vehicles - HoverCraft/LCAC/Landing Craft
# Vehicles - Carrier/Destroyable/Aircraft/sinkable
# Vehicles - Tanks/Throwing grenades down hatches.
# Vehicles - Ejectors on planes.
# Vehicles - Hotwire enemy vehicles.
# Vehicles - One parachute per spawn
# VoIP between squads/between squad leaders/vehicles (replaced with Mumble)
Edit 2: Rainbows, realistic weight or realistic damage for me.
Last edited by Truism on 2010-07-12 01:53, edited 2 times in total.
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
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Hawkeye92
- Posts: 79
- Joined: 2009-08-17 00:45
Re: Hypothetical Poll: Hard-coded Suggestions
Before I get to my choice, I had some thoughts on many of the hardcoded suggestions.
Instrument Panels/HUD/Helicopters/Horizon/Artificial - As an avid flyer in PR, I'd love to see this implemented. But when only given one choice I ask the question, is it necessary? In the relative size and nature of PR maps knowing altitude, speed, vertical speed, navigation information and more seems unimportant. Players come to know maps and can do everything that is asked of them with in game aircraft in their current state. The only addition i could see as useful would be a more detailed HUD with pitch angle markers.
Vehicles - Tanks/Throwing grenades down hatches. - I can't think of many situations where I would be in a position to use this tactic. Its not often you could walk right up to a tank let alone hop on top long enough to drop a grenade in the hatch.
Vehicles - Ejectors on planes. - I'd say hitting "E" in the air is as good of an ejector as you can ask for. It does vaguely simulate what an ejection seat does.
Vehicles - One parachute per spawn - How, and how often would you drop a vehicle from a parachute height anyway?
Squad Size 8 men increase - This choice was tempting. But then I asked myself, what good is a 10 man squad when you only had 32 people per team. This would have to be as a package with increased players per server if I were to be satisfied.
Foxholes - I'm perfectly satisfied with the current state of deployable foxholes.
In the end I'd have to agree with Dude388. Increase server slots to 128/256 without crashing/lag/instability/etc... Assuming of course map sizes would be increased appropriately. I could just imagine the battles on a map twice as big as Yamalia...
Instrument Panels/HUD/Helicopters/Horizon/Artificial - As an avid flyer in PR, I'd love to see this implemented. But when only given one choice I ask the question, is it necessary? In the relative size and nature of PR maps knowing altitude, speed, vertical speed, navigation information and more seems unimportant. Players come to know maps and can do everything that is asked of them with in game aircraft in their current state. The only addition i could see as useful would be a more detailed HUD with pitch angle markers.
Vehicles - Tanks/Throwing grenades down hatches. - I can't think of many situations where I would be in a position to use this tactic. Its not often you could walk right up to a tank let alone hop on top long enough to drop a grenade in the hatch.
Vehicles - Ejectors on planes. - I'd say hitting "E" in the air is as good of an ejector as you can ask for. It does vaguely simulate what an ejection seat does.
Vehicles - One parachute per spawn - How, and how often would you drop a vehicle from a parachute height anyway?
Squad Size 8 men increase - This choice was tempting. But then I asked myself, what good is a 10 man squad when you only had 32 people per team. This would have to be as a package with increased players per server if I were to be satisfied.
Foxholes - I'm perfectly satisfied with the current state of deployable foxholes.
In the end I'd have to agree with Dude388. Increase server slots to 128/256 without crashing/lag/instability/etc... Assuming of course map sizes would be increased appropriately. I could just imagine the battles on a map twice as big as Yamalia...
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Midshipman 3/C, USNR, Embry-Riddle Aeronautical University NROTC
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47



