you have medic, AR, and officer as spawnable kits. if the spawn kits have parachutes, you dont need anything else.goguapsy wrote:Wait... how is it redundant?
Paratroopers
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Wh33lman
- Posts: 667
- Joined: 2008-07-16 23:30
Re: Paratroopers
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jerkzilla
- Posts: 1615
- Joined: 2007-03-07 12:04
Re: Paratroopers
By the sound of it, this tactic takes a good deal of skill, coordination and not to mention luck to pull off so it kind of balances out the advantage the paras get from it. If a squad leader/member ever suggested it, I'd go for it without a doubt.
It just sounds like it takes more teamwork than you get in your average 'INFVOIP' squad on any server.
In fact, if I had a say in it, I'd give the pilots knives. Bet it'd be fun to go all Rambo.
It just sounds like it takes more teamwork than you get in your average 'INFVOIP' squad on any server.
In fact, if I had a say in it, I'd give the pilots knives. Bet it'd be fun to go all Rambo.
This signature is here due to lack of imagination.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Paratroopers
lol thats how it always is for real paras, thats why paratroopers are are picked from the best and trained so much harder than any other soldiers. part of their job entails working alone until regrouping with the rest of the team. this requires orienteering, physical fitness for the travel, advanced first aid skills so you can patch yourself up if you were wounded in the drop. that's what's fun about doing that in game.sprint113 wrote:We pulled this off in .8something on barracuda once. Squad of 4 hopped into chopper, chopper did a high pass to drop us off and then returned low to drop the crate. Problem was that we were spotted by a car and had to scatter in midair, which made the squad separated and disorganized. However, if it weren't for that FAV, we prob would have been able to regroup and gotten a FOB up.
Also, the with the current kit process, you can easily go 1 SL, 1 medic, 1 LMG and 3 crewmen without affecting limited kits.
As with all strategies, this one comes with considerably greater risk, requires more team work, but with a possible greater reward. Not to mention we were all laughing the entire time we were heading to the island because of the possible stupidity that lie ahead.
@jerkzilla: that's exactly why the the pistol and knife got removed from the pilot kit
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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jerkzilla
- Posts: 1615
- Joined: 2007-03-07 12:04
Re: Paratroopers
Sort of, I think. If I remember correctly, they were removed when deviation was a really huge pain for ARs, especially G3s. At least some players favored the pistol to the G3 for CQC. Guess it really worked on Kashan where most players take scopes over anything.Bringerof_D wrote:@jerkzilla: that's exactly why the the pistol and knife got removed from the pilot kit
Still, I'm not really suggesting bringing back anything for the pilot, just saying it would be interesting, at least, to be stuck far away from friendlies with only a knife.
This signature is here due to lack of imagination.
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deadlie1
- Posts: 22
- Joined: 2007-11-21 14:16
Re: Paratroopers
the size of the maps make it a necessity
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: Paratroopers
Could be done on any map if they'd just let us grab some rifleman/specialist kits off the crates.
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Paratroopers
I like to use tactic as a sniper/HAT team, tell the pilot where to hover,and where to drop crates and you'll be fine.
We are staying up!


