Show your models thread...(IMAGE HEAVY)

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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Show your models thread...(IMAGE HEAVY)

Post by Arnoldio »

A - T-Rex
B - Turtle :D
C - Godzilla :D

Last one, pretty cool.
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Maxfragg
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Re: Show your models thread...(IMAGE HEAVY)

Post by Maxfragg »

second one, but the head is to big over all for a raptor
motherdear
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Re: Show your models thread...(IMAGE HEAVY)

Post by motherdear »

i would personally take your new edit. you got a pretty awesome base to work with, it is a mix match between the heavy predator and the bird like athletic type. which would be a terrifying combo.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Tim270
PR:BF2 Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Been busy Uvwing many objects :s

Zis-3 texture (not my model), heavily Wip.

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High poly spontoon (still got more to go.)

http://www.easternfront.org/uploads/Tim270/Sontoon.jpg

Working off a concept of a space shuttle.

http://www.easternfront.org/uploads/Tim270/sofar.jpg

Just for fun the turret of a Luchs on a Ba-64 :)

http://www.easternfront.org/uploads/Tim270/protank.jpg
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Drav
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Re: Show your models thread...(IMAGE HEAVY)

Post by Drav »

Looking good Tim, excellent green base texture......nice level of colour variations and scratches, should translate to a good specular too....
FPaiva
Posts: 667
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Re: Show your models thread...(IMAGE HEAVY)

Post by FPaiva »

Some cheasecake ;)
Both low-poly innacurate models, but i saved them with my skills =)
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Ignore the "Brazilian Forces Studio" title
Priby
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Re: Show your models thread...(IMAGE HEAVY)

Post by Priby »

Shouldnt it be a heartbeat sensor?
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Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

'[R-COM wrote:FPaiva;1386769']Some cheasecake ;)
Both low-poly innacurate models, but i saved them with my skills =)
http://i248.photobucket.com/albums/gg17 ... l/m200.jpg
http://i248.photobucket.com/albums/gg17 ... ol/hbs.jpg

Ignore the "Brazilian Forces Studio" title
Why do you have 2x 512x512 and 1x 512x256 (total of 3) textures for the heartbeat sensor? Performance wise your best off using everything in the same texture sheet unless something else is going to be using that texture as well which might not be loaded at the same time. Your better off at the very least having a 1024x512 texture (combining the two 512x512 textures) but you can probably do better than that and squeeze all the textures into one 1024x512 sheet depending on your UVs of course.

Also do you plan to use these for the Brazilian forces in PR? A heartbeat sensor seems kinda odd for PR, as dose that rifle?
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FLOZi
Posts: 66
Joined: 2008-02-12 14:37

Re: Show your models thread...(IMAGE HEAVY)

Post by FLOZi »

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Ok, only one is my model (Cromwell), and 1 my UVs (Churchill), and the normal maps are just churned out by converting the diffuse maps, but for RTS level detail I think it's not looking too shabby. :D
Stop the fascist BNP
Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

For an RTS it is looking very good indeed :)

Out of curiosity, what kind of triangle counts are you working with?
FLOZi
Posts: 66
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Re: Show your models thread...(IMAGE HEAVY)

Post by FLOZi »

The Cromwell and Churchill are older models than the firefly, about 1200 tris each. The firefly is maybe more like 3.5k, iirc.

Unfortunately the engine doesn't natively support LODed models, only via its lua scripting API and there is no full working example. In fact the normal mapping is done via the lua API (It has considerable OGL bindings as well as functions for game logic) for unit rendering too. Generally speaking the engine is CPU bound for larger numbers of units though (as in several hundreds at once, depending on the game) not GPU, hence we're starting to redo some of the older models with double the tris. :)

edit: Another pic, though this was before I changed the ugly default track-tread decal, and the normal maps were made without removing the identification marks and such from the diffuse textures, hence the square being obviously indented on the Churchill.

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Stop the fascist BNP
FPaiva
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Re: Show your models thread...(IMAGE HEAVY)

Post by FPaiva »

[R-DEV]Rhino wrote:Why do you have 2x 512x512 and 1x 512x256 (total of 3) textures for the heartbeat sensor? Performance wise your best off using everything in the same texture sheet unless something else is going to be using that texture as well which might not be loaded at the same time. Your better off at the very least having a 1024x512 texture (combining the two 512x512 textures) but you can probably do better than that and squeeze all the textures into one 1024x512 sheet depending on your UVs of course.

Also do you plan to use these for the Brazilian forces in PR? A heartbeat sensor seems kinda odd for PR, as dose that rifle?
Freelancer stuff to pratice....
The Brazilian Forces Studio title is kinda a group of friends who like to keep on 3d art as a hobbie. It was there where i get into the 3d art world. Also, that name came before the Brazilian Faction get it's subforum.
FPSBANANA > DevHub > Studios > Brazilian Forces
Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

Thought I'd share what I have been working on lately...

Decided to make a low poly for an old high poly concept model I made a while back.

So just finished baking it down and layed out some of the base texture materials and colors. By no means done yet.

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I'll put a video up here once I'm done texturing it, making the custom shaders I want and put it in C4 so you can see how awesome that engine really is.
Psyrus
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Re: Show your models thread...(IMAGE HEAVY)

Post by Psyrus »

[R-DEV]Z-trooper wrote:I'll put a video up here once I'm done texturing it, making the custom shaders I want and put it in C4 so you can see how awesome that engine really is.
Your model looks cool but I'm mostly looking forward to the above. There's very little good media for FPS games on the C4 engine, I'm looking forward to seeing what you guys can do with it.
Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

That's pretty damn sweet Z as always! Espically like the eotech sight :)

The chamber thou on such a futuristic gun looks a little odd thou from a design perceptive :p
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Drav
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Re: Show your models thread...(IMAGE HEAVY)

Post by Drav »

Still WIP, polycount, oh half a million or so :D

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Last edited by Drav on 2010-07-16 02:41, edited 1 time in total.
Adriaan
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Re: Show your models thread...(IMAGE HEAVY)

Post by Adriaan »

[R-DEV]Drav wrote:Still WIP, polycount, oh half a million or so :D
Beau-ti-ful... :-o
Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

Really nice work drav on the new Insurgent bike! :D
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MadSquirts
Posts: 17
Joined: 2009-01-25 02:23

Re: Show your models thread...(IMAGE HEAVY)

Post by MadSquirts »

M4 Bushmaster
High Poly ~ 8hrs.

Squirts
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Adriaan
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Re: Show your models thread...(IMAGE HEAVY)

Post by Adriaan »

MadSquirts wrote:M4 Bushmaster
High Poly ~ 8hrs.

Squirts
Wow, really nice! :D
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