I was playing this gamemode the other day on UKWF and i found that one FOB is very un-useful was often the FOB's are far away from each toher and nethier forces have the power to attack the enemy FOB. each side usualy wait for a Arty before attacking the FOB's which of course makes the gamemode very boring.
I am suggesting to add another tpye of FOB an attacking one, it uses one or two crates to build and looks like a normal FOB but can only place two 50.cals as a slight defence, these will be used to attack the enemy, however if the defensive FOB goes down the attacking ver of FOB will not stop the ticket bleed.
EDIT: can some correct my typo's in my thread title please;
Tow = two
Chnage = change
[Change to Game Mode] Two FOB's for CnC
-
Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: [Change to Game Mode] Two FOB's for CnC
As long as there is a visual difference between the Attacking and Defending FOs, I suppose it's not a bad idea.
Personally though, I'd say force the teams to work hard. If they sit around, they're doing it wrong; they need to mass up their infantry and vehicles and work in concert to take out the enemy FO.
Personally though, I'd say force the teams to work hard. If they sit around, they're doing it wrong; they need to mass up their infantry and vehicles and work in concert to take out the enemy FO.
