[Change to Game Mode] Two FOB's for CnC

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

[Change to Game Mode] Two FOB's for CnC

Post by killonsight95 »

I was playing this gamemode the other day on UKWF and i found that one FOB is very un-useful was often the FOB's are far away from each toher and nethier forces have the power to attack the enemy FOB. each side usualy wait for a Arty before attacking the FOB's which of course makes the gamemode very boring.
I am suggesting to add another tpye of FOB an attacking one, it uses one or two crates to build and looks like a normal FOB but can only place two 50.cals as a slight defence, these will be used to attack the enemy, however if the defensive FOB goes down the attacking ver of FOB will not stop the ticket bleed.

EDIT: can some correct my typo's in my thread title please;
Tow = two
Chnage = change
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: [Change to Game Mode] Two FOB's for CnC

Post by Celestial1 »

As long as there is a visual difference between the Attacking and Defending FOs, I suppose it's not a bad idea.

Personally though, I'd say force the teams to work hard. If they sit around, they're doing it wrong; they need to mass up their infantry and vehicles and work in concert to take out the enemy FO.
Post Reply

Return to “PR:BF2 Suggestions”