Convincing Friends To Play PR

General discussion of the Project Reality: BF2 modification.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Convincing Friends To Play PR

Post by AfterDune »

Great post, that about sums up what people need to learn/do when playing PR :) . This doesn't just count for new guys, veterans need to do this just as much.


This doesn't mean you automatically enjoy the game though. Even if you do all of this, recognize sounds, follow tactics, basically play the game how it's supposed to be played and still don't enjoy it, it's probably not your cup of tea.
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Convincing Friends To Play PR

Post by Brummy »

Ts4EVER wrote:Try FH2 and work yourself up from there ;)
Haha, shameless plug. :p
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Convincing Friends To Play PR

Post by Wicca »

Most of my friends (in real life) that play this, doesnt want to play unless im playing it. Cause they are afraid to **** up and get yelled at.

So people be friendly to new guys, even if they take a sniper kit, and run off. I found following him, and talking to him is good.

Usually though, its a very seasoned player, who joins squad, grabs Marksman/sniper and leaves. Which pisses me off.
Xact Wicca is The Joker. That is all.
Looy
Posts: 73
Joined: 2010-05-31 12:26

Re: Convincing Friends To Play PR

Post by Looy »

PR probably appeals more to TF2 and L4D players than to MW/BC players. For me at least, the main thing I like about PR is the high level of teamwork required, not the realism. I don't dislike the realism, I'm just indifferent to it.

I think we need something other than the manual to explain things to people, maybe add a shit-ton of tooltips that only turn off after about 10 views:
"This is a Tank, you require the crewman kit to enter it. Requst the Crewman kit by......."
"This is a helicopter, if you're reading this get the FUCK out of it!"
Jagobah
Posts: 12
Joined: 2010-07-14 23:35

Re: Convincing Friends To Play PR

Post by Jagobah »

Played about five more rounds since last post, some with my friend and some without. One game on Ramiel we formed a voip squad that actually penetrated the city early and constructed a firebase, eventually taking out two weapon caches. It was one of the better games I've had since our squad was a top scorer, but the squad leader disconnected with 5 minutes remaining in the game. It was an unfortunate loss.

The other games were just steam rolls. One game a front-line infantry squad led us straight into an enemy APC path not once, but three times. Another game I spent half an hour rebuilding assets and manning AA on Kashar while our conquest points get captured. Needless to say, I've experienced five more game losses, as well as a ton of hope in winning one.


The whole dependency on your teammates thing just isn't working out well for me. I can have a great round with a good squad, and all it takes is some jackass that crashes the black hawk a couple of times to make matters worse for the team. I always feel like if someone can ruin a game for you, they will. Team-killing and asset stealing, despite admin kicks, have already done enough damage, as there's way too much griefing potential due to the extended times of spawns and limited kit delays.


I've gotten way too demoralized to try and enjoy Project Reality. I haven't found what you all have found that makes you want to keep playing. Despite trying to improve my own game (and getting a headache from all that reading), I haven't known the feeling of victory. It's now gotten to the point where I'm getting depressed thinking about how much time I put towards this game only to see it all go in the opposite direction. Maybe a break is what I need, since my situation isn't as uncommon as I thought.



P.S. TacticalGamer was always full when I was looking for a game, so I haven't played there in over 5 days.
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: Convincing Friends To Play PR

Post by Aquiller »

Jagobah why are you so obsessed about winning? Most of us enjoy PR rounds even when our team is losing - the main feature and source of fun always was teamwork. :)
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Convincing Friends To Play PR

Post by gazzthompson »

Id rather lose a tough game than win an easy one.
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Convincing Friends To Play PR

Post by Brummy »

It's a shame that you still not enjoy PR. :(
BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Convincing Friends To Play PR

Post by BlackwaterSaxon »

Aquiller wrote:Jagobah why are you so obsessed about winning? Most of us enjoy PR rounds even when our team is losing - the main feature and source of fun always was teamwork. :)
That is true, but at the same time, it's a good feeling when your team works in unison and any problem that arises is dealt with quickly. Teamwork for teamworks sake when losing is a bit **** :(
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Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Convincing Friends To Play PR

Post by Web_cole »

gazzthompson wrote:Id rather lose a tough game than win an easy one.
I'm agreeing with Gazz on this one, when you have to fight tooth and nail for something, it makes it so much more interesting. Even if you do lose.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Convincing Friends To Play PR

Post by Psyrus »

I must say the easiest way I convinced people to try PR was showing them my youtube vids. It's all well and fine to show random PR clips that are cool, but for some reason they find it more believable when I post ones from my perspective... I guess it shows that anyone can have the experience. I guess the same sorta applies for Jagobah... here is the end to a heaps fun round we had :p

Plus you get to hear dtacs saying more profanity in 3 mins than everyone else said in the 2 hour round :shock:

AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Convincing Friends To Play PR

Post by AfterDune »

Well, I can understand Jagobah to be fair. I mean, playing a couple of rounds and even though you're doing it right and building up the game using tactics and good comms, it can all be flushed down the toilet in a single minute, because yes, it only takes one guy to crash your chopper, drive your apc into enemy AT-hands, TK you (by mistake ofc) after walking for 10 minutes, etc. I know, it can be very frustrating.

We can give all the advice in the world and I'm sure you do what you think is right, but so far it isn't helping you still in enjoying the game (or at least not as much as we all would like you to perhaps). One last attempt could be, guys, to step forward with only a handful (2 or 3, next to Jagobah), then try to play together on a server (this is easier if you know an admin, so he can switch you guys to the same team). Only then will the people involved in posting in this thread show you (Jag) the awesomeness of what is PR.

So, exchange some xfires and hop on a server. It doesn't need to be TG, many other servers offer great teamwork as well.

Let me know what you think and how you guys did. I really hope this works out for you mate. You're still posting here, so I believe you want to enjoy the game, right? :)
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Ratha
Posts: 17
Joined: 2010-07-19 08:24

Re: Convincing Friends To Play PR

Post by Ratha »

Hey guys, new here. Was reading this thread and thinking to myself that id like to become a bit more active and comment. Ive been waiting to play online till i could convince a friend or someone who has a similar interest in the tactics and strategy of what PR has to offer to join me. Havnt had much success with that so far though.

Been waiting partly because its much easier (and more fun) to get into a game when you either have someone to learn with, or someone who can help support you through the learning curve. Also partly because when you have someone whom you have a connection to and can communicate with, often it encourages other players to work together too and join in on the plan. Sometimes pick-up groups can be hard to get started.

I can relate in some ways to Jagobah. The initial experience, and the learning curve is very sharp, and very frustrating. Playing with the bots is just pretty much unfair to a new player since they can see through vegetation and dont appear to be affected by suppression fire. I spent about 15 hours playing with the bots, maybe 25 before i started to grasp how to play PR or for that matter how to even remotely accurately shoot anything. I knew i would love the game from all the videos i had seen, but there were many turnoffs, such as the poor performance, sometimes ugly graphics, and the fact that no one i know will play. I can offer some advice from my experience though.

Take everything you know from every other FPS out there, and then throw it out the window when you begin playing PR. You are going to be as green as a lime, and probably just as sour for awhile as you get endlessly raped from every direction, often never having a clue what got you. Technically thats just part of the learning experience. Long boring walks are long and boring though, that leads to the real meat of the story:

It took me a long time to really grasp that the main objective in PR isnt to shoot things, its to stay alive. Of course shooting things can help you stay alive, but only if you have your team for support, or have placed a very careful ambush and know exactly what the enemy forces are. That takes a lot of careful observation, and in general some experience with the game. You will not instantly jump into the game and do well, theres a LOT to PR to learn.

PR, (for me) is all about the meta game. There are so many things to be done whether its transporting, commanding, leading a squad and marking targets, building bases, spotting for a sniper, defending a position, supporting a squad with an asset, being part of an anti-armor team, or just being a grunt on the ground.. And thats the short list. All have very different gameplay aspects to them. Someone who does them well understands their role, squad leaders for example should do more planning and communicating with command and marking targets for their team than shooting.

Early on (on a live server) its best to pick a minor support role kit and then do your best to fill that role if you truly understand it, or simply just rifleman as recommended in the manual often because theres no limit on it, and it has ammo to resupply the medics or anti tank kits. It also does not block your team from getting a useful kit while you learn the basics. Speaking of the basics, sticking with your squad is very important when you are new. Shadow them, watch, listen, and learn. Let them be the first people to draw enemy fire so you can shoot back with less worry. You will probably be killed at some point, but if theres a medic in your squad, even if he is down, someone can take his kit and revive everyone if even one member stays alive and has the cover to do so.

Knowing whats happening on the battlefield is important. Look at the map constantly, see where your friendly troops are, know where your free-fire zones are so that you dont have to do a double take when you see someone pop out from behind a tree. Let the more experienced players take the first shots, or give the order to fire. Take cover if you are getting suppressed, hell stay in cover all the time, and avoid excess movement that might give you away. Dont be in too big of a hurry to fire off a bunch of rounds, if the enemy dosnt know you are there, take your time and make your first shot connect.. its harder to shoot back when you are wounded.

I used to get annoyed in standard BF2 when the enemy brought their rape-tank to the battle. It would kill me every time. Then i started to pay more attention to where the tank was, and if i wasnt equipped to deal with it, i learned to avoid it and keep my head down. Same thing goes with PR. You cant defeat every asset alone, but you can inform your team where that asset is or what its doing, and someone is bound to deal with it if they can or if its important enough. Takes time though.

PR is an amazing compilation of different gameplay aspects, and its too easy to get over eager to experience them. Rushing into a battle is a sure fire way to get killed every time. Sure you want to see the enemy and get your chance to shoot them, but if you cant do it safely then dont do it at all because you will just suffer another long, boring, and potentially lonely walk. It might be 'fun' to shoot your gun, but i think the real fun of PR comes from its teamwork and executing a proper ambush, or performing your class role well. Whether thats building a firebase, taking out a tank, or simply just driving soldiers from place to place so that they can fight the battle.

Shooting is fun, dying usually not so much. Theres always that tension that you could be taken out at any moment, if one plays long enough eventually you learn to avoid being stupid and getting killed. You may still get unlucky at times. If you play the game right, you should be enjoying something in it. Alternatively if none of it sounds appealing, then perhaps its not the right game after all, but i do agree it can be hard to make it all come together to have a good game sometimes.

(Massive post is massive.. sorry.. >_< Hopefully its not a threadkiller. :)
Last edited by Ratha on 2010-07-19 10:03, edited 1 time in total.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Convincing Friends To Play PR

Post by AfterDune »

Massive post is massive... but a good read :) .
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Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Convincing Friends To Play PR

Post by Web_cole »

Another good post :D

And welcome to the forums ;)
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John-117
Posts: 1253
Joined: 2009-04-15 18:45

Re: Convincing Friends To Play PR

Post by John-117 »

wow long post but true. Welcome to the forums etc
Proud Member of [COLOR="Blue"][PR-HK][/COLOR]

thanks rampo93
milla da killa
Posts: 47
Joined: 2010-07-19 01:48

Re: Convincing Friends To Play PR

Post by milla da killa »

I got my friends interested via videos and sharing stories of some the crazy rounds I've been in. One of my friends joined up after watching a few videos, and then we just peer pressured the other one to join up. Working on recruiting others, but not many people get what I'm talking about when I try to explain to them the rush you get after walking for 30 mins, to get into a 30 second firefight. It's an experience very few games can offer.
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