Give the Specialists shotgun to the Iron Sights Rifleman

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Looy
Posts: 73
Joined: 2010-05-31 12:26

Give the Specialists shotgun to the Iron Sights Rifleman

Post by Looy »

I've always felt the specialist class seemed like all the left over bits of gear where just given to him because they didn't fit with any other class. I've also always thought that the IS rifleman was pretty redundant as Rope+Shotgun is generally more useful than Ammo + Smoke so you may as well play specialist if you prefer IS weapons.

This isn't a major issue, but I think it would be better if the specialist swapped his shotgun with the IS rifleman's ammo bag.

Alternatively, you could move the the rope to slot 4 and put smoke back in slot 6 for the specialist and just leave the ammo bag for the Scoped Rifleman. That would give you three distinctive load outs to pick: Scope + Ammo, Shotgun or Rope.

The fact that the ISrifle has smoke would mean he could utilize the shotgun better than the specialist does currently, and the separation of two very handy tools would hopefully result in less specialists all over the place in insurgency.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by goguapsy »

I think the whole fuss about the specialist is the ability he has to snipe insurgents with a shotgun, and getting arresting points for it.

I honestly prefer to limit the rope and the shotgun TBH, as they are currently very overpowered in-game in my humble opinion (remember you can still brake locks by incendiating it and destroy caches by shooting it, specially with a PKM, but any gun works IIRC). There was a suggestion for it, no idea where it went o.o



The ammo bag and the smoke in the IS rifleman is very useful in several situations, specially when you are in a difficult-to-supply areas.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by BlackwaterSaxon »

goguapsy wrote:I think the whole fuss about the specialist is the ability he has to snipe insurgents with a shotgun, and getting arresting points for it.

I honestly prefer to limit the rope and the shotgun TBH, as they are currently very overpowered in-game in my humble opinion (remember you can still brake locks by incendiating it and destroy caches by shooting it, specially with a PKM, but any gun works IIRC). There was a suggestion for it, no idea where it went o.o



The ammo bag and the smoke in the IS rifleman is very useful in several situations, specially when you are in a difficult-to-supply areas.
It would be better if the kit itself was limited to 1 per squad. The rope and shotgun are hardly overpowered, and those complaining about the specialists ability to "snipe" with the shotgun really need to up their game a bit.
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by boilerrat »

BlackwaterSaxon wrote:It would be better if the kit itself was limited to 1 per squad. The rope and shotgun are hardly overpowered, and those complaining about the specialists ability to "snipe" with the shotgun really need to up their game a bit.
7 quick shots, you don't need to really worry about accuracy.

That happens to me more than I'd like.
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BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by BlackwaterSaxon »

boilerrat wrote:7 quick shots, you don't need to really worry about accuracy.

That happens to me more than I'd like.
While standing in the open within 50 metres of the Specialist? If so, you deserve to be shot.
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by Tim270 »

Its fine as it is...
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single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by single.shot (nor) »

Don't fix it if it's not broken.
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by Excavus »

Just remove the ability to arrest INSURGENTS with the shotgun, however still being able to arrest civilians with it.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by Cassius »

Excavus wrote:Just remove the ability to arrest INSURGENTS with the shotgun, however still being able to arrest civilians with it.
No I would say limit it to one per squad like with the AR. 3 shotguns in a squad of 6 is a bit unrealistic. If it is a bushot its more likely to wound than to kill, unless its at point blank range I guess.
a0jer
Posts: 80
Joined: 2010-05-17 23:51

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by a0jer »

do this:
Excavus wrote:Just remove the ability to arrest INSURGENTS with the shotgun, however still being able to arrest civilians with it.
or lower the amount of ammo the specialist carries. I have never seen a shotgun being used to arrest a civi on a ladder. I have however seen it being used to run and gun CoD style through buildings or just to rack up intel by camping a hideout.

This is the wrong thread to argue about shotguns anyway.

In reply to the original post: It shouldn't be added to rifleman.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by goguapsy »

single.shot (nor) wrote:Don't fix it if it's not broken.
Yeah, that's why we fixin' it!



Ok why don't we do so the rifleman specialist only has a shotgun as his main weapon? You could do the buckshot/rubbershot difference if necessary.

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This would limit their role IMO!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by BlackwaterSaxon »

Until a suggestion is made that means civilians can be arrested with another ranged weapon, then the shotgun has to say, removing it would just make people latch onto ladders, giggling because no one can arrest them.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by Arnoldio »

Specialist is quite allright, so yeah, dont fix what isnt broken.


It just needs to be limited to 1 per squad.
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Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by Bellator »

The shotgun is inferior to the assault rifle in every conceivable way. It hardly overpowers the specialist kit just because some noobs like to use it.

I understand the objections over the 'arrest' effect in insurgency. But you should be easily able to kill a shotgun toting specialist with an AK 74 or 47. If you can't, you really need to improve how play the game.
Looy
Posts: 73
Joined: 2010-05-31 12:26

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by Looy »

lol, my suggestion was not attempting to rebalance anything. I just thought it would be more realistic to spread the special gear out a bit.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by Rudd »

the specialist is CQB orientated since he's the one who can open doors, the ammo riflemen have a choice of scope and irons since you'll need to adapt to the map and situation. For this reason I would not want the equipment of either riflemen or specialist to be changed.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by Jigsaw »

Each kit does its job, there is no need to mix them up. If you want a shotgun and grapple you take specialist and if you need ammo for your squad then you take rifleman and decide whether you want optics or irons.

I am entirely confident in saying that this will not happen.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Give the Specialists shotgun to the Iron Sights Rifleman

Post by goguapsy »

[R-MOD]Jigsaw wrote:Each kit does its job, there is no need to mix them up. If you want a shotgun and grapple you take specialist and if you need ammo for your squad then you take rifleman and decide whether you want optics or irons.

I am entirely confident in saying that this will not happen.
Yeah. But don't you think that limiting it for 1 per squad interesting?

Or make so the shotgun kills civilians and insurgents w/out punishment but w/out arresting as well?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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