Sniper kit frustration

General discussion of the Project Reality: BF2 modification.
Dirty Berd
Posts: 33
Joined: 2010-07-14 08:31

Re: Sniper kit frustration

Post by Dirty Berd »

[R-DEV]Chuc wrote:OP was using the sniper kit in a squad support role, which the DM kit works much better in.
I play Muttrah city and sometimes I get in with a squad of hues or cobra pilots... They fly me in and drop me off In enemy territory so I can give them locations of BTR's and Anti air emplacements. Does a squad necessarily have to be 6 guys running on the ground? The main point of my post was to point out what I dislike as well as what I think could improve the sniper rifle.
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: Sniper kit frustration

Post by Ford_Jam »

Dirty Berd wrote:And why not remove the hat kit and the sniper rifle? Oh wait... why not remove the tank and the lav as well?
:| what the hell?
Ratha wrote:When 'deployed' with the designated marksman rifle, or the automatic rifle, is it still considered a cheat to not be laying prone or up against an object when deployed? I forget where i read it (in the manual maybe) that it was considered bad mannered and or a cheat to do so.
I wouldn't think so.
Although the point is to emulate someone resting their weapon against a wall or on the ground, I don't have a problem with using deployed mode when simply standing up or crouching.
SchildVogel
Posts: 254
Joined: 2010-07-01 16:40

Re: Sniper kit frustration

Post by SchildVogel »

About the "high priority targets" role...it never quite works how it should in PR. I know there are already threads about this so I won't turn this into one, but the way the medic system works doesn't allow that form of sniping. Shoot the SL first, medic smokes and revives, you got nothing accomplished. You shoot the medic first, squadmate smokes, picks up kit and revives. And so on.
Anyways...the sniper kit is mostly good for:
1. Temporarily disabling an asset such as a tow, hat, mg by killing the gunner.
2. Picking off lone wolves or small and/or unorganized squads, which aren't much of a threat to begin with.
3. Slowing down/harassing a squad. At least for the 20 seconds it takes for them to deploy smoke, revive, and continue moving behind cover.
nir0
Posts: 70
Joined: 2009-11-08 05:29

Re: Sniper kit frustration

Post by nir0 »

the best role for sniper is:
report the situation to comm
disable that fckn tow behind the corner, so LAV can engage
report the situation to comm
kill AA gunner before cobra engaged
report the situation to comm
remove MG from good position
report the situation to comm
report the situation to comm
report the situation to comm

of course its fun to kill people, but u'll give out your position very fast, and comm will loose his eyes
SchildVogel
Posts: 254
Joined: 2010-07-01 16:40

Re: Sniper kit frustration

Post by SchildVogel »

Well the only thing that makes the sniper kit unique is really the rifle. Any other kit can be used to report to the commander, because every kit has binoculars. Why risk losing such a limited kit to the enemy, when you can do the same with a normal kit. Or if you just want the laser designator binoculars, take the officer kit.
Staker
Posts: 160
Joined: 2009-01-02 21:14

Re: Sniper kit frustration

Post by Staker »

It's not like you're forced to be a lonewolf wracking up kills and not communicate with your team at all. You know, you can report stuff while doing anything else you would do alone in a bush away from people's sight. Or perhaps even have a spotter to do it for you... What makes the kit special is its role, not the equipment.
Image

Ffuu.
Indistinct0
Posts: 94
Joined: 2010-07-27 21:27

Re: Sniper kit frustration

Post by Indistinct0 »

When I play as sniper I go far back into enemy lines, make a squad and get some people spawned on me, then leave the squad and join a transport squad. Then I get to my vantage point and make major roads/areas off limits because of sniper(s) threats, and report all vehicles / troops. I've actually been working on making some maps of some of the maps that show where I've spotted people and killed people - just so I know what areas are most used so I can adapt my plan to best fit the attack of them.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Sniper kit frustration

Post by killonsight95 »

Staker wrote:What makes the kit special is its role, not the equipment.
thats stupid... just take officer kit then?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Sniper kit frustration

Post by gazzthompson »

Indistinct0 wrote:When I play as sniper I go far back into enemy lines, make a squad and get some people spawned on me, then leave the squad and join a transport squad. Then I get to my vantage point and make major roads/areas off limits because of sniper(s) threats, and report all vehicles / troops. I've actually been working on making some maps of some of the maps that show where I've spotted people and killed people - just so I know what areas are most used so I can adapt my plan to best fit the attack of them.
say what now?
nir0
Posts: 70
Joined: 2009-11-08 05:29

Re: Sniper kit frustration

Post by nir0 »

you can't take out a problem with officer's single shot, that's why
superhunty
Posts: 357
Joined: 2007-09-23 12:58

Re: Sniper kit frustration

Post by superhunty »

Simple fix: Introduce a deployed mode (like the DMR and AR) foor the sniper kit. Sorted.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Sniper kit frustration

Post by lucky.BOY »

superhunty wrote:Simple fix: Introduce a deployed mode (like the DMR and AR) foor the sniper kit. Sorted.
No place in snipers kit and no usage of "undeployed" mode wich cant marksman stand for, I guess
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Sniper kit frustration

Post by killonsight95 »

nir0 wrote:you can't take out a problem with officer's single shot, that's why
well... u can call in CAS, which would be the only reason for have a GTLD.Also i would be tempted to say that when with the officer kit... its much more usful to the team, all you really need to do in wound the guy on the TOW.... not kill him he'll ethier soon die or jump off
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Sniper kit frustration

Post by lucky.BOY »

Officers rifle do have tracers...
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Sniper kit frustration

Post by Elektro »

killonsight95 wrote:well... u can call in CAS, which would be the only reason for have a GTLD.Also i would be tempted to say that when with the officer kit... its much more usful to the team, all you really need to do in wound the guy on the TOW.... not kill him he'll ethier soon die or jump off
Sniper kits are ideal to snipe enemy AAs or TOWs/ATs to call in CAS with laser guided weapons. More than Officers are if used correctly.
Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: Sniper kit frustration

Post by Predator.v2 »

In my mind, sniper kits need a radio, as they should provide intel to the team and kill high priority targets.

Then the Sniper and DMR both need way smaller deviations on mouse movement (not sure the half would be enough).

Just for the DMR, you folks should leave the 2 seconds settletime between shots (deployed), but change the deviation drop in a way, it reaches the same max. deviation of assaults rifles after 1 second. Why should the shots of a deployed dmr go totally weirdo when fired at the same rate as an assaultrifle, if its even balanced with a bipod.

Feel free to increase the movement settletime.
obZen
Posts: 156
Joined: 2008-09-22 21:25

Re: Sniper kit frustration

Post by obZen »

You shouldn't have a sniper in an infantry squad, period. Unless it is temporary and you are defending something.
TurkeyBurgers
Posts: 22
Joined: 2009-08-31 04:23

Re: Sniper kit frustration

Post by TurkeyBurgers »

The job of the person with the sniper kit is to shoot the enemy from a LONG range. The weapon can accurately engage targets out to the maximum visible range. Other than the rifles report there is no tracer round and no muzzle flash. Some people like to Role Play with a spotter and that is fine. I see no advantage to a spotter other than maybe a grappling hook to get into nifty places. Why not just throw a grappling hook into the snipers kit? The only problem with the kit is that it takes you joining a squad, ninjaing the kit and then leaving the squad to get access to it. It is NOT a squad weapon and is not supposed to be used as one.

I LOVE the sniper rifle in PR because it sounds like a beast, packs a real punch and can reach out and touch someone. I do not want to see it removed. Yes medics can revive someone after you have punched through their skull. BUT as much realism as PR has it is still at it's core a Video Game and not a simulator.

Have Fun when you play. GG
BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Sniper kit frustration

Post by BlackwaterSaxon »

TurkeyBurgers wrote:Why not just throw a grappling hook into the snipers kit?
Because the less kit the sniper has, the more they have to rely on other people, and the more they are brought into playing with others instead of being the MW2 kiddy kit.
Image
Image
zenarion
Posts: 56
Joined: 2010-02-15 12:47

Re: Sniper kit frustration

Post by zenarion »

BlackwaterSaxon wrote:Because the less kit the sniper has, the more they have to rely on other people, and the more they are brought into playing with others instead of being the MW2 kiddy kit.
I support this post.
Locked

Return to “PR:BF2 General Discussion”