I play Muttrah city and sometimes I get in with a squad of hues or cobra pilots... They fly me in and drop me off In enemy territory so I can give them locations of BTR's and Anti air emplacements. Does a squad necessarily have to be 6 guys running on the ground? The main point of my post was to point out what I dislike as well as what I think could improve the sniper rifle.[R-DEV]Chuc wrote:OP was using the sniper kit in a squad support role, which the DM kit works much better in.
Sniper kit frustration
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Dirty Berd
- Posts: 33
- Joined: 2010-07-14 08:31
Re: Sniper kit frustration
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Ford_Jam
- Posts: 458
- Joined: 2009-06-19 01:06
Re: Sniper kit frustration
Dirty Berd wrote:And why not remove the hat kit and the sniper rifle? Oh wait... why not remove the tank and the lav as well?
I wouldn't think so.Ratha wrote:When 'deployed' with the designated marksman rifle, or the automatic rifle, is it still considered a cheat to not be laying prone or up against an object when deployed? I forget where i read it (in the manual maybe) that it was considered bad mannered and or a cheat to do so.
Although the point is to emulate someone resting their weapon against a wall or on the ground, I don't have a problem with using deployed mode when simply standing up or crouching.
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SchildVogel
- Posts: 254
- Joined: 2010-07-01 16:40
Re: Sniper kit frustration
About the "high priority targets" role...it never quite works how it should in PR. I know there are already threads about this so I won't turn this into one, but the way the medic system works doesn't allow that form of sniping. Shoot the SL first, medic smokes and revives, you got nothing accomplished. You shoot the medic first, squadmate smokes, picks up kit and revives. And so on.
Anyways...the sniper kit is mostly good for:
1. Temporarily disabling an asset such as a tow, hat, mg by killing the gunner.
2. Picking off lone wolves or small and/or unorganized squads, which aren't much of a threat to begin with.
3. Slowing down/harassing a squad. At least for the 20 seconds it takes for them to deploy smoke, revive, and continue moving behind cover.
Anyways...the sniper kit is mostly good for:
1. Temporarily disabling an asset such as a tow, hat, mg by killing the gunner.
2. Picking off lone wolves or small and/or unorganized squads, which aren't much of a threat to begin with.
3. Slowing down/harassing a squad. At least for the 20 seconds it takes for them to deploy smoke, revive, and continue moving behind cover.
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nir0
- Posts: 70
- Joined: 2009-11-08 05:29
Re: Sniper kit frustration
the best role for sniper is:
report the situation to comm
disable that fckn tow behind the corner, so LAV can engage
report the situation to comm
kill AA gunner before cobra engaged
report the situation to comm
remove MG from good position
report the situation to comm
report the situation to comm
report the situation to comm
of course its fun to kill people, but u'll give out your position very fast, and comm will loose his eyes
report the situation to comm
disable that fckn tow behind the corner, so LAV can engage
report the situation to comm
kill AA gunner before cobra engaged
report the situation to comm
remove MG from good position
report the situation to comm
report the situation to comm
report the situation to comm
of course its fun to kill people, but u'll give out your position very fast, and comm will loose his eyes
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SchildVogel
- Posts: 254
- Joined: 2010-07-01 16:40
Re: Sniper kit frustration
Well the only thing that makes the sniper kit unique is really the rifle. Any other kit can be used to report to the commander, because every kit has binoculars. Why risk losing such a limited kit to the enemy, when you can do the same with a normal kit. Or if you just want the laser designator binoculars, take the officer kit.
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Staker
- Posts: 160
- Joined: 2009-01-02 21:14
Re: Sniper kit frustration
It's not like you're forced to be a lonewolf wracking up kills and not communicate with your team at all. You know, you can report stuff while doing anything else you would do alone in a bush away from people's sight. Or perhaps even have a spotter to do it for you... What makes the kit special is its role, not the equipment.

Ffuu.
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Indistinct0
- Posts: 94
- Joined: 2010-07-27 21:27
Re: Sniper kit frustration
When I play as sniper I go far back into enemy lines, make a squad and get some people spawned on me, then leave the squad and join a transport squad. Then I get to my vantage point and make major roads/areas off limits because of sniper(s) threats, and report all vehicles / troops. I've actually been working on making some maps of some of the maps that show where I've spotted people and killed people - just so I know what areas are most used so I can adapt my plan to best fit the attack of them.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Sniper kit frustration
thats stupid... just take officer kit then?Staker wrote:What makes the kit special is its role, not the equipment.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Sniper kit frustration
say what now?Indistinct0 wrote:When I play as sniper I go far back into enemy lines, make a squad and get some people spawned on me, then leave the squad and join a transport squad. Then I get to my vantage point and make major roads/areas off limits because of sniper(s) threats, and report all vehicles / troops. I've actually been working on making some maps of some of the maps that show where I've spotted people and killed people - just so I know what areas are most used so I can adapt my plan to best fit the attack of them.
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nir0
- Posts: 70
- Joined: 2009-11-08 05:29
Re: Sniper kit frustration
you can't take out a problem with officer's single shot, that's why
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superhunty
- Posts: 357
- Joined: 2007-09-23 12:58
Re: Sniper kit frustration
Simple fix: Introduce a deployed mode (like the DMR and AR) foor the sniper kit. Sorted.
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: Sniper kit frustration
No place in snipers kit and no usage of "undeployed" mode wich cant marksman stand for, I guesssuperhunty wrote:Simple fix: Introduce a deployed mode (like the DMR and AR) foor the sniper kit. Sorted.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Sniper kit frustration
well... u can call in CAS, which would be the only reason for have a GTLD.Also i would be tempted to say that when with the officer kit... its much more usful to the team, all you really need to do in wound the guy on the TOW.... not kill him he'll ethier soon die or jump offnir0 wrote:you can't take out a problem with officer's single shot, that's why
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: Sniper kit frustration
Sniper kits are ideal to snipe enemy AAs or TOWs/ATs to call in CAS with laser guided weapons. More than Officers are if used correctly.killonsight95 wrote:well... u can call in CAS, which would be the only reason for have a GTLD.Also i would be tempted to say that when with the officer kit... its much more usful to the team, all you really need to do in wound the guy on the TOW.... not kill him he'll ethier soon die or jump off
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Predator.v2
- Posts: 379
- Joined: 2010-01-26 13:49
Re: Sniper kit frustration
In my mind, sniper kits need a radio, as they should provide intel to the team and kill high priority targets.
Then the Sniper and DMR both need way smaller deviations on mouse movement (not sure the half would be enough).
Just for the DMR, you folks should leave the 2 seconds settletime between shots (deployed), but change the deviation drop in a way, it reaches the same max. deviation of assaults rifles after 1 second. Why should the shots of a deployed dmr go totally weirdo when fired at the same rate as an assaultrifle, if its even balanced with a bipod.
Feel free to increase the movement settletime.
Then the Sniper and DMR both need way smaller deviations on mouse movement (not sure the half would be enough).
Just for the DMR, you folks should leave the 2 seconds settletime between shots (deployed), but change the deviation drop in a way, it reaches the same max. deviation of assaults rifles after 1 second. Why should the shots of a deployed dmr go totally weirdo when fired at the same rate as an assaultrifle, if its even balanced with a bipod.
Feel free to increase the movement settletime.
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obZen
- Posts: 156
- Joined: 2008-09-22 21:25
Re: Sniper kit frustration
You shouldn't have a sniper in an infantry squad, period. Unless it is temporary and you are defending something.
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TurkeyBurgers
- Posts: 22
- Joined: 2009-08-31 04:23
Re: Sniper kit frustration
The job of the person with the sniper kit is to shoot the enemy from a LONG range. The weapon can accurately engage targets out to the maximum visible range. Other than the rifles report there is no tracer round and no muzzle flash. Some people like to Role Play with a spotter and that is fine. I see no advantage to a spotter other than maybe a grappling hook to get into nifty places. Why not just throw a grappling hook into the snipers kit? The only problem with the kit is that it takes you joining a squad, ninjaing the kit and then leaving the squad to get access to it. It is NOT a squad weapon and is not supposed to be used as one.
I LOVE the sniper rifle in PR because it sounds like a beast, packs a real punch and can reach out and touch someone. I do not want to see it removed. Yes medics can revive someone after you have punched through their skull. BUT as much realism as PR has it is still at it's core a Video Game and not a simulator.
Have Fun when you play. GG
I LOVE the sniper rifle in PR because it sounds like a beast, packs a real punch and can reach out and touch someone. I do not want to see it removed. Yes medics can revive someone after you have punched through their skull. BUT as much realism as PR has it is still at it's core a Video Game and not a simulator.
Have Fun when you play. GG
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BlackwaterSaxon
- Posts: 361
- Joined: 2009-07-11 00:02
Re: Sniper kit frustration
Because the less kit the sniper has, the more they have to rely on other people, and the more they are brought into playing with others instead of being the MW2 kiddy kit.TurkeyBurgers wrote:Why not just throw a grappling hook into the snipers kit?

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zenarion
- Posts: 56
- Joined: 2010-02-15 12:47
Re: Sniper kit frustration
I support this post.BlackwaterSaxon wrote:Because the less kit the sniper has, the more they have to rely on other people, and the more they are brought into playing with others instead of being the MW2 kiddy kit.
