the necessity of a spotter

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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

the necessity of a spotter

Post by Bringerof_D »

https://www.realitymod.com/forum/f18-pr-bf2-suggestions/84981-compass-change-3.html#post1407721

truism has brought up a serious issue in my other thread, his scenario for the mortars is correct. IRL you have to correct for wind, temperature, and humidity with any long distance weapon. as well you can't pull up a map and find out a distance is exactly 852 meters. at best with an 8 figure grid you can plot within a 5 meter radius and your first shell could land anywhere outwards of 100ms or more depending on weather conditions.

if we are going to be getting mortars or other indirect fire weapons, people are just going to place a marker on it and get an immediately zeroed fire mission.

this can potentially be solved by fixing the holographic markers so that instead of giving an exact range, the last digit is always a zero. Although it will only give a possible 10 meters off target (which is nothing compared to the deviations you could get IRL) it should be enough to make having someone near by to spot necessary
necessity
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Darknecron
Posts: 40
Joined: 2009-12-21 00:48

Re: the necessity of a spotter

Post by Darknecron »

Bringerof_D wrote:https://www.realitymod.com/forum/f18-pr-bf2-suggestions/84981-compass-change-3.html#post1407721

truism has brought up a serious issue in my other thread, his scenario for the mortars is correct. IRL you have to correct for wind, temperature, and humidity with any long distance weapon. as well you can't pull up a map and find out a distance is exactly 852 meters. at best with an 8 figure grid you can plot within a 5 meter radius and your first shell could land anywhere outwards of 100ms or more depending on weather conditions.

if we are going to be getting mortars or other indirect fire weapons, people are just going to place a marker on it and get an immediately zeroed fire mission.

this can potentially be solved by fixing the holographic markers so that instead of giving an exact range, the last digit is always a zero. Although it will only give a possible 10 meters off target (which is nothing compared to the deviations you could get IRL) it should be enough to make having someone near by to spot necessary
necessity
I like this idea. It would add a touch more difficulty to the new mortar systems.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: the necessity of a spotter

Post by boilerrat »

I remember after patch 0.9 came out they locked the suggestions forum for like 3 weeks so that people could "get a feel for things" before making any suggestions.

And in this case, we haven't tried the mortars yet... maybe this idea was already planned?
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: the necessity of a spotter

Post by DankE_SPB »

^^correct

Wait and see how it plays out ingame - then give feedback
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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