Suppressed too easily

Locked
SchildVogel
Posts: 254
Joined: 2010-07-01 16:40

Suppressed too easily

Post by SchildVogel »

I've noticed that the suppression system is a bit off/unfair. Please correct me if I'm mistaken, but it seems like each bullet that lands near you gives like a...2(?) second blur. Which means that as long as you're shot at once every...2 seconds, you get pinned. P The bots on coop mode especially seem to take advantage of this.

IMO, there should be a certain (reasonably high) rate of fire required to keep the suppression going. This would encourage a few squad members to keep fire on an enemy position while the rest flank..making the gameplay more realistic.

I apologize if this should've been in the suggestions thread. Wasn't quite sure.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Suppressed too easily

Post by Rudd »

well the bots run in to your fire like sheep so consider this a balancing technique :)

I like how it is now tbh, bullets are dangerous things and I like that the game encourages me to avoid them :)
Image
a0jer
Posts: 80
Joined: 2010-05-17 23:51

Re: Suppressed too easily

Post by a0jer »

I think the devs did the best they could to replicate a tricky real life situation. With medics and respawns I don't fear death at all in PR but the suppression effect makes me keep my head down and move... but yeah, bots are ******** with it.
SchildVogel
Posts: 254
Joined: 2010-07-01 16:40

Re: Suppressed too easily

Post by SchildVogel »

There would definitely still be suppression, it would maybe even be more extreme. Since the enemy has to lay down more fire to suppress, that'd mean there are more bullets flying over your head.
Think being pinned by this :firing: :firing: :firing: instead of the usual this :camper:
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: Suppressed too easily

Post by 0331SgtSpyUSMC »

If you receiving accurate fire on your position, it does not really matter if it's a single shooter with a semi-auto rifle or a firing squad. It seems to be fine just as it is right now/
Image


Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


Looy
Posts: 73
Joined: 2010-05-31 12:26

Re: Suppressed too easily

Post by Looy »

Supression is fine as it is now, It doesn't actually effect your deviation so you can still shoot once the blur dies down.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Suppressed too easily

Post by bosco_ »

If anything, not enough suppression! :p
Image
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Suppressed too easily

Post by Jigsaw »

[R-DEV]bosco wrote:If anything, not enough suppression! :p
This, if anything the suppression effect needs to come in earlier and longer imo as currently it doesn't seem too effective in getting people to put their heads down.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Suppressed too easily

Post by maarit »

more supression effect.lot more
a0jer
Posts: 80
Joined: 2010-05-17 23:51

Re: Suppressed too easily

Post by a0jer »

oh god no, not more suppression. If it isn't working for you you're probably doing it wrong, shooting the cover works, shooting over it does not.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Suppressed too easily

Post by Trooper909 »

[R-DEV]bosco wrote:If anything, not enough suppression! :p
This.


Nothing worse than seeing 2 guys stand in the open exchanging shots without flinching.I think enough so you can barely return fire and have to run for cover if fired on first.
a0jer
Posts: 80
Joined: 2010-05-17 23:51

Re: Suppressed too easily

Post by a0jer »

Trooper909 wrote:Nothing worse than seeing 2 guys stand in the open exchanging shots without flinching.I think enough so you can barely return fire and have to run for cover if fired on first.
if they were shooting at each others feet or if there was a wall behind one of them it would work. This is an example of shooting past the person and the suppression 'splash' effect not having an effect.

Or they could be suppressed and firing blind, which I often do in that situation.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Suppressed too easily

Post by K4on »

maarit wrote:more supression effect.lot more
a0jer wrote:oh god no, not more suppression. If it isn't working for you you're probably doing it wrong, shooting the cover works, shooting over it does not.
The supression time depends on your FPS rate. If u have about 100FPS, i will be gone quick.
But with 20FPS u will have a 10 second supression effect.

So, if u want to have more or less supression time, just adjust ur ingame FPS :)
Andy[EEF]
Posts: 62
Joined: 2010-02-13 19:52

Re: Suppressed too easily

Post by Andy[EEF] »

How about just making weapons accurate instead of the suppression effect?

If weapons could actually hit anything at ranges more than 5 meters, people would learn that if they stay out of cover, they would die if they are being fired at. As it is now, people just ignore the suppression effect because they know the deviation of the person shooting at them is so high they can't get hit.
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Suppressed too easily

Post by amazing_retard »

'Andy[EEF wrote:;1409069']How about just making weapons accurate instead of the suppression effect?

If weapons could actually hit anything at ranges more than 5 meters, people would learn that if they stay out of cover, they would die if they are being fired at. As it is now, people just ignore the suppression effect because they know the deviation of the person shooting at them is so high they can't get hit.
Bingo
I can still take out a person even if I'm suppressed....
a0jer
Posts: 80
Joined: 2010-05-17 23:51

Re: Suppressed too easily

Post by a0jer »

careful with that accuracy talk, you'll get all kinds of people in here calling you a MW2 fps noob.
"If weapons could actually hit anything at ranges more than 5 meters"
And I think you will find that maximum deviation is much more than the size of a person at 5 meters.
Darknecron
Posts: 40
Joined: 2009-12-21 00:48

Re: Suppressed too easily

Post by Darknecron »

a0jer wrote: And I think you will find that maximum deviation is much more than the size of a person at 5 meters.
Kinda sad really...
Boom.........................................................Headshot
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Suppressed too easily

Post by bosco_ »

Thread hijack with stuff that has been talked over dozens of times = close ;)
Image
Locked

Return to “Infantry”