Tartantyco wrote:Read my post again. No one has ever claimed that teamwork is exclusive to PR, what has been said is that teamwork is vital in PR, as opposed to the other
My apologies if this is what you took away from that post. I think we misinterpreted each other. I thought your point was that the kind of teamwork exemplified in the best of PR rounds is exclusive to PR, I sought to refute that point.
Tartantyco wrote:
Methinks thou doth not know the meaning of the word strategy.
Oh, I thought it was different than tactics,
I guess I was wrong. Same thing...?
[quote=""Merriam-Webster"]
Strategy :the science and art of employing the political, economic, psychological, and military forces of a nation or group of nations to afford the maximum support to adopted policies in peace or war (2) : the science and art of military command exercised to meet the enemy in combat under advantageous conditions[/quote]
The second one is much less ambiguous, it specifically notes "Meet the enemy in combat", I take this to mean for the first time, instead of using a word like "reengaging", meaning you are already in combat when strategy takes place.
Merriam-Webster wrote:
Tactics: (1) the science and art of disposing and maneuvering forces in combat
Maneuvering during combat? Not meet the enemy in combat? This suggests to me the contact has already taken place, ie the battle has started.
[quote="Tartantyco""]
Now I would like you to point out where PR 'railroads' any action.[/quote]
I think I can safely say that vbf2's way of handling flags was much less linear than AAS. Advancing along a predetermined path is kind of how a railroad works.
As far as insurgency goes? The caches have a limited set of points they can appear in, and frequently pick the same ones regardless (as an example when 3-4 of them spawned in village on Archer, resulting in one mortar killing 4-5 caches), you're pretty much guaranteed to take a route that was determined by players in past games as being safer. If you decide to try something new, chances are it will either take you through a nest of enemies set up to ambush the standard paths, or it will take you so far out of the way that by the time you're in position, the people taking the standard paths already killed the cache and escape.
I'm not saying railroading is a bad way to play a game by the way, just pointing out there isn't much leeway in how you can fight. It's a tad like crysis. You can get to the next battle any way you want, but once you get there, you fight a specific way or you lose, because that's how the game works.