Mortars with V0.92 !

General discussion of the Project Reality: BF2 modification.
soldierofharcore
Posts: 37
Joined: 2009-12-27 00:11

Mortars with V0.92 !

Post by soldierofharcore »

Just found this video on youtube, posted 1 day ago.

Edit: NO LINKY MY VIDEOS THANK YOU
Last edited by Matrox on 2010-08-14 14:18, edited 2 times in total.
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Mortars with V0.92 !

Post by unrealalex »

Would be better if instead of music they had people talking
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Mortars with V0.92 !

Post by badmojo420 »

Thanks, subscribed :)

edit: ninja'd
Last edited by Sniperdog on 2010-08-14 15:57, edited 3 times in total.
soldierofharcore
Posts: 37
Joined: 2009-12-27 00:11

Re: Mortars with V0.92 !

Post by soldierofharcore »

Awesome :D

I can't wait :D
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Mortars with V0.92 !

Post by Snazz »

*Ignore this post*
Last edited by Snazz on 2010-08-14 09:23, edited 3 times in total.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Mortars with V0.92 !

Post by Nebsif »

Epic stuff.. Wonder if we'll have mortar vehicles one day too :D
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Mortars with V0.92 !

Post by dtacs »

Excellent, good to see the process takes a long time so its not really overpowered.

I honestly think this is going to completely change the way people move around. Ie..always moving to avoid hits.
Nebsif wrote:Epic stuff.. Wonder if we'll have mortar vehicles one day too :D
Zomg!
http://data.primeportal.net/apc/rich_sa ... 2_of_3.jpg
darkside12 wrote:And a huge picture. A little over the regulations, might I say?
:roll:
Last edited by dtacs on 2010-08-14 08:28, edited 2 times in total.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Mortars with V0.92 !

Post by Psyrus »

Snazz wrote:Same way you currently resupply deployable MGs, AAs and TOWs.
Have you tested that, because as far as I'm aware, that's incorrect.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Mortars with V0.92 !

Post by Nebsif »

Thats a huge mortar dtacs :D
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: Mortars with V0.92 !

Post by MikeDude »

Nebsif wrote:Epic stuff.. Wonder if we'll have mortar vehicles one day too :D
Motar Tecky! YEAH!
Image
Image

[3dAC] MikeDude
Loving PR since 0.2.
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Mortars with V0.92 !

Post by mangeface »

Nebsif wrote:Thats a huge mortar dtacs :D

And a huge picture. A little over the regulations, might I say?
Re-size images so they are 1280x1024 (or widescreen comparable) MAXIMUM resolution when using IMG tags.

Not really my place, but though I'd say something before an [R-Mod] does.

Either way, looks sweet, but also looks very vulnerable.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Mortars with V0.92 !

Post by cyberzomby »

Altough its very cool, Im surprised people in this thread havent talked about how hard its going to be? Its also a shame you can also us it in, in squad. Would be cooler if theres fighting going on around the FOB and another squad requests in a mortar round. Ofcourse this might be doable when you have the other squads on Vent, TS or Mumble but still :) I believe in FH2 you get to see a box on your screen when someone else requests it in showing you where the target may be.

Its a very realistic addition but Im not sure we can experience good fire support in every round because its so hard.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Mortars with V0.92 !

Post by Snazz »

Psyrus wrote:Have you tested that, because as far as I'm aware, that's incorrect.
Just tested it then in coop, doesn't seem to actually work. I thought it did because people were saying that's how you reload TOWs when they were introduced. Maybe it's supposed to but it's bugged.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Mortars with V0.92 !

Post by DankE_SPB »

Snazz wrote:Just tested it then in coop, doesn't seem to actually work. I thought it did because people were saying that's how you reload tows when they were introduced. Maybe it's supposed to but it's bugged.
It is not, to reload AA/MG/TOW you need to destroy it and shovel again.
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Mortars with V0.92 !

Post by Snazz »

[R-DEV]DankE_SPB wrote:It is not, to reload AA/MG/TOW you need to destroy it and shovel again.
Thanks for the confirmation.

Is that going to change? Seems a bit silly to me.
DankE_SPB
Retired PR Developer
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Re: Mortars with V0.92 !

Post by DankE_SPB »

Yes its silly, not because we like it, but could not find another way so far.
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
bosco_
Retired PR Developer
Posts: 14620
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Re: Mortars with V0.92 !

Post by bosco_ »

cyberzomby wrote:Altough its very cool, Im surprised people in this thread havent talked about how hard its going to be? Its also a shame you can also us it in, in squad. Would be cooler if theres fighting going on around the FOB and another squad requests in a mortar round. Ofcourse this might be doable when you have the other squads on Vent, TS or Mumble but still :) I believe in FH2 you get to see a box on your screen when someone else requests it in showing you where the target may be.

Its a very realistic addition but Im not sure we can experience good fire support in every round because its so hard.
It's actually easy to request mortar support if you're in another squad. Have your SL call in support, then a marker will appear on the map and the mortar crew can set their squad marker onto that map marker.
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zebra.actual
Posts: 80
Joined: 2010-02-12 08:30

Re: Mortars with V0.92 !

Post by zebra.actual »

Is the number of meters that you need to be away to build a FOB from your repair station/commander vehicle going to change at all?
Other questions:
  • How many rounds per type of ammunition?
  • How many per map/FOB?
  • Minimum distance mortars can shoot?
  • Will this completely replace area attack on some maps?
  • Will all factions have deployable mortars or just 'BluFor'?
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Mortars with V0.92 !

Post by DankE_SPB »

All that will be covered in separate update/release news/tutorial.
If you managed to sneak up outdated video, doesn't mean we will give out all info at once ;-)
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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