Mortars with V0.92 !
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soldierofharcore
- Posts: 37
- Joined: 2009-12-27 00:11
Mortars with V0.92 !
Just found this video on youtube, posted 1 day ago.
Edit: NO LINKY MY VIDEOS THANK YOU
Edit: NO LINKY MY VIDEOS THANK YOU
Last edited by Matrox on 2010-08-14 14:18, edited 2 times in total.
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unrealalex
- Posts: 1595
- Joined: 2007-07-29 21:51
Re: Mortars with V0.92 !
Would be better if instead of music they had people talking
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Mortars with V0.92 !
Thanks, subscribed
edit: ninja'd
edit: ninja'd
Last edited by Sniperdog on 2010-08-14 15:57, edited 3 times in total.
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soldierofharcore
- Posts: 37
- Joined: 2009-12-27 00:11
Re: Mortars with V0.92 !
Awesome 
I can't wait
I can't wait
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Mortars with V0.92 !
*Ignore this post*
Last edited by Snazz on 2010-08-14 09:23, edited 3 times in total.
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Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: Mortars with V0.92 !
Epic stuff.. Wonder if we'll have mortar vehicles one day too 
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Mortars with V0.92 !
Excellent, good to see the process takes a long time so its not really overpowered.
I honestly think this is going to completely change the way people move around. Ie..always moving to avoid hits.
http://data.primeportal.net/apc/rich_sa ... 2_of_3.jpg

I honestly think this is going to completely change the way people move around. Ie..always moving to avoid hits.
Zomg!Nebsif wrote:Epic stuff.. Wonder if we'll have mortar vehicles one day too![]()
http://data.primeportal.net/apc/rich_sa ... 2_of_3.jpg
darkside12 wrote:And a huge picture. A little over the regulations, might I say?
Last edited by dtacs on 2010-08-14 08:28, edited 2 times in total.
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Psyrus
- Retired PR Developer
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Re: Mortars with V0.92 !
Have you tested that, because as far as I'm aware, that's incorrect.Snazz wrote:Same way you currently resupply deployable MGs, AAs and TOWs.
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Nebsif
- Posts: 1512
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MikeDude
- Posts: 941
- Joined: 2007-10-25 12:07
Re: Mortars with V0.92 !
Motar Tecky! YEAH!Nebsif wrote:Epic stuff.. Wonder if we'll have mortar vehicles one day too![]()
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mangeface
- Posts: 2105
- Joined: 2009-12-13 09:56
Re: Mortars with V0.92 !
Nebsif wrote:Thats a huge mortar dtacs![]()
And a huge picture. A little over the regulations, might I say?
Re-size images so they are 1280x1024 (or widescreen comparable) MAXIMUM resolution when using IMG tags.
Not really my place, but though I'd say something before an [R-Mod] does.
Either way, looks sweet, but also looks very vulnerable.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Mortars with V0.92 !
Altough its very cool, Im surprised people in this thread havent talked about how hard its going to be? Its also a shame you can also us it in, in squad. Would be cooler if theres fighting going on around the FOB and another squad requests in a mortar round. Ofcourse this might be doable when you have the other squads on Vent, TS or Mumble but still
I believe in FH2 you get to see a box on your screen when someone else requests it in showing you where the target may be.
Its a very realistic addition but Im not sure we can experience good fire support in every round because its so hard.
Its a very realistic addition but Im not sure we can experience good fire support in every round because its so hard.
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Mortars with V0.92 !
Just tested it then in coop, doesn't seem to actually work. I thought it did because people were saying that's how you reload TOWs when they were introduced. Maybe it's supposed to but it's bugged.Psyrus wrote:Have you tested that, because as far as I'm aware, that's incorrect.
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DankE_SPB
- Retired PR Developer
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Re: Mortars with V0.92 !
It is not, to reload AA/MG/TOW you need to destroy it and shovel again.Snazz wrote:Just tested it then in coop, doesn't seem to actually work. I thought it did because people were saying that's how you reload tows when they were introduced. Maybe it's supposed to but it's bugged.
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Snazz
- Posts: 1504
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Re: Mortars with V0.92 !
Thanks for the confirmation.[R-DEV]DankE_SPB wrote:It is not, to reload AA/MG/TOW you need to destroy it and shovel again.
Is that going to change? Seems a bit silly to me.
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DankE_SPB
- Retired PR Developer
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Re: Mortars with V0.92 !
Yes its silly, not because we like it, but could not find another way so far.
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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bosco_
- Retired PR Developer
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Re: Mortars with V0.92 !
It's actually easy to request mortar support if you're in another squad. Have your SL call in support, then a marker will appear on the map and the mortar crew can set their squad marker onto that map marker.cyberzomby wrote:Altough its very cool, Im surprised people in this thread havent talked about how hard its going to be? Its also a shame you can also us it in, in squad. Would be cooler if theres fighting going on around the FOB and another squad requests in a mortar round. Ofcourse this might be doable when you have the other squads on Vent, TS or Mumble but stillI believe in FH2 you get to see a box on your screen when someone else requests it in showing you where the target may be.
Its a very realistic addition but Im not sure we can experience good fire support in every round because its so hard.

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zebra.actual
- Posts: 80
- Joined: 2010-02-12 08:30
Re: Mortars with V0.92 !
Is the number of meters that you need to be away to build a FOB from your repair station/commander vehicle going to change at all?
Other questions:
Other questions:
- How many rounds per type of ammunition?
- How many per map/FOB?
- Minimum distance mortars can shoot?
- Will this completely replace area attack on some maps?
- Will all factions have deployable mortars or just 'BluFor'?

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DankE_SPB
- Retired PR Developer
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- Joined: 2008-09-30 22:29
Re: Mortars with V0.92 !
All that will be covered in separate update/release news/tutorial.
If you managed to sneak up outdated video, doesn't mean we will give out all info at once
If you managed to sneak up outdated video, doesn't mean we will give out all info at once
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?



