A Call For Video Tutorials
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Smiddey723
- Posts: 901
- Joined: 2010-03-27 18:59
Re: A Call For Video Tutorials
If you need any help making a tutorial video, just send me a PM 
.:2p:.Smiddey
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: A Call For Video Tutorials
Alright, possible curriculum of videos, each around 4-6 minutes long. 7 minutes as a hard limit per video. If these look good, I'll start writing scripts if desired, or I'll let you wonderful people work it out. This is supposed to be a fairly complete list. We should Really Wait until .92, because it'll certainly change some of the info.
Derp.
- Basics on Project Reality: Key concepts, Major differences between PR and VBF2{Concise; functional, ignore graphical updates in instructional videos} Installation Guide, Choosing a server, Alternate Control Setups, Mumble
- Orientation: HUD elements, AAS objectives, INS objectives, Setting short term round goals, Setting long term round goals, Check in with your SL or CO, Basic Kit Overlay, Receiving and following orders in base, Obtaining requested specialty kits, Getting to the field of battle
- Arrival and Contact: Basics on Friend/Foe recognition, Deviation info, Fire/Maneuver concept overlay, Cover basics, Urban Operations basics, Open Area basics
- Basic Kit Info: Rifleman Optics/Irons basics, Combat Medic basics, Officer KIT info (Separate from SL 101) Rifleman Specialist basics, Scoped LMG basics (roll the Irons LMG in here as well, including how to obtain it)
- Advanced Kit Info: LAT/HAT Deviation/Preptime/Accuracy, Grenadier basics, MANPADS basics, Sniper/DM Differences/Intended uses/deviation/sighting in/shot followthrough, Crewman info, Pilot info, Combat Engineer Explosives/Wrench basics.
It is tempting to make sniper/dm their own video because of how complex it is, however I feel this would be conducive to lonewolf/rambo behavior (I got mah own vidya, I speshul) - Basics on Vehicles: Identification, Armament Types
- Fast Movers and Jeeps: Intended Use, Demonstration[Driving], Demonstration[Gunning]
- Commander Trucks: Abilities and Limits, Intended Use, Demonstration[Driving]
- APCs: Abilities and Limits, Intended Use, Demonstration[Driving], Demonstration[Gunning]
- MBTs (Main Battle Tanks): Abilities and Limits, Intended Use, Demonstration[Driving], Demonstration[Gunning]
- Aircraft Basics: Types, Intended Use, Armament Types, Identification, Basic Flight Conceps
- Small Helicopters: Abilities and Limits, Intended Use, Demonstration[Flying], Demonstration[Insertions/Removals], Demonstration[Weapons]
- Transport Helicopters: Abilities and Limits, Intended Use, Demonstration[Flying], Demonstration[Insertions/Removals/Resupply]
- Attack Helicopters: Abilities and Limits, Intended Use, Demonstration[Flying], Demonstration[Weapons], Demonstration[CloseAirSupport/LaserGuidedMunitions]
- Fighter Aircraft: Abilities and Limits, Intended Use, Demonstration[Flying], Demonstration[Weapons], Demonstration[CAS/LGM], Demonstration[Survival]
- Ground Attack Aircraft: Abilities and Limits, Intended Use, Demonstration[Flying], Demonstration[Weapons], Demonstration[CAS/LGM], Demonstration[Survival]
- Infantry/Vehicle Co-op (Aircraft): Demonstration[Insertions/Removals], Demonstration[CAS/LGM]
- Infantry/Vehicle Co-op (Ground): Demonstration[Insertions/Removals], [Demonstration] Close Coordination in an Urban Environment, [Demonstration] Close Coordination in an Open Environment.
- Squadleading 101: Your squad is a tool and that's a good thing, Situational awareness, Integrating into the overall battleplan, Rallypoint basics, Marker basics (Other topics could be suggested by a seasoned SL, something I am not)
- Commanding 101: Your whole team is a set of tools, and that's a very good thing, Command Vehicle basics, UAV basics, Area Attack basics, Command marker basics (Again, any seasoned commanders notice something I forgot, please tell me)
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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NuclearBanane
- Posts: 200
- Joined: 2009-02-14 16:52
Re: A Call For Video Tutorials
Well this is my first post on this thread.mat552 wrote: Ya da Ya da just read his post no need to huge post
But if we really wanna do this we need:
to make a list of every one who wants to be apart of it.
We then need to get on TeamSpeak, or Vent or Steam or What ever that is instant messaging.
Then we will need to pull people from every expertise that you mentioned.
Get people to Co write every piece, as in it's a team and they decide what needs to be said.
Then we need to make it appealing to players
example
make it some what comical or
get a voice with different personalities for every bit
like tank will get a Scottish guy or something.
( Like the demo man voice from TF2? )
And a demo labeled " what not to do " in every video.
Do you get my point?
Then we will need a server that will let us do the videos on there server, None Coop server.
Or
Use kamachi. Free lan server anyone?
Also we could make 1 you tube channel run by who ever wants to spearhead this " Project " Not me...
and use appropriately labeled videos named as 1 series and not multiple so it's like a DVD set only free and on you tube.
I'm in. Just not for voicing anything.
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karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: A Call For Video Tutorials
i think how to medic needs its own vid, there are too much peple that dont know how to do itmat552 wrote:Alright, possible curriculum of videos, each around 4-6 minutes long. 7 minutes as a hard limit per video. If these look good, I'll start writing scripts if desired, or I'll let you wonderful people work it out. This is supposed to be a fairly complete list. We should Really Wait until .92, because it'll certainly change some of the info.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: A Call For Video Tutorials
I'm going to create a website dedicated to this idea, with it's own indexing system/video upload capabilities. A 'Realitymodtube', if you will, I think.
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Spuz36
- Posts: 533
- Joined: 2007-08-11 11:52
Re: A Call For Video Tutorials
Would be willing to do a Attack Helicopter gunner tutorial. Probably enough in the gunner seat alone to take the time standard. It is also one of the least known/ most confusing parts of airborne equipment. Have video editing capabilities, experience, and would love to help kick this off. Get me on steam (spuzz36) or xfire (elitesuz). Just heading off to school so for the time being will be hit or miss but am up for this!
Also have a **** ton of footage from the seat so plenty of demos.
Thanks guys.
Also have a **** ton of footage from the seat so plenty of demos.
Thanks guys.
Last edited by Spuz36 on 2010-08-14 03:20, edited 1 time in total.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: A Call For Video Tutorials
Do you feel there is 4-5 minutes worth of info on the medic alone?karambaitos wrote:i think how to medic needs its own vid, there are too much peple that dont know how to do it
VO:
"The Combat Medic; commonly just "Medic!", is a kit based on preservation of life. Tools specific to this kit are the CPR Hands, Medical Bag, Epipen, and an extra number of Field Dressings. As we already know, the Battlefield engine has some quirks as far as bodies go."
[Footage of body on a hill, VO continues with actions by Medic player]
"The CPR hands are designed to force a player's body to update, allowing you to revive them more accurately. Look at the body and depress your primary fire key to use the hands, pushing the body into a more accessible location"
[Footage of Medic using hands to move body]
"Once the body is ready, and remember you don't always have to use CPR, use your Epipen Primary Fire, aimed at the body, to revive your fellow player."
[Medic stabs, reviving the player]
"Once the player is revived, they have only a short time until they bleed out again. Switch to your medic bag, look at the newly revived player, and hold down your primary fire key to heal them. You will know you are healing them correctly when you hear the sound of bandaging. If you do not hear this sound, move your aim around on the player until you do"
[Medic fails to heal player initially in first person, moves aim, correctly begins healing player.
"There are advanced methods, but not all of them work every time. Trial and error, as always, will lead to new and better methods of medical aid in game."
Reading slowly, that took about 60 seconds to read through. Assuming some additional editing and footage, there is around 90 seconds to explain the basics. That's what these tutorials should cover in my opinion, the basics.
We risk confusing people if we bombard them with information that, while helpful, is a great deal more than the minimum required to effectively perform the role for their first few times. Many of them will learn tips such as putting down a field dressing to speed up healing over time, but that tactic is not always situationally appropriate, and as such risks elongating the videos for minimal benefit of the beginner.
Again, while it is very tempting to rush out there and put a series of tutorials together, things are changing in .92. We know at the very least that the UAV is getting a major overhaul. We need to wait, not rush to get these things in before school starts. I'm starting college in a few weeks, I know there's a crunch time feeling.
If we don't do this right, there's no reason to do it all. These are not videos to show off skillz. These are videos to help new players acclimate and become seasoned veterans. They should not be comedic by design, instead being very short, to the point, in as simple English as we can muster. (At least for the first set, translations could occur in the future if these work well enough)
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: A Call For Video Tutorials
Actually, there are a few things you left out of the medic tutorial which could be used to fill extra space. For example, tricks with smoke grenades and patches in the event that resuscitating does not work, and perhaps a little tip about disposing of enemy bodies with incendiary grenades. Why cover just the basics?
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: A Call For Video Tutorials
Alright guys
I have a 512 man TS server available if you need the space as well as the Langley Server, at least when my clan doesnt feel like getting it popped. I can edit film, voice act, act, write, advise, what ever you need.
However for some reason, whenever I try to record video in my game, the result is laggy, not synced, and of utterly poor quality.
My two cents, I think it would be a good idea to standardize film shots in 16:9 aspect ratio and a 720p resolution. It would make this endeavor have a much higher caliber feel to it, even if its just slapped together by some dudes in their spare time.
Star, when can you get the Website up?
Mat, when can you have basic forms of scripts written up?
Everyone else, when can you volunteer your time? For me it looks like weekends only.
People, we are looking for the Project Reality Renaissance Men who can do everything.
LETS DO IT!!! :d rillserg
I have a 512 man TS server available if you need the space as well as the Langley Server, at least when my clan doesnt feel like getting it popped. I can edit film, voice act, act, write, advise, what ever you need.
However for some reason, whenever I try to record video in my game, the result is laggy, not synced, and of utterly poor quality.
My two cents, I think it would be a good idea to standardize film shots in 16:9 aspect ratio and a 720p resolution. It would make this endeavor have a much higher caliber feel to it, even if its just slapped together by some dudes in their spare time.
Star, when can you get the Website up?
Mat, when can you have basic forms of scripts written up?
Everyone else, when can you volunteer your time? For me it looks like weekends only.
People, we are looking for the Project Reality Renaissance Men who can do everything.
LETS DO IT!!! :d rillserg
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Murkey
- Posts: 529
- Joined: 2010-02-16 19:33
Re: A Call For Video Tutorials
You mean something like this?Startrekern wrote:Actually, there are a few things you left out of the medic tutorial which could be used to fill extra space. For example, tricks with smoke grenades and patches in the event that resuscitating does not work, and perhaps a little tip about disposing of enemy bodies with incendiary grenades. Why cover just the basics?
Obviously the stuff I've done may need to be standardised to the same level of quality as everything else in the pipes.
But first we need to figure out exactly what we're going to use and what needs to be done.
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Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
Re: A Call For Video Tutorials
Should keep the basic tutorials short an sweet IMO. Something thats over 7 minutes just discourages me, dont know about the rest of you if youre starting from the beginning. I suggest they be around 2-4 mins long with the basic things down and to the point. Then we can offer a longer video to those who are more interested in this topic. But the best overall way to "master" PR is to play it for hours.
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: A Call For Video Tutorials
I wouldn't mind lending a hand with this, although I have no video editing skills. I can help with scripting, researching or 'acting' if needed 
Also, I agree with Airsoft: if these are supposed to be 'n00bie tutorials' I don't think making them any longer than 4 mins is a good idea. Clear, concise and to the point is best.
Also, I agree with Airsoft: if these are supposed to be 'n00bie tutorials' I don't think making them any longer than 4 mins is a good idea. Clear, concise and to the point is best.




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L4gi
- Posts: 2101
- Joined: 2008-09-19 21:41
Re: A Call For Video Tutorials
Incendiaries dont actually work. Only grenades/explosions/molotovs work.Startrekern wrote:disposing of enemy bodies with incendiary grenades.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: A Call For Video Tutorials
Because those things are advanced tricks. Altough the smoke grenade is something they should know. Patches and disposing of bodies is something they'd have to find out as they goStartrekern wrote:Actually, there are a few things you left out of the medic tutorial which could be used to fill extra space. For example, tricks with smoke grenades and patches in the event that resuscitating does not work, and perhaps a little tip about disposing of enemy bodies with incendiary grenades. Why cover just the basics?
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: A Call For Video Tutorials
Also when is the time right for the medic to move in, what should he do if more victims are to be revived, how to prioritize, what does the rest of the squad need to do when he is reviving, when to pop smoke and when not.. there is many other things to point out.Startrekern wrote:Actually, there are a few things you left out of the medic tutorial which could be used to fill extra space. For example, tricks with smoke grenades and patches in the event that resuscitating does not work, and perhaps a little tip about disposing of enemy bodies with incendiary grenades. Why cover just the basics?

Orgies beat masturbation hands down. - Staker
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: A Call For Video Tutorials
Hello, my name is sylent/shooter and I'm the head of the Project Reality magazine team. We noticed this thread, and are interesting in including these little video tutorials in our magazine. Something for new comers to Project Reality to watch and learn from. Almost like a "RTFM" or read the f'n magazine
Whoever is actually working on tutorials. Please PM me if you would like to have it featured.
Thanks
sylent
Thanks
sylent
Killing the enemy sylently
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: A Call For Video Tutorials
Hey Guys, I already Have the YouTube Channel registered here and an XFire community here. I Have Langley available most of the time, and I have my Teamspeak available... the ]CIA[ is actively Recruiting new members that love to have fun, tacticooly...
I am a whore.
My Fraps problem has been fixed, it turned out that my hard drive was too slow to capture in 1080p, so I bumped it down to 720 and everything is just peachy.
Our To Do list is laid out here, quite nicely I might add, and I think we should start with the medic kit to get our baseline going. I also believe that we should keep these "Beginner" vids short, sweet and entertaining. I have an old script that might be able to help here, which is only a portion of what I need to go and track down. Mat, when can you improve upon my work? I also have a live, in-game shot compilation here that I use for inspiration.
If you would like participate, please PM me, and we'll get this show on the Road.
In your PM Please tell me what your abilities are, what you would like to do, and if you plan to film please make sure you can capture in either 1280x1024 or 1280x720.
We will most likely start work the week of the 23rd or most probably the week of the 30th. Until then PM me so I can compile who can do what and when.
LETS DO IT!!! :d rillserg
Peace
Ace
I am a whore.
My Fraps problem has been fixed, it turned out that my hard drive was too slow to capture in 1080p, so I bumped it down to 720 and everything is just peachy.
Our To Do list is laid out here, quite nicely I might add, and I think we should start with the medic kit to get our baseline going. I also believe that we should keep these "Beginner" vids short, sweet and entertaining. I have an old script that might be able to help here, which is only a portion of what I need to go and track down. Mat, when can you improve upon my work? I also have a live, in-game shot compilation here that I use for inspiration.
If you would like participate, please PM me, and we'll get this show on the Road.
In your PM Please tell me what your abilities are, what you would like to do, and if you plan to film please make sure you can capture in either 1280x1024 or 1280x720.
We will most likely start work the week of the 23rd or most probably the week of the 30th. Until then PM me so I can compile who can do what and when.
LETS DO IT!!! :d rillserg
Peace
Ace
Last edited by Acemantura on 2010-08-14 18:19, edited 6 times in total.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: A Call For Video Tutorials
In a word? Newbies. These videos aren't for people who have a grasp on PR, or for people who've been playing. The first set needs to focus on the baseline. The first video is intended to be a primer on the mod as a whole including a fresh install from BF2 1.0.Startrekern wrote:Actually, there are a few things you left out of the medic tutorial which could be used to fill extra space. For example, tricks with smoke grenades and patches in the event that resuscitating does not work, and perhaps a little tip about disposing of enemy bodies with incendiary grenades. Why cover just the basics?
If we don't start at the beginning, we're likely to miss things on the way up the skill chain.
(Smoke grenades are covered both under Fire/Manuver concept overlay, more classes have smoke than just the medic, so they should know when smoke is appropriate as well) Reading over your post a little more carefully, filling extra space is exactly what I'm trying to avoid in my scripts. The shorter, the better, but not at the cost of leaving anything a beginning needs out.
Heya sylent, unless the devs pull out a miracle, we aren't going to have .92 in time for your next issue (probably), and the videos will take some time. I can put a link to the thread in my signature, and from there they can look through it.sylent/shooter wrote:Hello, my name is sylent/shooter and I'm the head of the Project Reality magazine team. We noticed this thread, and are interesting in including these little video tutorials in our magazine. Something for new comers to Project Reality to watch and learn from. Almost like a "RTFM" or read the f'n magazineWhoever is actually working on tutorials. Please PM me if you would like to have it featured.
Thanks
sylent
It would be a lot of wasted effort on our part if we sprinted through this now, only for the information to become factually incorrect in a few weeks, not to mention rushing it out would diminish the script quality.
Ace, it's exciting to help people, I know. I have no problems with other people doing their own set of videos, in fact they might be of better quality, but I am not going to work on anything than script drafts for my list until .92 comes out, which will then be populated with correct and updated information.acemantura wrote:Hey Guys, I already Have the YouTube Channel registered here and an XFire community here. I Have Langley available most of the time, and I have my Teamspeak available... the ]CIA[ is actively Recruiting new members that love to have fun, tacticooly...
I am a whore.
My Fraps problem has been fixed, it turned out that my hard drive was too slow to capture in 1080p, so I bumped it down to 720 and everything is just peachy.
Our To Do list is laid out here, quite nicely I might add, and I think we should start with the medic kit to get our baseline going. I also believe that we should keep these "Beginner" vids short, sweet and entertaining. I have an old script that might be able to help here, which is only a portion of what I need to go and track down. Mat, when can you improve upon my work? I also have a live, in-game shot compilation here that I use for inspiration.
If you would like participate, please PM me, and we'll get this show on the Road.
In your PM Please tell me what your abilities are, what you would like to do, and if you plan to film please make sure you can capture in either 1280x1024 or 1280x720.
We will most likely start work the week of the 23rd or most probably the week of the 30th. Until then PM me so I can compile who can do what and when.
LETS DO IT!!! :d rillserg
Peace
Ace
Anything could change. What if Medic kits require 3 people instead of 2? What if this, what if, what if? I'm not worried, because I'm going to wait and be sure.
Also, your script was trying very hard to be funny in my opinion, too hard. In addition, nothing good can come of using voices that are intended to be famous roles from movies in instructional videos. Unless we somehow got Morgan Freeman. That would be neat. There wasn't a good sense of what was truly different, and a skill montage is more discouraging than enticing in PR, as it shows what you're likely to come up against as an inexperienced grunt.
If we keep them short enough, they don't need to be entertaining, except for the occasional shenanigans going on in the background. Occasional shenanigans.
Last edited by mat552 on 2010-08-14 19:42, edited 2 times in total.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: A Call For Video Tutorials
shenanigans is what i want so we keep the atmosphere light, but still serious for the tutorial.
Perhaps Background Shenanigannery
So is the script salvageable? Or do we start from scratch?
Perhaps Background Shenanigannery
So is the script salvageable? Or do we start from scratch?
Last edited by Acemantura on 2010-08-14 20:26, edited 1 time in total.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: A Call For Video Tutorials
Nonono! Please, do your video, I don't want to discourage anyone from doing videosacemantura wrote:shenanigans is what i want
So is it salvageable? Or do we start from scratch?
I'm just saying I feel it's best for the list I suggested if we wait, more videos is more points of view, and more points of view are always good.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.

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