PR:ARMA 2 - Highlights Reel #2 (Part 1)
-
Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
I just tried OA demo.. And I thought PR bots are dumb.. it also feels like I have to fight the controls along with the dumb AI.
-
=]H[= JakCurse
- Posts: 227
- Joined: 2009-07-14 10:38
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
It takes some getting used to, I mean a few months back when PR Arma was first announced, I bought arma2. Absolutely hated it at first, but the longer I've played it, the better and more immersive it's become. Give it some time, Nebsif 
-
UK_Force
- Retired PR Developer
- Posts: 10823
- Joined: 2005-04-07 12:00
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
Good job we are PvP and not using AI then eh ?Nebsif wrote:I just tried OA demo.. And I thought PR bots are dumb.. it also feels like I have to fight the controls along with the dumb AI.
-
Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
IDK.. 1st thing I thought when I played PR was "OMG those weapon models, sounds and reload animations are so great" And later on when I saw Ramiel and Muttrah I was like "Those maps are so big and feel so real".'= wrote:H[= JakCurse;1414493']It takes some getting used to, I mean a few months back when PR Arma was first announced, I bought arma2. Absolutely hated it at first, but the longer I've played it, the better and more immersive it's become. Give it some time, Nebsif![]()
But when I installed ARMA2 its like.. "I can barely see the weapon, there's no real reload animation, vBF2 sounds are better and it takes 5 sec for the bot to turn around when I shoot him from the side/back" The only thing I liked is that the buildings are destructible..
Like.. how can they demand money for this game?!
-
wolfstriked
- Posts: 92
- Joined: 2010-05-25 00:37
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
GReat,thanks for the update! Any chance of some quick vid of gameplay?
-
Schancky
- Posts: 134
- Joined: 2010-02-28 15:02
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
We're not going to be using the BAF DLC from BIS. Don't worryEvilWaffles wrote:That said, I hope they decided not to utilize the British addon, and keep with their own models for that, because I'm sure the PR version will be infinately better.

PR:ArmA II Texture Artist

-
Booyak
- Posts: 357
- Joined: 2010-03-29 13:25
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
yes pleasewolfstriked wrote:GReat,thanks for the update! Any chance of some quick vid of gameplay?
-
UK_Force
- Retired PR Developer
- Posts: 10823
- Joined: 2005-04-07 12:00
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
We are indeed working on Video now for next month 
Last edited by UK_Force on 2010-08-14 21:21, edited 1 time in total.
-
SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
Because they just want money and are too lazy to do animations since it's just supposed to be a base for mod communitiesNebsif wrote:IDK.. 1st thing I thought when I played PR was "OMG those weapon models, sounds and reload animations are so great" And later on when I saw Ramiel and Muttrah I was like "Those maps are so big and feel so real".
But when I installed ARMA2 its like.. "I can barely see the weapon, there's no real reload animation, vBF2 sounds are better and it takes 5 sec for the bot to turn around when I shoot him from the side/back" The only thing I liked is that the buildings are destructible..
Like.. how can they demand money for this game?!
-
Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
"gents, we fail, lets just sell an editor with a bunch of assets (models)" - That kinda thing?SGT.Ice wrote:Because they just want money and are too lazy to do animations since it's just supposed to be a base for mod communities
-
wolfstriked
- Posts: 92
- Joined: 2010-05-25 00:37
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
In a way making a game that needs massive amounts of modding guarantees longevity.Probably a marketing strategy on their part.I say that since there is no way a developer would release a game with sounds like in OA when any sound mod blows it away.
-
Konfusion2113
- Posts: 103
- Joined: 2008-05-03 07:37
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
woot!!!!!!!!!!!!!!
-
Urbanxfx
- Posts: 109
- Joined: 2009-12-16 00:47
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
The PR is team is making the British Forces right? So is the default OA US Army be in the game? Like a map where there is BAF vs Taliban and US Army vs Taliban? Or is it all going to be British?
-
Booyak
- Posts: 357
- Joined: 2010-03-29 13:25
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
In the trailer on youtube they say two factions, british army and taliban.Urbanxfx wrote:The PR is team is making the British Forces right? So is the default OA US Army be in the game? Like a map where there is BAF vs Taliban and US Army vs Taliban? Or is it all going to be British?
-
Urbanxfx
- Posts: 109
- Joined: 2009-12-16 00:47
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
Maybe those forces are addons, the takistani militia are already the taliban in the game, so why make more?Booyak wrote:In the trailer on youtube they say two factions, british army and taliban.
-
R0DeX
- Posts: 150
- Joined: 2010-05-23 18:04
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
Lets say the do better jobUrbanxfx wrote:Maybe those forces are addons, the takistani militia are already the taliban in the game, so why make more?
[IsrTG]RoDeX
Israeli Tactical Gaming
Israeli Tactical Gaming
-
TomDackery
- Posts: 611
- Joined: 2009-01-11 02:23
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
Will we still see the Afghanistan map in the PR mod? If yes, I would like to make babies with you, if no... I may cry.
-
UK_Force
- Retired PR Developer
- Posts: 10823
- Joined: 2005-04-07 12:00
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
To summarise and asnswer a few questions:
Yes the Afghanistan Map will be in the Mod, maybe not on the initial release, but we have another map now too in the works
So 2 Maps/Islands, one we hope to release for v0.1
We will not be using the Brit DLC, we will be using PR's own British Faction, which is alreadY a lot more comprehensive than the Brit DLC.
The Taliban we previewed on Highlights Reel #1, have since been removed, as the OA versions seem to do the Job, and are pretty good for now. We do however have someone working on a new version, and also someone working on the ANA for us.
The default US Army, USMC, Russians etc will all still feature as required in PR: ArmA2.
Finally please remember we are creating a PvP Mod (Ie Multiplay - Player versus Player), so do not relate "dumb AI", performance problems etc, when playing in Campaigns / Singleplayer ....... there is a huge difference.
UKF
Yes the Afghanistan Map will be in the Mod, maybe not on the initial release, but we have another map now too in the works
So 2 Maps/Islands, one we hope to release for v0.1
We will not be using the Brit DLC, we will be using PR's own British Faction, which is alreadY a lot more comprehensive than the Brit DLC.
The Taliban we previewed on Highlights Reel #1, have since been removed, as the OA versions seem to do the Job, and are pretty good for now. We do however have someone working on a new version, and also someone working on the ANA for us.
The default US Army, USMC, Russians etc will all still feature as required in PR: ArmA2.
Finally please remember we are creating a PvP Mod (Ie Multiplay - Player versus Player), so do not relate "dumb AI", performance problems etc, when playing in Campaigns / Singleplayer ....... there is a huge difference.
UKF
-
chehotela
- Posts: 28
- Joined: 2009-05-15 14:53
Re: PR:ArmA2 - Highlights Reel #2 (Part 1)
Here, I totally agree
"dumb AI"


