PR:ARMA 2 - Highlights Reel #2 (Part 1)

Project Reality announcements and development highlights.
Nebsif
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Nebsif »

I just tried OA demo.. And I thought PR bots are dumb.. it also feels like I have to fight the controls along with the dumb AI.
=]H[= JakCurse
Posts: 227
Joined: 2009-07-14 10:38

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by =]H[= JakCurse »

It takes some getting used to, I mean a few months back when PR Arma was first announced, I bought arma2. Absolutely hated it at first, but the longer I've played it, the better and more immersive it's become. Give it some time, Nebsif :P
UK_Force
Retired PR Developer
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by UK_Force »

Nebsif wrote:I just tried OA demo.. And I thought PR bots are dumb.. it also feels like I have to fight the controls along with the dumb AI.
Good job we are PvP and not using AI then eh ? ;)
Nebsif
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Joined: 2009-08-22 07:57

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Nebsif »

'= wrote:H[= JakCurse;1414493']It takes some getting used to, I mean a few months back when PR Arma was first announced, I bought arma2. Absolutely hated it at first, but the longer I've played it, the better and more immersive it's become. Give it some time, Nebsif :P
IDK.. 1st thing I thought when I played PR was "OMG those weapon models, sounds and reload animations are so great" And later on when I saw Ramiel and Muttrah I was like "Those maps are so big and feel so real".
But when I installed ARMA2 its like.. "I can barely see the weapon, there's no real reload animation, vBF2 sounds are better and it takes 5 sec for the bot to turn around when I shoot him from the side/back" The only thing I liked is that the buildings are destructible..
Like.. how can they demand money for this game?!
wolfstriked
Posts: 92
Joined: 2010-05-25 00:37

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by wolfstriked »

GReat,thanks for the update! Any chance of some quick vid of gameplay?
Schancky
Posts: 134
Joined: 2010-02-28 15:02

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Schancky »

EvilWaffles wrote:That said, I hope they decided not to utilize the British addon, and keep with their own models for that, because I'm sure the PR version will be infinately better.
We're not going to be using the BAF DLC from BIS. Don't worry ;-)
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PR:ArmA II Texture Artist

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Booyak
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Booyak »

wolfstriked wrote:GReat,thanks for the update! Any chance of some quick vid of gameplay?
yes please
UK_Force
Retired PR Developer
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by UK_Force »

We are indeed working on Video now for next month ;-)
Last edited by UK_Force on 2010-08-14 21:21, edited 1 time in total.
SGT.Ice
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by SGT.Ice »

Nebsif wrote:IDK.. 1st thing I thought when I played PR was "OMG those weapon models, sounds and reload animations are so great" And later on when I saw Ramiel and Muttrah I was like "Those maps are so big and feel so real".
But when I installed ARMA2 its like.. "I can barely see the weapon, there's no real reload animation, vBF2 sounds are better and it takes 5 sec for the bot to turn around when I shoot him from the side/back" The only thing I liked is that the buildings are destructible..
Like.. how can they demand money for this game?!
Because they just want money and are too lazy to do animations since it's just supposed to be a base for mod communities
Nebsif
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Joined: 2009-08-22 07:57

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Nebsif »

SGT.Ice wrote:Because they just want money and are too lazy to do animations since it's just supposed to be a base for mod communities
"gents, we fail, lets just sell an editor with a bunch of assets (models)" - That kinda thing?
wolfstriked
Posts: 92
Joined: 2010-05-25 00:37

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by wolfstriked »

In a way making a game that needs massive amounts of modding guarantees longevity.Probably a marketing strategy on their part.I say that since there is no way a developer would release a game with sounds like in OA when any sound mod blows it away.
Konfusion2113
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Konfusion2113 »

woot!!!!!!!!!!!!!!
Urbanxfx
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Urbanxfx »

The PR is team is making the British Forces right? So is the default OA US Army be in the game? Like a map where there is BAF vs Taliban and US Army vs Taliban? Or is it all going to be British?
Booyak
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Booyak »

Urbanxfx wrote:The PR is team is making the British Forces right? So is the default OA US Army be in the game? Like a map where there is BAF vs Taliban and US Army vs Taliban? Or is it all going to be British?
In the trailer on youtube they say two factions, british army and taliban.
Urbanxfx
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by Urbanxfx »

Booyak wrote:In the trailer on youtube they say two factions, british army and taliban.
Maybe those forces are addons, the takistani militia are already the taliban in the game, so why make more?
R0DeX
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Joined: 2010-05-23 18:04

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by R0DeX »

Urbanxfx wrote:Maybe those forces are addons, the takistani militia are already the taliban in the game, so why make more?
Lets say the do better job :)
[IsrTG]RoDeX
Israeli Tactical Gaming
TomDackery
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by TomDackery »

Will we still see the Afghanistan map in the PR mod? If yes, I would like to make babies with you, if no... I may cry.
UK_Force
Retired PR Developer
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by UK_Force »

To summarise and asnswer a few questions:

Yes the Afghanistan Map will be in the Mod, maybe not on the initial release, but we have another map now too in the works ;-)

So 2 Maps/Islands, one we hope to release for v0.1


We will not be using the Brit DLC, we will be using PR's own British Faction, which is alreadY a lot more comprehensive than the Brit DLC.


The Taliban we previewed on Highlights Reel #1, have since been removed, as the OA versions seem to do the Job, and are pretty good for now. We do however have someone working on a new version, and also someone working on the ANA for us.

The default US Army, USMC, Russians etc will all still feature as required in PR: ArmA2.

Finally please remember we are creating a PvP Mod (Ie Multiplay - Player versus Player), so do not relate "dumb AI", performance problems etc, when playing in Campaigns / Singleplayer ....... there is a huge difference.




UKF
chehotela
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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Post by chehotela »

Here, I totally agree 8) "dumb AI"
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