PR:ARMA 2 - Highlights Reel #2 (Part 2)

Project Reality announcements and development highlights.
R0DeX
Posts: 150
Joined: 2010-05-23 18:04

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by R0DeX »

[R-DEV]UK_Force wrote:Thats because its the British using it .....lol.

If it was a US purchase it would have 2, and a microwave, Sony Radio, Reverse parking sensors, cruise control, built in SAT NAV/TV, central locking, electric windows and a free set of Panther floor mats made from 100% wool.

:lol:
:mrgreen:
[IsrTG]RoDeX
Israeli Tactical Gaming
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Rezza »

[R-DEV]UK_Force wrote:Thats because its the British using it .....lol.

If it was a US purchase it would have 2, and a microwave, Sony Radio, Reverse parking sensors, cruise control, built in SAT NAV/TV, central locking, electric windows and a free set of Panther floor mats made from 100% wool.

:lol:
So true :)
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Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Zulnex »

Absolutely amazing. 8) Looking forward to the release very much.
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Hgh--
Posts: 44
Joined: 2010-07-21 16:54

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Hgh-- »

Wish i could get it, but doubt my old radeon x 1650 series could even start it. Is it a safe bet to say it wouldn't work with that? lol I don't know much about computers.
Urbanxfx
Posts: 109
Joined: 2009-12-16 00:47

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Urbanxfx »

IED will play a big part when PR:ARMA2 comes out. I have one question, i only have OA so can i play PR:ARMA2 v0.1 release?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by AfterDune »

Urbanxfx, you'll need "Combined Operations" (=ArmAII + Operation Arrowhead).
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Urbanxfx
Posts: 109
Joined: 2009-12-16 00:47

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Urbanxfx »

[R-DEV]AfterDune wrote:Urbanxfx, you'll need "Combined Operations" (=ArmAII + Operation Arrowhead).
Ah ****, i thought the first release would be OA only, guess i won't be playing PR:ARMA2.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by DankE_SPB »

Urbanxfx wrote:Ah ****, i thought the first release would be OA only, guess i won't be playing PR:ARMA2.
From day one it was said ArmA2 is required and only recently OA was added, it did not replace A2.
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Booyak
Posts: 357
Joined: 2010-03-29 13:25

Re: PR:ArmA2 - Highlights Reel #2 (Part 2)

Post by Booyak »

Urbanxfx wrote:Ah ****, i thought the first release would be OA only, guess i won't be playing PR:ARMA2.
omg...just buy arma 2 it isnt that expensive and its awesome because you can add some arma 2 mods to your OA like british mtp units while waiting for project reality.
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