PR:ARMA 2 - Highlights Reel #2 (Part 4)

Project Reality announcements and development highlights.
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Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Claymore »

Omg, so much work has been done already! Thank you devs! :) I can't believe all that was done in such a short time.
8)
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by dtacs »

I take back what I said, OA might be worth the buy to play this.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by =Romagnolo= »

EPIC !

I loved everything, you are doing a great work.

Hey, UK_Force, we all know you are a british soldier (sorry, I dont know your rank), what does the Briths Army think what you are doing ? I think you should make a blog about it.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Peeta »

I passed out from the awesomeness....
Panem Today,
Panem Tomorrow,
Panem Forever.
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Rezza »

My God! Amazing WORK!
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tommytgun
Posts: 199
Joined: 2008-12-17 22:19

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by tommytgun »

You see...it's times like this when I wish my computer didn't suck or I had more money for a new one to play ArmA2.

Enjoy it for me you guys :(
Makikou
Posts: 90
Joined: 2010-04-11 09:43

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Makikou »

Commo Rose, you have just won the entire freaking internet.
dyson20
Posts: 85
Joined: 2007-08-05 15:58

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by dyson20 »

'[R-DEV wrote:UK_Force;1421819']Not quite .......... I am working on getting him as an [R-DEV] though :-)
why have jesus if u can have the stig. ps this is looking absolutley awsome gr8 work :D
prepare for the worst hope for the best.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by boilerrat »

I get frustrated looking at the work you guys do on ARMA2 knowing that I can't afford to buy the games and build myself a new computer.

But I can't look away.
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pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by pclipse_teh_owner »

Would you guys suggest a clean install of ArmA 2? Or can I just install PR and it will use a seperate executable and all?
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by BloodyDeed »

stunning

i really like how you want to implement every great detail of bf2 :p r. Especially the squad menu.
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Twisted Helix
Retired PR Developer
Posts: 5145
Joined: 2008-11-03 04:18

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Twisted Helix »

pclipse_teh_owner wrote:Or can I just install PR and it will use a seperate executable and all?
It will be a mod that can be enabled. As of Operation Archer this is not done with shortcut parameters anymore, but actually done inside the lobby. There would be no real reason to have a separate executable like with BF2.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Dev1200 »

To be completely honest, the team has accomplished way more then any other mod. And in a very small time frame. Keep up the amazing work guys :]
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TrialsLife
Posts: 67
Joined: 2007-08-12 11:43

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by TrialsLife »

The improved HUD just made me do a sexwee, flinking blip!
pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by pclipse_teh_owner »

Well since you have working Thermals....I'm guessing you're using OA engine?
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by AfterDune »

pclipse_teh_owner wrote:Well since you have working Thermals....I'm guessing you're using OA engine?
PR:ArmA II is developed under "Combined Operations", so you need to have both ArmA II and Operation Arrowhead.
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DXfan01
Posts: 591
Joined: 2009-03-10 09:44

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by DXfan01 »

Kilgore.dfa wrote:Medic seems complicated :D .
The way it should be 8) .
[url=[url=http://www.gametracker.com/server_info/174.123.97.138:2303/]Image[/url]]Image[/URL]
!!ACE, PR, and Women all day!! :D
Check out my ArmA 2 vids
http://www.youtube.com/watch?v=l4U8mUlyT_w
http://www.youtube.com/watch?v=3Eq3USvlYEg
http://www.youtube.com/watch?v=UCqHdzGFG6Y
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