PR:ARMA 2 - Highlights Reel #2 (Part 4)

Project Reality announcements and development highlights.
Locked
Reach[UA]
Posts: 24
Joined: 2008-04-22 12:41

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Reach[UA] »

That's amazing! I have no words to describe my emotions... I look forward to play in it! :)
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Conman51 »

I really want ARMA now


But miniguns?? i thought conventional forces dont use them on their choppers?
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
Urbanxfx
Posts: 109
Joined: 2009-12-16 00:47

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Urbanxfx »

The medic system reminds me of that of AA3 LOL but its going to be awesome. Good Job DEVS!
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Doom721 »

Really great work

At first I was like "seems like some basic british army content is being pushed out - meh"

But UI improvements from this update are making me giddy, that is by far the worst part of vanilla arma is the UI

Loving the medical options and how you are bringing back all the good things from PR like supply crates and rally points :D

I feel sorry for those who won't be able to play due to older computers, thankfully I'm building one and almost have enough money to finish it off in 2-3 weeks woohoo
Image
"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
TrialsLife
Posts: 67
Joined: 2007-08-12 11:43

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by TrialsLife »

Conman51 wrote:I really want ARMA now


But miniguns?? i thought conventional forces dont use them on their choppers?
Just looked it up, RAF Squadron 7 uses them, what involvement they have with current operations I'm not sure. They seem to be a support squadron for the SAS and SBS.
R0DeX
Posts: 150
Joined: 2010-05-23 18:04

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by R0DeX »

Next update will be in september?

Comon! :(
[IsrTG]RoDeX
Israeli Tactical Gaming
TrialsLife
Posts: 67
Joined: 2007-08-12 11:43

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by TrialsLife »

R0DeX wrote:Next update will be in september?

Comon! :(
I'd much rather them stagger the updates towards a potential release date, than give us everything at once and then nothing up towards when it is released.

Their trying to tease us, and its working...
FelipeFR
Posts: 146
Joined: 2009-08-13 01:11

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by FelipeFR »

ACE, who? What? Where? When?

Just kiddding.

Nope, seriously, that's pretty... pretty badass. :D I am really considering buying ArmA II now, but, could I ask you guys something? Why is it needed to buy both vanilla ArmA II and Operation Arrowhead? Because, you know, game prices arround here in Brazil are pretty damn high, 100 reais, considering that each American Dollar is equivallent to about 1,60 (I'm not really sure) reais, and having to buy both of them is... kinda difficult, speccially considering that it is very hard to find stores selling original PC games, and I don't have an international credit card, so I can't use Steam or PayPal.
Twonkle
Posts: 549
Joined: 2009-07-27 09:07

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Twonkle »

FelipeFR wrote:kinda difficult, speccially considering that it is very hard to find stores selling original PC games, and I don't have an international credit card, so I can't use Steam or PayPal.
Ask some one you know "well" in the rest of the world to buy it for you, and then mail it to you and then you mail him cash that you've exchanged at some local currency exchange store.

It's a long process but if you'd like your game cheap... well then that's an option :)
Image
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by SGT.Ice »

Urbanxfx wrote:The medic system reminds me of that of AA3 LOL but its going to be awesome. Good Job DEVS!
Medic system reminded me of AA3 to
GeorgeEagle
Posts: 10
Joined: 2010-08-22 12:35

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by GeorgeEagle »

That's why I spent money on buying both ArmA2 releases: even with version 0.1 being still in progress it's already looking serious. With all that heavy gear I seen in pictures I hope DEVs make good maps with enough places to hide from them. :)
Popa
Posts: 73
Joined: 2006-06-02 23:28

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Popa »

Quoting myself from the BIS forums:
Great news UK_Force!

I do have a question about rally points. How are they going to be limited with regards to where they can be dropped? Are we going to see rally points hidden in caves behind enemy lines giving the ability for a constant stream of players to "spawn flank" enemy positions?

In the "squad management" (i thought we'd have sections? :sad: ) screenshot, i dont see a commander? Are commanders not required? Maybe the platoon structure is not set for v 0.1?

Does the scoreboard screenshot have a total of 50 players or 72? I know they are AI but is this an indication as to the numbers your hoping to get on the servers?

Sorry for all the questions but i am quite excited about this project!

P.S. I've had no response from epoch yet, if the answer is a no then thats fine i'd just like to know.
Image
Twonkle
Posts: 549
Joined: 2009-07-27 09:07

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Twonkle »

Well you got your response from epoch :P

And they got a system for the RP's so that they wont get abused. Just not sure if UK_Force wants to spoil it yet... So you'll have to wait for his post ;)
Image
Col.Sanders34
Posts: 140
Joined: 2009-07-03 01:28

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Col.Sanders34 »

a long time ago I talked myself outta buying Arma and decided to just wait for PR2 and stick with BF2PR. Then i read these updates, and now im waiting for A2: combined operations to finish installing. Cant wait
"Project Reality, its trigger squeezin' good!"
pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by pclipse_teh_owner »

FelipeFR wrote:ACE, who? What? Where? When?

Just kiddding.

Nope, seriously, that's pretty... pretty badass. :D I am really considering buying ArmA II now, but, could I ask you guys something? Why is it needed to buy both vanilla ArmA II and Operation Arrowhead? Because, you know, game prices arround here in Brazil are pretty damn high, 100 reais, considering that each American Dollar is equivallent to about 1,60 (I'm not really sure) reais, and having to buy both of them is... kinda difficult, speccially considering that it is very hard to find stores selling original PC games, and I don't have an international credit card, so I can't use Steam or PayPal.
Because.....It uses Operation Arrowhead Thermals and new things from OA. But also uses conventional regular ArmA 2 stuff
Image
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by drs79 »

JDMT wrote:Jesus Christ...
You said it man!
NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
Image[/CENTER]
ZondaX15
Posts: 147
Joined: 2009-06-07 02:37

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by ZondaX15 »

how big do you think the file will be? i dont want to blow all my gigs on just downloading ArmA2
Urbanxfx
Posts: 109
Joined: 2009-12-16 00:47

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Urbanxfx »

There is module in ARMA 2 OA that you can use mortars with target artillery map, heres a vid that i made, Will mortars be available ingame? Like they can be carried and deployed to certain positions and used on enemy locations, and will both OPFOR and BLUFOR have them?

YouTube - ARMA 2 Operation Arrowhead: Tour Of Duty Day 1.
chehotela
Posts: 28
Joined: 2009-05-15 14:53

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by chehotela »

like this can still be used landing equipment and people. will be something like this?
YouTube - Arma2 OA IL-76
chehotela
Posts: 28
Joined: 2009-05-15 14:53

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by chehotela »

and equipment will be on the map, will be aviation airplanes??
or will be Counter-Strick?
Locked

Return to “Announcements & Highlights”