PR:ARMA 2 - Highlights Reel #2 (Part 4)

Project Reality announcements and development highlights.
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LEEROY_UK
Posts: 100
Joined: 2009-02-28 21:44

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by LEEROY_UK »

Urbanxfx wrote:There is module in ARMA 2 OA that you can use mortars with target artillery map, heres a vid that i made, Will mortars be available ingame? Like they can be carried and deployed to certain positions and used on enemy locations, and will both OPFOR and BLUFOR have them?

YouTube - ARMA 2 Operation Arrowhead: Tour Of Duty Day 1.


Id love to see mortars in PR:ARMA , just the little personnel carried ones for both sides :)
Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Vision_16 »

Will PR:ArmA2 allow the traditional ArmA2 third person playing?
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|TG| MagnumPI : "Well that was a fun march of pwnage."
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Claymore »

Will PR:ArmA2 allow the traditional ArmA2 third person playing?
Yes! I think you will be able to see yourself with a UAV ;-) As for other 3rd person experiences, I'm afraid there will be none.
8)
Twonkle
Posts: 549
Joined: 2009-07-27 09:07

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Twonkle »

Ohais wrote:Will PR:ArmA2 allow the traditional ArmA2 third person playing?
Simple: No.
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UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by UK_Force »

Ohais wrote:Will PR:ArmA2 allow the traditional ArmA2 third person playing?


lol, why would you even ask that in the PR Forums.

Erm....no.

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Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Zulnex »

Absolutely outstanding. Can't wait till release.
Last edited by Zulnex on 2010-08-23 18:08, edited 1 time in total.
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by rushn »

chehotela wrote:and equipment will be on the map, will be aviation airplanes??
or will be Counter-Strick?
It's not going to be anything like counter strike
There will be airplanes but probably in the fiture just look at bf2 pr it's going to be the the same if not better with new engin
Hope that helped
[F|H]NitroViper007
Posts: 43
Joined: 2009-05-13 19:59

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by [F|H]NitroViper007 »

PR make alot of shit mistakes. Advertising on EA site (infected with alot of noobs now). And now, making PR for a shit game :shock:

User has been infracted for attitude problem. Bashing PR DEVs won't be tolerated
Last edited by BloodBane611 on 2010-08-24 14:23, edited 1 time in total.
Dredge
Posts: 341
Joined: 2010-03-16 16:16

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Dredge »

'[F|H wrote:NitroViper007;1423775']PR make alot of shit mistakes. Advertising on EA site (infected with alot of noobs now). And now, making PR for a shit game :shock:
Call me crazy, but I'm fairly certain this is not a very productive post.
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Makikou
Posts: 90
Joined: 2010-04-11 09:43

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Makikou »

[R-CON]Dredge wrote:Call me crazy, but I'm fairly certain this is not a very productive post.
This guy is one of those: One kind of people who are just trolls, 13old kids who doesnt have a good enough PC to run ArmA 2 + OA or guys who just want themselves banned.
DXfan01
Posts: 591
Joined: 2009-03-10 09:44

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by DXfan01 »

[R-DEV]UK_Force wrote:lol, why would you even ask that in the PR Forums.

Erm....no.

.
Unless you have some way to completely disable this.. I thought it was a serverside thing.. depending on the difficulty the server is put on.
[url=[url=http://www.gametracker.com/server_info/174.123.97.138:2303/]Image[/url]]Image[/URL]
!!ACE, PR, and Women all day!! :D
Check out my ArmA 2 vids
http://www.youtube.com/watch?v=l4U8mUlyT_w
http://www.youtube.com/watch?v=3Eq3USvlYEg
http://www.youtube.com/watch?v=UCqHdzGFG6Y
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by gazzthompson »

'[F|H wrote:NitroViper007;1423775']PR make alot of shit mistakes. Advertising on EA site (infected with alot of noobs now). And now, making PR for a shit game :shock:
in the slight off chance you are not trolling, care to elaborate ?
Dredge
Posts: 341
Joined: 2010-03-16 16:16

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Dredge »

DXfan01 wrote:Unless you have some way to completely disable this.. I thought it was a serverside thing.. depending on the difficulty the server is put on.
It can be done with scripts, difficulty settings, and server side settings.
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DXfan01
Posts: 591
Joined: 2009-03-10 09:44

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by DXfan01 »

[R-CON]Dredge wrote:It can be done with scripts, difficulty settings, and server side settings.
lol ohh Dredge... you are just Mr. Answers aren't you?
;-)
[url=[url=http://www.gametracker.com/server_info/174.123.97.138:2303/]Image[/url]]Image[/URL]
!!ACE, PR, and Women all day!! :D
Check out my ArmA 2 vids
http://www.youtube.com/watch?v=l4U8mUlyT_w
http://www.youtube.com/watch?v=3Eq3USvlYEg
http://www.youtube.com/watch?v=UCqHdzGFG6Y
ACE_FIN1972
Posts: 16
Joined: 2008-11-19 19:47

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by ACE_FIN1972 »

Seems like my long wait for new game is over. Funny how those commercial companies with huge recourses cannot make anything good any more these days. They just shovel that same shit over and over again, every time just a bit more polished format with lesser content. Games seems to be made only for those 12 years old kids who get frustrated after 5 minutes if they can master everything. I'm not a huge fan for total simulators but I do appreciate some complexity and challenge. Current PR is perfect combination of challenge and fun and this one looks like a masterpiece too. I hope we can start playing it soon. Good work guys, love what you do to the genre these days :-)
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by AfterDune »

ACE_FIN1972 wrote:Funny how those commercial companies with huge recourses cannot make anything good any more these days. They just shovel that same shit over and over again, every time just a bit more polished format with lesser content. Games seems to be made only for those 12 years old kids who get frustrated after 5 minutes if they can master everything.
It's all about money. The current market is interested in such games, so will make the best profit for gaming companies. Thank goodness we have developers like BIS ;) .
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Psyko »

Anchientman has his work cut out for him. assuming its he who will be editing all the huds, tags, icons, menus etc.
Arma's main problem is desync, it was a pretty irritating problem for acemod. when arma2 came out i read that they cleaned up the desync a little bit, but when i played it online, it was quite difficult to hit targets accuratly. one things for sure, this will need a strong server to run smoothly on. the stronger the CPU the better, specially if your planing 64 player matches. i dont even know if there is a CPU that will run it well.

The pics look impressive, look farward to trying it out. they only thing i would really suggest is to think about the vehicle control system, god i hate how those air assets fly in arma2, the tanks are great, but light vehicles, gunships and jets have very bad control systems.

still not sure whos all working on this stuff for animations and sounds etc hope DB does the builds, hes always been great with code and building up the package. but i think he told me that he hates arma code or somthing along those lines. cant remember. looks good guys.
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by UK_Force »

The Arma team are totally different from the BF2 Team:

Management

[R-DEV]UK_Force

Lead Developer

[R-DEV]Deanosbeano


Modelers

Department Lead
[R-CON]Mondkalb

Team
[R-CON]Lachtan
[R-CON]Radiator
[R-CON]rstratton
[R-CON]Ra1der
[R-CON]DMC


Animators

Department Lead
[R-CON]ff7redxiii

Team
[R-CON]MODUL



Sound Artists

Department Lead
[R-DEV]Twisted Helix

Team
[R-CON]loosebruce



Texture Artists

Department Lead
[R-CON]foxhound72

Team
[R-CON]Schancky



Coders / Scriptors

Department Lead
[R-DEV]Deadfast

Team
[R-CON]jaynus
[R-CON]SNKMAN
[R-CON]G-Man-853
[R-CON]Trexian
[R-CON]fromz
[R-CON]Palehorse1

Terrain Artists

Department Lead
[R-CON]ebanks

Team
[R-CON]DarkXess
[R-CON]Burton


Graphics & Video

Department Lead
[R-DEV]trini_scourge

Team
[R-CON]Dredge


Gameplay

Department Lead
[R-DEV]Dr_Eyeball

Team
[R-DEV]wormeaten




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DXfan01
Posts: 591
Joined: 2009-03-10 09:44

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by DXfan01 »

I thought StalkerGB was with you guys.
[url=[url=http://www.gametracker.com/server_info/174.123.97.138:2303/]Image[/url]]Image[/URL]
!!ACE, PR, and Women all day!! :D
Check out my ArmA 2 vids
http://www.youtube.com/watch?v=l4U8mUlyT_w
http://www.youtube.com/watch?v=3Eq3USvlYEg
http://www.youtube.com/watch?v=UCqHdzGFG6Y
Konfusion2113
Posts: 103
Joined: 2008-05-03 07:37

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Konfusion2113 »

I love you
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