[Weapon] APS/Stechkin [WIP]

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kstep
Posts: 52
Joined: 2009-01-29 21:04

Re: [Model] APS/Stechkin [WIP]

Post by kstep »

Yeah until samo begins to create a "pecheneg" :P

http://www.arms-magazin.ru/wp-content/u ... 23x714.jpg

PS GJ dude :)
Why skirmish maps become more buggy and unbalanced from release to release?!
skirmish <3. nothing else but rifle, mates, mumble and skill.
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Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: [Model] APS/Stechkin [WIP]

Post by Nebsif »

kstep wrote:Yeah until samo begins to create a "pecheneg" :P

http://www.arms-magazin.ru/wp-content/u ... 23x714.jpg

PS GJ dude :)
DO WANT! :D
motherdear
Retired PR Developer
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Re: [Model] APS/Stechkin [WIP]

Post by motherdear »

kstep wrote:Yeah until samo begins to create a "pecheneg" :P

http://www.arms-magazin.ru/wp-content/u ... 23x714.jpg

PS GJ dude :)
;) who knows what happens
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Model] APS/Stechkin [WIP]

Post by WilsonPL »

New PKM for militia and insurgents would be nice too ; )
GeorgRavioli
Posts: 236
Joined: 2010-02-13 05:41

Re: [Model] APS/Stechkin [WIP]

Post by GeorgRavioli »

Great job Samogon! If Nosferatu is indeed planning to make APS a secondary sniper pistol, the APS will be awesome. Anyways, if you still don't have any reference pics for your AGS-17, here:

http://www.snariad.ru/wp-content/upload ... s-17_1.jpg
http://world.guns.ru/grenade/gl20-r.htm
Last edited by GeorgRavioli on 2010-08-26 23:08, edited 1 time in total.
Reason: weird link screw-up
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: [Model] APS/Stechkin [WIP]

Post by Nebsif »

Nosferatu is drawing closer every release to complete world domination! <3
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Model] APS/Stechkin [WIP]

Post by samogon100500 »

New PKM and PKP r W.I.P,byt not by me! :lol:
So its old model,started 0.3-0.5 years ago!I cannot make that,cuz no have to many skill in 3ds max,how i think i can end that!
AGS30(For MEC),am make AGS17 on this model,next time!
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Rhino
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Re: [Model] APS/Stechkin [WIP]

Post by Rhino »

that model needs a serious amount of work before we could use it but we could really do with a AGS-30! :D
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samogon100500
Posts: 1134
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Re: [Model] APS/Stechkin [WIP]

Post by samogon100500 »

[R-DEV]Rhino wrote:that model needs a serious amount of work before we could use it but we could really do with a AGS-30! :D
Yeah i know :razz:
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samogon100500
Posts: 1134
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Re: [Model] APS/Stechkin [WIP]

Post by samogon100500 »

Nebsif wrote: EDIT: The PKM is. :P
Edit:Shotgun :grin:
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samogon100500
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Re: [Model] APS/Stechkin [WIP]

Post by samogon100500 »

on topic
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Not so good texture,but am not so good texture,and need fix geometry somewhere(actually I don't see some "holes" without texture)
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Hauteclocque
Retired PR Developer
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Re: [Model] APS/Stechkin [WIP]

Post by Hauteclocque »

Is your model still at 2100 tris ?

You can really afford using more tris, even for a model of this size, many parts still look squary on your model. ;)

Provided you make nice lods for your weapons (at least two lods : lod1 and lod2), you can take a decent amount of tris for your models.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Model] APS/Stechkin [WIP]

Post by samogon100500 »

[R-DEV]Hauteclocque wrote:Is your model still at 2100 tris ?

You can really afford using more tris, even for a model of this size, many parts still look squary on your model. ;)

Provided you make nice lods for your weapons (at least two lods : lod1 and lod2), you can take a decent amount of tris for your models.
Yeah,2175tris how on this lod!
Am start work with lods tomorrow! :wink:
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motherdear
Retired PR Developer
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Re: [Model] APS/Stechkin [WIP]

Post by motherdear »

Dude youreally should add more detail. 2100 is pathetically low, not a hit on you but you gotta progress and learn. but atm you are trying to pump out subpar models
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Model] APS/Stechkin [WIP]

Post by samogon100500 »

[R-DEV]motherdear wrote:Dude youreally should add more detail. 2100 is pathetically low, not a hit on you but you gotta progress and learn. but atm you are trying to pump out subpar models
No,i think it's no needed!It's looks very cool,with this details IMO
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motherdear
Retired PR Developer
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Re: [Model] APS/Stechkin [WIP]

Post by motherdear »

yeah it looks "cool" but kinda **** tbh. there is a lot of edges that could look much much better if they had been smoothed more. on top of that you got details that do not even look like the real thing.
Such as the extrusion on the side of the gun (proportions and shape is off) and the slide is one bug square, where in real life it is a smooth shape.
Also the barrel is quite blocky.
Attention to detail is the best skill a modeler can have,
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Alucard
Posts: 132
Joined: 2009-06-11 11:13

Re: [Model] APS/Stechkin [WIP]

Post by Alucard »

[R-DEV]motherdear wrote:yeah it looks "cool" but kinda **** tbh. there is a lot of edges that could look much much better if they had been smoothed more. on top of that you got details that do not even look like the real thing.
Such as the extrusion on the side of the gun (proportions and shape is off) and the slide is one bug square, where in real life it is a smooth shape.
Also the barrel is quite blocky.
Attention to detail is the best skill a modeler can have,
same could be said for the PPSH's drum clip with all the blocky parts on it and its in the mod
motherdear
Retired PR Developer
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Re: [Model] APS/Stechkin [WIP]

Post by motherdear »

well that is a model that is made years and years ago, not even sure it was done by the PR team. but it doesn't change the fact that we shouldn't include new sub quality weapons.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Chuc
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Re: [Model] APS/Stechkin [WIP]

Post by Chuc »

Lets see the magazine, samo. I'm betting a thousand roubles that you can pump in detail there.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Model] APS/Stechkin [WIP]

Post by samogon100500 »

Same mag with PM!
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