http://www.arms-magazin.ru/wp-content/u ... 23x714.jpg
PS GJ dude
[/img]DO WANT!kstep wrote:Yeah until samo begins to create a "pecheneg"
http://www.arms-magazin.ru/wp-content/u ... 23x714.jpg
PS GJ dude![]()
kstep wrote:Yeah until samo begins to create a "pecheneg"
http://www.arms-magazin.ru/wp-content/u ... 23x714.jpg
PS GJ dude![]()



Yeah i know[R-DEV]Rhino wrote:that model needs a serious amount of work before we could use it but we could really do with a AGS-30!![]()







Yeah,2175tris how on this lod![R-DEV]Hauteclocque wrote:Is your model still at 2100 tris ?
You can really afford using more tris, even for a model of this size, many parts still look squary on your model.
Provided you make nice lods for your weapons (at least two lods : lod1 and lod2), you can take a decent amount of tris for your models.


No,i think it's no needed!It's looks very cool,with this details IMO[R-DEV]motherdear wrote:Dude youreally should add more detail. 2100 is pathetically low, not a hit on you but you gotta progress and learn. but atm you are trying to pump out subpar models


same could be said for the PPSH's drum clip with all the blocky parts on it and its in the mod[R-DEV]motherdear wrote:yeah it looks "cool" but kinda **** tbh. there is a lot of edges that could look much much better if they had been smoothed more. on top of that you got details that do not even look like the real thing.
Such as the extrusion on the side of the gun (proportions and shape is off) and the slide is one bug square, where in real life it is a smooth shape.
Also the barrel is quite blocky.
Attention to detail is the best skill a modeler can have,
